kremlik

kremlik

Joined Member # 3540173
0 Posts 0 Replies 134 Reputation

The biggest issue in my books: AFKers Twice today I've started a panth match and theres teammates just not doing anything at all just starting at the starting spot the whole game leaching.. Is there any way to time out these players it's so damn annoying to be an uneven numbered fight. At least droppers get replaced by AI

2 Replies 1,067 Views

Yea at least GT waited a few patches in to actally see the game as it was ment to be, they even acknowlage the connection issues and kinda dig at gamespot with the 'those that **** about the singleplayer really don't get the game' :). Kinda agreeing with them over the 'not really an RTS bit' but like them I don't really see it bothering me... DG is just so fun

8 Replies 4,208 Views

[quote who="Heritor" reply="23" id="2144373"]this game does work. The SP is fine.... WoW a Massively Multiplayer Online game got AWESOME REVIEWS and Epic Accolades when it was released..... despite the servers crashing daily, the server side lag was so terrible that instant casts had a 2-5 second cast time, and the daily roll backs were so bad it took me 4 days to lvl beyond lvl 10...... Best MMO of the time and for

88 Replies 179,446 Views

[quote who="liq3" reply="2" id="2142321"]It sounds like you want Demigod to have MMORPG elements. I hate MMORPGs. :/ Controlling where the creeps go is an interesting idea. It adds more strategy, but at the same time takes away strategy. Maybe there could be a way to buy new paths, and it could let you switch between 2-3 options for each portal. I wouldn't really call Demigod an RTS. It's more of a 3rd person RPG arena type game.

6 Replies 3,590 Views

First off I'll start by saying MP connection issues aside, this is good, very good, it's the 2nd RTS this year to move away from base building (DOW2 beat DG to it). However I'm not feeling the 'RTS/RPG' hybrid bit, first off it feels more towards 'fps' with all the flag capping and the Demigod killing swinging the battle more, the 'RTS' bit feels it's tho on autopilot, the minions you don't control seem to follow their own path, thinking if we could control the pathing of the 'autobots'

6 Replies 3,590 Views