Yeah; tried deleting "setting", "cache", all the saved files folders.
Yanxa
Since the latest patch came through, I haven't been able to play the game. Everytime I hit play, it'll reach the Rebellion picture (the fist), then MiniDump. I've tried uninstalling and reinstalling, but it does the same thing everytime. I'm not sure what I can do to fix the problem. Is anyone else having similar issues? It worked perfectly prior to the update.
Earth - it has a weird blue effect around it, and you can't place structures, only on auto-place. Is there a way around this?
Does anyone else have problems getting the SoA2 GalaxyForge to start?
Yes, I placed the mod as a separate one to the previous version (I have done this before). That pretty much answered my questions. Thank you.
I like the little changes to the UI; having proper + and - buttons are nice, although I notice that the icons for Elite/Cruiser/Frigate have returned to default rather than a federation ship design (at least, that's what's happened for the Feds). Just a little thing; there's a Romulan Star Empire logo on the Federation's Fleet Supply page - I'm guessing it's not intentional? And gas giants; maps that featured them (such as custom galaxy forge maps) no
I've been playing some Rebellion with a friend of mine, but everytime we attempt to load a saved game, the other one can't join it because it claims that the "Galaxy Scenario differs from the hosts'". This doesn't make any sense to me, as it's the same galaxy scenario as when we played on it the first time? Any help?
Guess I'm one of the minority that did really enjoy it; it doesn't make a great deal of sense why they'd degrade their ships between B&C and the actual BSG, and the green screen was obvious, but the effects were impressive, and it was nice to see additional ships (even if they did look odd). I enjoyed it. It would have been interesting to see as a full series.
At this time, we haven't incorporated a planet mod, but we do intend to. I'm using the DS mod galaxy forge to create an ME universe map atm.
Thanks for your help, guys. One more question; names. Capital ships and starbases use different names. Is it possible to set it so that different classes of capital ship (e.g. Akkan and Kol) use different lists for names? Same with Titans to capital ships.
Having played on the Rebellion beta for a little bit (inbetween its frequent CTDs), I've observed some of the new content ingame, and I just wondered whether anyone could answer these questions for me; 1). The Vasari's ability to turn worlds into dead asteroids; does anyone know if this process can be jigged around with to act in reverse; e.g. a terraform ability - could it be done that a TEC ship could use it to turn planets into Terran worlds, Advent into Desert, Vasari into
"Button icons for colonials or cylons" - buttons as in race icons, menu/research/diplomacy/etc, or individual buttons - ship creation, research items, etc?
What happened to your .weebly?
[quote who="SpardaSon21" reply="98" id="3006976"]NBC Universal shutting down BSG fan works is an issue. I hope they don't send a C&D order to Diaspora. [/quote] Diaspora has been destroyed :-( Oh, and I did make a map for BSG, based upon the official galaxy map. I made it for Distant Stars. http://www.moddb.com/mods/distant-stars/addons/yanxa
In theory, wouldn't the banned uber-ships effectively suit the roles of titans?
[quote who="ZombiesRus5" reply="21" id="2997420"]@Yanxa - Not sure on that yet. They may just become Galactica and Pegasus class ships as some lore suggests. [/quote] I'm a little bit confused by this - do you mean, like, they will be titled Galactica and Pegasus class, much like the Kol and Akkan, or, as in, you will be keeping the names on all the pods to symbolise class? Also, the Pegasus-class is actually a Mercury-class, as stated in the show, while G
Looks supurb! Genuinely cannot wait. Quick question, though - will you be keeping the names Galactica and Pegasus on the pods, or will you remove them to allow for a more realistic feel?
[quote who="gamerlamb" reply="2762" id="2995731"]Just started playing the MOD. Logistics costs for ships VERY High and unless Im just dumb, I can't find carrier cruisers? (at least as Fed) Built the steamrunner class which says carrier but now it launches missiles and sucks.. Im confused. Any Guides out there? [/quote] Akira is a Carrier.
[quote who="ZombiesRus5" reply="1448" id="2995736"]So... still working on the colonials. Found several issues in the textures I'm trying to resolve. Here's a couple shots of the fixed textures for the constructor and shipyards... Reduced 55% Original 1024 x 768 Reduced 55% Original 1024 x 768 [/quote] Thank Heavens!
Please add a Cheyenne-class Cruiser to the roster for the Star Trek faction! m[e digicons]
[quote who="noing" reply="2687" id="2983396"] there are starfleet ships that have antiborg abilities and they are fairly powerful if memory serves i think its the akira class [/quote] Norway-class.
The Nebula-class's Gemini effect shows up as an Intrepid-class, except for the actual holographic model?
Ah. Cookies for MyFist0 :-)
I tried that, but it would only let me convert FROM .bik?
How would one go about converting a video - such as an .avi file - into the necessary .bik format needed to use as a load-up video?