Ok, thanks.
Erenquin
Can a dev confirm ? I have the game on GoG, and for the previous DLCs I had to contact their support and give them proof of the season pass statement from Stardock. I gave the links as above and they added it to my library. I had like a firm confirmation from the dev for this DLC. Thanks, Imarion
Too bad [e digicons]X([/e]
Hello, is it part of the season pass ? https://forums.ashesofthesingularity.com/481856/one-community-merging-the-singularity: And anyone who already upgraded to Escalation from Ashes now has an automatic season pass to the DLC for Escalation.
Or we can build up on what already exists: * For PHC: factories improve quanta generation in the region as well as the metal/radioactive * For Substrate: use harvester on a quata generator (maybe with a max limit to avoid abuse and keep balance).
On big maps, we finish with huge quanta farms. It becomes painful and cumbersome to place more everywhere. What about the possibility to upgrade the generators ?
Just tried the Oblivion map from DLC. I was getting crushed on the east. Valen has a huge army just standing in his base. Does not he know he can move it to help defend our 2 allies ? It is just like Mac did in one of the campaign missions. This AI is decidedly too bad. Way too bad. Imarion
Hello, nice list. I also wrote a review of the campaign missions with version 2.65: https://forums.ashesofthesingularity.com/486698/265-campaigns-review-and-some-additional-comments I mostly agree with your comments. Actually there are already solutions for few points beside what has already been answered: 9: when the army is formed ('v' key), the units and their numbers a
Hello, just played the eruption map. I first won by going to the south. I then wanted to try by going through the north and capturing the generator. The green spawn take it before and being allied you can't retake it, rendering this objective unfeasible.
Hello, last month I complained somewhat about the campaigns becoming quite unbalanced since 2.6. Since you modified them in 2.65 I tried them again. In general I got much fun, so great job. Yet, there are still many issues. I'm mostly getting in the feet of a new player, keep that in mind. Deneb, for example, is the 4th mission of a game he completely discovers ! As a general rule: I noticed the maps are started in "fast" speed. I think some of
Strangely enough, not even 2 minutes after I contacted their support, the update is available.
As for previous patches, more than 1 week later this version is still not available on Gog. This is getting ridiculous.
[quote who="Aotrs Commander" reply="2" id="3695477"] While I have started a thread specifically, I figured I may as well add my two pence here as well, since I have both come in cold and sort of the target for normal difficulty (at least as far as the first 3/4 of the campaign, anyway.) Speaking as a complete newcomer (I bought the game in the recent sale and started playing at the weekend): I found the difficulty to be fine for the most part. Yorkshire I found fine, and one o
Which is why I did not vote for a new feature but a campaign re-assessment ;)
Did you try Falnass with 2.5 ? I also manage both 1st campaigns a while ago. Not the 3rd one. The difficulty was also terribly unbalanced right away for me. Btw I played and finished: all C&C games, all Warcraft games, all Starcraft games and a bunch of others. So I have some experience and judgement on RTS campaigns.
None of this. In the last months you made a lot of changes in the units and it shows you support the game and that's great. I guess it has improved multiplayer, but I do not play multiplayer in RTS, I only play campaigns. And ... I'm sure nobody ever re-assessed the campaigns with all the changes. Even Imminent Crisis is very inconsistent in the difficulty. Seriously, has anyone tried Falnass with 2.5 ? It is just unplayable. So, to answer the question,
Thanks for the confirmation. In the meantime I opened a support ticket at Gog.
Yes, I know, but until now the worst I had was 1 week delay between release and gog-release. Can you confirm the patch has been handed to Gog ?
Seems not. Extremely disappointing.
More than 1 week and still no patch on Gog. I once read Gog users are important to Stardock... [e digicons]:annoyed:[/e] . Hope we will not have to wait even more for 2.41. Imarion
Thanks for the video. Well, I tried this mission in normal and I do not know how the script goes, but in each of my 4 trials it played very differently: * as soon as I was taking a region Halee spawned and took it, even when Nihilon is still alive. * When Halee comes attack me, it is not with one Dreadnought and one cruiser but a huge army that crushes my defenses. * Most times, she does not even attack me but passes my defenses and take the regions, even the s
I finally could beat the mission on 1 level lower difficulty. Halee could still crush my 1st defenses, close to the west spawn point, but she did not capture anything else, despite having the power to capture or even destroy me. Anyway at that time I was close enough to victory.
Tried again, I must be at 4-5 trials by now. Still get crushed.
I'm currently stuck at mission 2 in normal. Tried 4-5 times already. I do not get what's the trick, and I have looked at videos and reproducing what I see there (or trying at least ...).
I'have just tried the 2nd Genesis mission for the 4th times, on normal. 1st, quite at the beginning you are given the choice to help def Nihilon or yourself. Great, it is a non-choice. If you choose to help Nihilon, he is already besieged and the enginners pop so close to the battle. And with the so-limited resource, you have no time to build defenses there. Lost 2 attempts because of this. If it is truly supposed to be an option, it does not work. If it is supposed to trap the player