[quote who="kitch45" reply="11" id="2391806"]Probably just an awkward server etc. it's only just gone morning in the US i believe.[/quote] They should be getting Velocity errors and pages around the clock if they consider themselves a reputable company. My web-based company has about 10 full-time employees and we have a very robust monitoring system for when things go down.
awuffleablehedgie
[quote who="CelMare" reply="14" id="2391579"] Quoting ntropy, reply 7A good Sedna ownes Beast. it depends on level. later on any sedna would lose.[/quote] False. Bishops + Sigil. Heaving more than roughly 2700 hp every 8 seconds is not something to be trifled with.
Depends. If it is close before the drop, I won't. If we were clearly winning before the ragequit, I will so that I can get enough gold to end the game quickly with Catapults or Giants.
[quote who="aviper9" reply="70" id="2390677"]lots of words that I don't want to spam the boards by quoting[/quote] Yes, this is true. However, unless I convinced m y friend to buy this game with me, every single player here USED TO BE A PUG. I've been there (and, yes, I still pug). We all know what it is like, and how unenjoyable it is to have a feeder on my team... hence why you find friends, who you know don't feed, and then play with them. Now you no longer have a feeder... <p
[quote who="Lukas_A_79" reply="38" id="2390141"]Random teams would be nice... 8 players join and the matchup for teams is randomised.[/quote] Then people would complain about doubles ... -.-
"Why don't you guys split up your team?" QQ http://pantheon.demigodthegame.com/game/984322/player/18875/ More in house games: http://pantheon.demigodthegame.com/game/994147/player/18875/ http://pantheon.demigodthegame.com/game/979539/player/18875/ http://pantheon.demigodthegame.com/game/974795/player/18875/ http://pantheon.demigodthegame.com/game/946619/player/18875/ Now, I realize almost all of those games are losses for me which will p
[quote who="SyDaemon" reply="2" id="2389862"]I'm guessing, that the "waiting for 10 minutes" phenomenon occurs because they are actively looking at each player's stats on the website, as well as their list of games. If you start losing a game or even die once, ask "premade?" in chat (as in the only possibility YOU could have been killed was if you were up against a premade). I'll admit I had done this once out of sheer frustration of how good the other team has coo
[quote who="AKillerWhale" reply="15" id="2387896"]I usually die the first 10 sec of the fight... on purpose ; to get the pressure off that first kill you know? Seriously though, it's only a problem if your entire team sucks but then you would have lost anyway.[/quote] Know what you mean :D
Level XP Req XP to next XP to next level with 10% advantage XP to next level with 30% advantage (row 8+ is to 2 levels ahead, row 15+ is to 3 levels ahead) <table style="border-co
I play 80% premade games, and my name is already to the point where it's harder for me to get games because people know I'm a competent player who frequently premakes, though I do often play PM v PM or pug against PM. If the lobby didn't crash 50% of the time after I kicked, I'd be much more willing to kick new players who join (and I do, on request). But, if it takes 5 minutes to get a lobby, and then a new player joins, and then it crashes... :-/ I'm totally okay with balanc
This also occurs when using Heavan's Wrath to farm creeps (you get the same amount of XP as I was getting with Post Mortem). It appears to afflict all attacks that cause minions to be cast through the air. Looking through the lua, this is caused by 'Overkill'...
That's why two generals that both ahve tier I monks should never share lanes. Priests, or different tier'd monks will heal independently. This is huge in 3v3 combats with a Sedna (it comes out to like 50% healing every 8 seconds with tier I and II monks + Priests) which is massive NAD free. However, exchanging priests is difficult once you start teleporting around like crazy... since your priest come with.
It's not a site, it's a Vent channel. FutileEmotion is a very good player, you'd do good working with him.
portal:InitiateSpawnSequence( spawnTable, sTable, spawnIndex, PlatoonMonitorCommandQueue, waitTime ) # Give gold/experience to owning team if portal has been captured # This is to compensate for not being able to kill the grunts if(portal.InitialOwner and sTable.AIBrain.Conquest.TeamArmy and portal.InitialOwner != sTable.AIBrain.Conquest.TeamArmy) then &nbs
This would be really interesting. That said, I doubt it would be balanced at all... Mostly depending on how long it lasts and it's radius.
According to the RULES (I have yet to find an entry in the LUA for this) you gain X amount of expierence per creep generated from an enemy's portal. While screwing around in Single Player it looked like 2 expierence per creep, but it's hard to say. This is on top of the XP gained by capping the flag. This is like, after you walk away. And this is your whole team, regardless of where you are on the map (unless you are dead).
UnitBlueprint { Categories = { 'SELECTABLE', 'SCRIPTEDACTION', 'ENEMYACTION', 'DROPPEDITEM', 'POWERUP', 'NOOCCUPYGROUND', 'NOSPLASHDAMAGE
This is in the instruction manual (that you get 2 expierence for every creep that leaves your portals). However, I have yet to see this as true, I would need to look in the LUA for it (and I plan to, sometime). "Page 10: Whether the reinforcements that emerge from a portal are your allies or not depends on who controls the portal. If you capture an enemy portal, you gain not just a strategic advantage on your opponent but an experience advantage while it is und
[quote who="madskill145" reply="5" id="2384121"]does heavens wrath one hit erebus minions? if so i will definitely try it out because i find him and his minions to be a problem for rook.[/quote] It will do damage to them (250) but it will not throw them up in the air and insta-kill them, however.
Because Ereb's minions need every nerf they can get ^_^
I've killed people teleporing away at the Crystal with a pounce ^_^ They rage.
There are other posts on the forum about this issue, (Orcun, specifically). It's a problem with changing your user name, Demigod does not like it. Trying changing it back to NeutralGood and then updating, then changing it back. Hope that helps!
[quote who="irek1988" reply="22" id="2382102"]Seems ffixes working. Last week i was ranked 30 000 something. yesterday 1 000 something. today 172 (past Ryanhearth hehehe) I am happy for that fix beaing stuck in place 30 000 with 300 wins/100 loses seemed a bit concerning. I just hope with ring of might and horn of battle we wont see minons spamming builds coming back to live. Was nice when 90% of builds were played as assasins. If thats the case i just host assasins only
http://pantheon.demigodthegame.com/game/974848/player/18875/ I will fully admit: I lost fair and square here... several very good games tonight, it was pretty fun. However, this last game is listed as an 'Incomplete' with a 47 minute length. I noticed when the game completed, the game locked up for about 30 seconds and I was unable to see the chat. I tried to type: nothing, but I did hear the noise of the chat. I obviously didn't disconnect (I was in the end-game chatr
[quote who="StAcK3D_ActR" reply="14" id="2379172"]oh well, just disappointed we are going to lose an Aus player to someone overseas. wouldnt mind keeping some competition within our own country. i admit i do troll on occasion. ill try stopping. [/quote] Isn't irek from your own country? That would be a yes. If you're disappointed he will be playing with me ,well, you posted your insulting post before I did.