The Obliterator

The Obliterator

Joined Member # 354171
0 Posts 0 Replies 291 Reputation

Hmm is Mobilization a M.U.L.E. style game ? Players would land on the planet Kcodrats instead Irata. (lets see if there is anyone here who figures out what I mean :D )

21 Replies 678 Views

In reality countries can get liberated, so why can't planets get liberated 2 ? (In Galciv) Cause the way how Galciv works is that troops are the same ppl as all the inhabitants. For examples, if Earth got 10B ppl and it gets attacked you see 10B people defend (not all will fight tho, since they are not soldiers all) When someone invades a planet it only changes race when all the enemy forces are gone(means everyone) Not that the idea of liberation is bad, but it's

60 Replies 1,506 Views

About genocide, it doesn't always happen in real life, but in the game it is the only way to conquer the planet military. About ppl who would still remember the glory days, that can be true but if there are still those ppl I think that you as nation haven't lost yet. There might be some ppl left even after the Terrans who don't exist, those would be rebels or ppl silently living (probably away from the mass) I think that those ppl can regroup, but that you can just con

60 Replies 1,506 Views

Why I think resurrection is impossible in Galciv : If you suffer a cultural defeat people don't even know the habits and culture of what was Terran. So why would they get independent and form back as Terrans ? Even if some AI decides to destroy the SB's and colonies who have cultural influence, that would not change anything since there is no Terran influence to take it back, why ? Terrans don't exist anymore :) At military defeat all the terrans on the planet are

60 Replies 1,506 Views

Hey Asmod, I played Galciv when it was early beta on a k6-2 405mhz too :) I was surprised it ran so good, offcourse it was because there was hardly any stuff implanted ;) About systems requirements, I made a post about it a while ago. The reply came with a list of systems requirements so the 600mhz etc is the official list. B4 that when Galciv was in an earlier form of development the system requirements may have been lower, probably explaining the difference betwe

12 Replies 499 Views

p3 600 is the minimum for the gigantic galaxy I think, since it is better to have a bit higher system requirements on the box then have really low ones, which could give false hope that people with their P2-400 can play a gigantic galaxy with no problem. I think you should have no problem playing on most galaxy sizes. In the worst case, ship movements are not so smooth and the time between turns will take a bit more on a gigantic galaxy.

12 Replies 499 Views

About your question why such a game as Galciv can be released without multiplayer is that it would have a weaker AI(which is very bad in these type of games) It is very hard to make either a good singleplayer and a good multiplayer. See it as a slider(with resources, money, time, programmers) which can be focussed to balanced,(no outstanding AI, no outstanding multiplayer), AI and features or a 4x type of game that is totally built for multiplay. Lovok, if you do not wish to pla

43 Replies 2,049 Views

What if there was some sort of mothership(possibly launched when you lose your last planet), and if that doesn't conquer/colonize a planet after lets says, 10 turns you are dead. (and the AI cannot 'liberate' you then anymore) Just a thought...

60 Replies 1,506 Views

I am curious, would such a game be possible on OS/2 ? (the new galciv that is, with same gfx, ai, etc) OS/2 was the competitor of win95 and this new Galciv also runs under win95 I think.

35 Replies 2,198 Views

If the windows desktop is also 2 dark then it might be that your screens lighting is broken (they tend to get less brighter over time, no gamma correction will help you there)

31 Replies 724 Views