Yanxa

Yanxa

Joined Member # 3536480
0 Posts 1 Replies 23,856 Reputation

A space turret, yeah? While I love the model and design, the legs make it seem like a mobile ground unit - change the 'legs' to some kind of a platform and it'll fit better. Otherwise, it's pretty darn sweet ;-)

33 Replies 129,010 Views

Mini-Dumps still occur like crazy - online and offline. It's driving me nuts. I can't play online with my friends - 2 of which bought the game jsut so that we could all play online together. Has anyone got any real reason as to why?

16 Replies 18,615 Views

[quote who="KingSpartan" reply="1135" id="2656403"] Quoting Yanxa, reply 1133 Will you be rebalancing the ships? Like, instead of having 20k armour, will you drop it down to a more reasonable 4k, likewise with the weapon damage? i dont think they will and i seriously hope they will not do it because this is one of the best things about this mod, real capital ships,i dont even play original sins anymore because capital ships were m

1,489 Replies 3,392,195 Views

[quote who="SpardaSon21" reply="1340" id="2625187"]Voyager had a single invincible Intrepid-class starship (which is lame, even the Battlestar Galactica ended up paying the price for getting the sh*t kicked out of it so often), weak and puny Borg, and horrible writing, and that's just off the top of my head. Stress probably has a much longer and more detailed list. [/quote] That was 150,000 years ago! They didn't have phasers and gel-packs. Besides, Voyager recieved over-ha

5,100 Replies 12,721,775 Views

[quote who="Melik88" reply="51" id="2553606"]the normadny isnt poorly armed bud also noct very good because the power of the main gun has to do with the lenght of the gun and the length of the main gun is the lenght of the ship (read codex mass efect 1) that means the little SR1 is maybe stronger than all the other alianz ships in that categorie but not so armend like a battelsip but the SR2 with all her upgrades (perfekt fo abbilitys of a cappitel ship

153 Replies 97,934 Views

[quote who="Melik88" reply="48" id="2551934"]hey guys if you looking for an human fighter model in mass efect 2 you can find 2 fighter on a Planet its called Sanctum, thats in the Decoris system [/quote] I think I know which fighter you're talking about. I took about 20 pictures of it when completing the Batarian Raiders mission. Thanks for the input, though.

153 Replies 97,934 Views

Since purchasing and installing Diplomacy, Sins and it's associated expansions have been MiniDumping regually - pretty much every hour. This makes it nearly impossible to play online with a friend, and frustrating to play by myself. Is there any way in which I can open the MiniDump file to observe what's going on, or somewhere I should send it to? Much appreciated. Yanxa

1 Replies 3,297 Views

I think that we will pretty much stick with just 2 factions for now - the Citadel, and the Reaper Threat, although perhaps will branch into a third (Systems Alliance/Cerberus) once we're that far into the mod. Providing the frigates Dyanamic movement would solve the problem of frigates being too slow and what-not. I also believe that the Kilamanjaro should be a capital ship - I've suggested Battleship. Would certainly be one heck of a fight ;)

153 Replies 97,934 Views

[quote who="18Zulukiller" reply="942" id="2543114"]Firstly I'd like to say thank you for this mod as it is brilliant and i'm thoroughly enjoying it, keep up the good work fellas its much appreciated. Quoting Cpreacher, reply 935 On a side note, no matter what map I play the Borg never seem to build Cubes. In perhaps 10-15 diffrent games only 1 cube ever. I normally play on 50-100 star maps. I have them set as aggressive and highest difficulty setting.<b

5,100 Replies 12,721,775 Views

[quote who="ViperVenom117" reply="38" id="2542717"] Quoting Yanxa, reply 37 I don't know whether you've already done any work on this yet or not, but why don't we make a start. We can do all the coding, string, editing, etc, so that all that'll need to be done is to add in the new models, textures and particle effects when they're ready, that way, all that would need to be done is pop the models in the right place and we're off. Yeah i

153 Replies 97,934 Views

[quote who="ViperVenom117" reply="31" id="2541353"] Quoting Yanxa, reply 30 Quoting ViperVenom117, reply 27 Quoting Yanxa, reply 26 His list is only for Cap ships - we'll need more than that I think you should definately put together a team. I can't model or skin, but I can write descriptions for you. I can also come up with ideas and whatnot. It's not much, but it'd be a start.

153 Replies 97,934 Views

[quote who="ViperVenom117" reply="27" id="2540000"] Quoting Yanxa, reply 26 His list is only for Cap ships - we'll need more than that I think you should definately put together a team. I can't model or skin, but I can write descriptions for you. I can also come up with ideas and whatnot. It's not much, but it'd be a start. Sweet, yeah i could use some help in that area, nice when you dont have to do it all yourself. do you have a

153 Replies 97,934 Views

His list is only for Cap ships - we'll need more than that xD I think you should definately put together a team. I can't model or skin, but I can write descriptions for you. I can also come up with ideas and whatnot. It's not much, but it'd be a start.

153 Replies 97,934 Views

Maybe you could use the various stages of design (for instance, some of the early concept images) as a different class of ship. For example, Normandy as a scout cruiser, concept image of Normandy as the anti-structure ship, concept of Salarian ship as anti-fighter, etc. That would mean you're at least sticking to the design ideas. But it's your call, of course.

153 Replies 97,934 Views

[quote who="Sarlocal" reply="13" id="2538306"]Normandy SR-2 is a cruiser according to the CE art book. Destiny Ascension is a dreadnought yes, but according to Joker in ME1 it has no firepower. Apperently servering some other purpose (capital envoy ship? ). [/quote] That's not true - I believe it's either Ashley or Kaiden who, upon seeing it on approach to the Citadel, note that the guns on it could take down the kinetic barriers on any ship in the fleet

153 Replies 97,934 Views

Perhaps you should start small and then expand - for example, have only 2 factions to start with (Citadel and Reapers/Geth/Collectors) For the Citadel, you could have all the Alliance vessels, all the Turian frigates and dreadnaughts, and the Destiny ascension. You could also use your imagination for designs, just as long as you stick to the basic design dynamic. You could eventually expand the factions to become seperate (Geth seperate from Reapers, Cerberus seperate from Citad

153 Replies 97,934 Views

Would certainly be appreciated by the community. I'd be interested to see whether anyone did do this. Fingers crossed ;)

4 Replies 4,696 Views