[quote who="kyogre12" reply="1384" id="2940906"] Quoting Cylon_Luvr, reply 1381 Hey Kyogre12.... i'm sure there are a number of us who wouldn't be phased if the Valkyrie wasn't included... It would be a bonus... but I would rather the trade off of being able to play the updated mod now, without the Valkyrie. Well, the Valkyrie is one of my favorite ships in the series, so I would really like to have it in. However, according to th
Yanxa
Top stuff :-D
[quote who="Swiss Knight" reply="121" id="2927639"]numbers are tough. (you're right about the error in the 4077th, but the 20,000 was overall with 2000 in that specific area) [/quote] Ah, right :-)
The INN seems like a really great idea, but they keep changing numbers - the first article varies as to who was commended - the 407th, 4007th or the 4077th, while the last one changes between 2000 dead, and 20,000 dead (although, that could be purposeful, saying that 20,000 died overall, but only 2000 found buried in the grave). Nit-pick over.
[quote who="Whiskey144" reply="51" id="2916320"] 1. Transporters do not work through shields. Which ISDs have. [/quote] They can transport through shields, but only if they have the shield modulation.
[quote who="harpo99999" reply="2309" id="2915414"]ice the latest winrar will also open the 7z files, BUT it trialware(only 30 days, then MUST BUY) where as the 7-zip is freeware. harpo [/quote] Nah - nagware. You don't have to buy it.
Maybe it's been answered before, but do you have plans to add in any other eras?
Another minor bug for you to check out is the Keldon/Harbinger bug. In the game I just played, the Keldon has the Harbinger UI icon, and ship portrait, while the Harbinger has the Keldon's, etc.
[quote who="Stant123" reply="4441" id="2908822"] Quoting ReadyMan, reply 4432 So is the distant suns mod working for the 1.2 patch? I waded thru the current pages, but am confused with the posts about DS being worked on and whether it's playable or not.... With all the new additions, what does this mod add to the current Diplomacy version that makes it more interesting/fun? Thanks! Distant St
http://www.mediafire.com/?bk7yq55qr7q720v The Twelve Colonies of Kobol - Battlestar Galactica map.
I've created a Battlestar Galactica map for use with this mod and the Sins of the 13th Tribe mod, and wondered whether you'd be interested. Link below. http://www.mediafire.com/?bk7yq55qr7q720v Also, are there any plans to update your ModDB page?
Right - I have the map (which you'll need to add to the galaxy list), a picture that needs to be place in texture so that the map has an 'icon' and a few suggestions on changes to the string file (the suggestions are in no particular order, and I can clarify if needed.) http://www.mediafire.com/?2pc3yoyt01tj5oz Also, I forgot to mention that, in the map, the players start on the following worlds in this order:
Ok, I've completed the map. The only thing left to do is to sort out a picture for it, and to get it uploaded.
[quote who="psychoak" reply="2244" id="2906620"]I think I found the glitch, you can fix it yourselves, assuming I'm right, by going into the gameplay.constants file and editing the rebellion settings. FrigateKlingonRebelHeavy should be FrigateKlingonHeavy. Legacy entry from the Entrenchment version that somehow evaded a six hour AI game. [/quote] Which glitch? The mini-dump? Edit: I looked, and it's already FrigateKlingonHeavy... Any other suggestions?
[quote who="JTAYLORPCS" reply="2241" id="2906593"] Quoting Yanxa, reply 2239 A few observations of the version released at current. 1. Problems with race icons and player portraits. Several icons were showing up as 3 seperate things - The klingon emblem appears as such when you select it, appears as something different when looking at current player setup, and something different still in game (although the last 2 may be the same). Portraits in setup are
A few observations of the version released at current. 1. Problems with race icons and player portraits. Several icons were showing up as 3 seperate things - The klingon emblem appears as such when you select it, appears as something different when looking at current player setup, and something different still in game (although the last 2 may be the same). Portraits in setup are Star Trek, portraits in game (specifically on the HUD) aren't. 2. White boxes around the speed cont
1.19f? Is that the beta patch?
As cool as it would be, shooting people at planets sound sort of whacky xD
[quote who="dewing12" reply="1527" id="2902394"] Quoting Yanxa, reply 1526 Really? I'm still getting 'no longer public access' blah blah Have you signed up for a megaupload account? it's free. [/quote] " Unfortunately, the link you have clicked is not available." Nah - do you need one, then? Just I've never had to have one for the site before..?
[quote who="dewing12" reply="1524" id="2901845"] Quoting dondurito, reply 1522 Quoting Maxxedmk, reply 1509 http://www.megaupload.com/?d=WJOAP99Q dolynick_FleetSize-d1.00 http://www.megaupload.com/?d=G0E4GPKS dolynick_GalaxyMod-d1.03 http://www.megaupload.com/?d=LUUX5M9Z dolynick_PlanetSize-d1.00 http://www.megaupload.com/?d=IAJU5TI1 dolynick_SGGalaxy-d1.03 http://www.megaupload.com/?d=T66RZA
[quote who="dewing12" reply="1520" id="2901682"]I was trying to download the latest version of the mod, but Adrive is saying it's not available publically... and they spelled pubically wrong! [/quote] Yeah, same here. Is it not possible to host on ModDB or something?
[quote who="harpo99999" reply="1340" id="2900423"]a 'should be(yes)', but I have not tested it myself, so can not give a definiative answer. harpo [/quote] Ah, fair enough :-) Also, is there a GalaxyForge with this mod's planet set up? If so, I'll whip up a map of the twelve colonies for you. Edit: Also, I'd like to volunteer to make some simplistic, yet necessary and vastly improving string edits. Simple things that make a big difference - like the cha
[quote who="harpo99999" reply="1338" id="2899552"] Quoting Yanxa, reply 1337 I'm sorry, I've forgotten from when I last asked, so please don't shoot me, but, is it compatible with the current version?from op line 2 Please note that it only works for Entrenchment v1.05 and as the latest entrenchment is 1.051 which was exe differences from 1.05 it should be fine harpo [/quote] So that's a 'yes'?
I'm sorry, I've forgotten from when I last asked, so please don't shoot me, but, is it compatible with the current version?
Me thinks Federation 'Loyalist' faction should be the default Fed's, with 'Rebel' faction being the Terran Empire. Mmmm, wishful thinking.