ddd888

ddd888

Joined Member # 3558148
1 Posts 143 Replies 15,697 Reputation

yes ofc the bonus is for the city the governor is governing in that moment also i was thinking higher lvl skills for governor might be more specifics boosting research or production only but by a larger amount

17 Replies 8,800 Views

i thought about a unique governor set of skills stuff like "rule the city", governor links to the city (lose all movement) for n turns, ofc production(or gildar income or other things) is increased and after you worked there you gain some exp

17 Replies 8,800 Views

how are ais behaving in your game? it seems to me that with stronger monsters ai cheat too much, killing free everything and i often find ai 5 6levels above me thats not a big deal ofc but still it bothers me

856 Replies 2,046,069 Views

[quote who="seanw3" reply="17" id="3240395"]As long as the enemy factions and the monster factions move simultaneously, they will never attack each other. The only way a monster ever attacks an enemy faction is when one of them doesn't move. [/quote] because one run and the other chase? tbh i saw ai and monsters in the same tile, i saw them moving both and saw them standing both (in the same tile for n turns) this could expl

124 Replies 257,420 Views

the point is i dont use mana in combat with warriors but i use enchants enchants are so op... so i have everything full enchanted but ofc i keep 2 3 mana per turn in excess if nothing happens for some dozen turns then i have 100 200 mana to spend, maybe on new enchants if i need them, if not and i need a champion money is a good choice, anyway that mana is just an emergency pool

15 Replies 3,211 Views

[quote who="harmonius_" reply="3" id="3240151"] If you are playing mainly warriors you don't need to build improvements on shards.[/quote] why is that? after a bit the tech cost like 1 turn to research and improvements couple turns to build surely i dont prioritize them but when they its cheap why not?

15 Replies 3,211 Views

still there is a problem if they get closer unit a lair near an enemy city HAVE TO attack them i mean random roll may miss nearly always but if their priority is the nearest eventually once the roll will say "attack" and the nearest is still the same what i still see is the nearest NEVER attacked while the monster goes towards other stuff (or maybe i got wrong what the behaviour should be)

124 Replies 257,420 Views

yeah its a great idea, a governor specialization that buff defenders and city militia. great idea and probably easy to implement stil the general governor need a way to gain exp apart from attacks, like some sort of passive and building and stuff like that

17 Replies 8,800 Views

i still think they shouldnt be attackable at all i get all my games empty world of champions and now we know this is another issue caused by autoresolve probably (well champions in general arent that strong so maybe they could die anyway) so ai clear all the world most of the times b4 i have the tech AND the money to recruit them dunno there are things still bothering me

1 Replies 929 Views

[quote who="Frogboy" reply="11" id="3240271"]The monsters don't treat AI units any differently from your units. I know it sucks when you get killed by a monster but the AI gets killed plenty as well just like there are times where your pioneer will walk safely by a monster. They are not picking on the human. If you saw the code you'd laugh. There's not a lot to it. A couple random rolls and a get closest enemy unit. Unless I put in code

124 Replies 257,420 Views

[quote who="Supreme Shogun" reply="6" id="3240085"]which means inflated xp values that people didn't earn and champs/ Sovs are way higher level than they should be ?[/quote] yes exactly, there is another problem here but its minor combat ratings arent all balanced, so some monsters are seen as way weaker than they really are ai shouldnt even try to attack a dark wizard in the first place, this is another issue but its easy to fix

16 Replies 14,116 Views

[quote who="Heavenfall" reply="6" id="3240213"]I really think the direction of recruited monsters need to be altered. Recruited monsters should not be automatically spawned up to limit X like they do now. Having a limit is fine, but automatic spawning is not. The player should continuously be spending influence to recruit monsters, production to actually make them, and gildar to keep them paid. These "monster lair improvements" should also be upgradeable as you progress in the game

10 Replies 6,852 Views

mining-administration-costruction then here sometimes i make changes if i play a heavy magic based sov i take shard harvest if im going with some warrior and i didnt get many drops early i might take leatherworking to pimp up my champions if i spot a very good lvl 5 champions i go to take it (but its very rare since most of them sux) then i get 3 4 more civics tech, and then i start warfare for mounts and archery

20 Replies 7,518 Views