ddd888

ddd888

Joined Member # 3558148
1 Posts 143 Replies 15,697 Reputation

well the problem is lairs come in weaker shape at start so if they are too easy to get it would be another huge rng not only CTRL N for shards then we would CTRL N to have a troll lair close maybe there should be tiers of lair like 4 tech one following the other providing different tiers for the same lair also bigger lairs would require the later techs only so recruiting 1 normal troll, normal ogres recruiting 2 troll warri

10 Replies 6,854 Views

well it could help in the situations where you are playing mainly warriors so dont use much mana but randomly you get to have many shards or maybe you want to hire a lvl 9 champion and desperately ned a bit more money

15 Replies 3,212 Views

[quote who="CdrRogdan" reply="44" id="3240044"] I suppose you could use a horse and wear a belt of precognition and be practically immune to range attacks but that doesn't mean it isn't too low. Right at the start of the game you can train a unit with 30hp (more if you aren't using amarians). Compare that to 13 levels of advancement and you get a picture of why the current hp design is silly. The biggest reason for nerfing champion hp was that they got too powerful too fast,

47 Replies 12,788 Views

welll if you just REPLACE techs with other ai will just pick the better ones :D but yeah you are right that ai still might pick them in random order like it does with equip and traits for all this there is only 1 solution: premade templates for ai developing (also easy and great way to let modders add content that is ai compatible :D ) https://forums.elementalgame.com/432736 we need this impro

46 Replies 31,035 Views

[quote who="CdrRogdan" reply="38" id="3239942"]Level 13 must have taken quite some time. Like clearing half the map.. And your saying that having 32 hp is somehow remarkably better than 28 hp? How does 32 hp protect you against stave units that ignore defense? ([/quote] they ignore defense but are (or should be, bug apart) defendable with fire/cold resist that in vanilla is so easy to get (i nerfed in my games by 4-500% all resist in fact) b

47 Replies 12,788 Views

[quote who="Emperorjarin" reply="23" id="3239921"] Support mages need more to do than just lobbing a spell or two at the beginning. Shorter durations to spells would also justify them being increased in magnitude, and make players like me spend their mana faster I would also like some sort of tactical dispel, even if buffs/debuffs are more limited in duration.[/quote] yes id like this version of support/combat mages, busy to debuff enemies, buff allies and

26 Replies 14,252 Views

i dont get why you want an eternal rng , randomness should be removed from games its a 25% just means the debuff may destroy a warrior, if lucky or be useless if the warrior lucks a strong effect means the debuff works always, and its quite strong but for a short duration

26 Replies 14,252 Views

you can play an offensive air mage quite well, storm early mid is utterly OP if you make a custom sovereign like magnar with air mage its pretty doable apart from this option air (like other school) like some real combat tool there should be 1 rank 5 and 1 rank 4 spell very good for combat maybe 1 strong party buff

10 Replies 2,197 Views

no... the point of blinding is removing the ability to attack 5 % is nothing maybe start at 50 and slowly wear off, this i could accept still i think the best way is strong effect, short duration, but even a 50% and slightly decrease coudl be fine like 50% at start and 5 % less each turn

26 Replies 14,252 Views

[quote quoting="post"] 2)The sovereigns the AI control break the rules of leveling. Not only he rules, but my immersion too. Some problems: *They usually look like clowns, mixing equipment without any synergy. A path of the warrior sovereign using robes that give spell mastery, a mage using heavy armor without Strenght. *They don't respect character while leveling. I never saw Procipinee leveling as a mage. She is always a warrior

5 Replies 3,869 Views

[quote who="Trojasmic" reply="1" id="3238756"] quoting post 1) The tech that unlock heroes are a waste. By the time you unlock the higher level heroes, they aren't that useful anymore, as your own heroes are higher levels and have better stuff. And you still have to pay a small fortune for them. Suggestion: Keep only the Gildar cost to hire them and remove completely the techs (or make the factions have a limit to the number of heroes they could have, and make the t

5 Replies 3,869 Views

[quote who="MiamiBigAL" reply="76" id="3239693"]Okay, how about this logic: A very old game has managed to implement focus-fire AI, from a non-professional amateur modder with a day job. Therefore, it is safe to assume that it does not take a leap of faith to believe a professional game designer, 15 years later, can do at least the SAME thing. Note that the tactical battle systems of both games are virtually identical.[/quote]

82 Replies 43,824 Views

end game is not hp to make champions unkillable is dodge +resist+ armor etc few hps dont matter at all in fact i think it doesnt change much anyway, this seems a pointless balance change, whatever is fine to me im more in favor of sean view if i have to vote, i rather have a few more hp when things are not yet settled and when an unlucky dodge/crit/resist may cause a rng death by mid/end game you should have develope

47 Replies 12,788 Views

but you get traits as defender if i recall correctly, 40% more dmg is enough once you get a decent weapon and some buff or you just call a mage friend to do the dirty work

38 Replies 9,937 Views

[quote who="Kongdej" reply="11" id="3239510"]@ Sratner: You make an interesting point. The only problem I see is the haste/slow in this case, since if haste last lets say 3 turns, it also makes those 3 turns come faster, and that is kind of counter intuitive if you ask me, 20% quick turns for 3 turns = 60% more turn... that is not worth using 1 turn on. Slow on the other hand, will make the 3 turn duration come slower, but now it would only be used against already slow m

26 Replies 14,252 Views