ddd888

ddd888

Joined Member # 3558148
1 Posts 143 Replies 15,697 Reputation

seriously why on eartch change it??? it was a fiery and powerful beast now its a stupid critter plz revert it to the past version cause now its a joke i mean 20 hp? 20? also really weak stats

1 Replies 2,352 Views

i still dont get it maybe im dumb 1) why i have tactical spell but i cant use them? i have relias, i have fireball, firebolt and a couple others but i cant shot them, i have more than enough mana just there isnt any spell in tactical battle i can throw what am i missing? 2) researching spell, how does it work? i dont understand it, i see the turns required but cant speed it up, cant understand why sometimes a pop up window as

2 Replies 2,789 Views

well if stardock decided for turns now is surely too late to change lets focus on what stardock chooose to improve it right now the first games i did i sorta missed the autoresolve lol ( yes i know i can still autoresolve but thats not the point) b4 a big spider or wolf was challenging now its just meat also apparently some combat stat got buffed, it seems melee units deal a lot mo

14 Replies 9,129 Views

well its the absense of counterattack like i pointed out in my thread attacking first is less significant if the enemy counterattack but yeah the movement is too much important, it could lead to tactical combats that are like cheats where you kite units using these tricks

6 Replies 2,744 Views

i mean... no counterattack? there seem to be no point you win whatever happens if you can attack with n units without getting counterattacked also more magic each turn? you just nuke everything b4 he can even remotely get close to you

14 Replies 9,129 Views

[quote who="psychoravin" reply="63" id="2683248"] Plus I highly doubt you beat Master of Magic with 4 computer opponents playing impossible difficulty on a LARGE or HUGE map. [/quote] lol i beat them NERFING myself cause with life book it was nearly cheating life was just too strong with torin and invulnerabilty champions after few lvls becomes machines not talking about the combos like life/nature&nb

75 Replies 28,537 Views

[quote who="Wintersong" reply="61" id="2683180"]Just because some of you have such a big e-peen that need other real people to beat them with it, [/quote] again with this poor thinking? its not at all about epeen its about REAL CHALLENGE ai not cheating cant offer one players offer a lot also lets talk about playstyle players can INVENT stra

75 Replies 28,537 Views

[quote who="psychoravin" reply="54" id="2683115"]The only real important thing in this game is that the ai is challenging [/quote] and it cant be its stardock not nasa the goal of any ai is teach the player and make him understand the game mechanics when its done any good player will beat ai only cheating can make ai lasts [quote] Master of Magic is a prime example of a game WITHOUT balance and has lasted the test o

75 Replies 28,537 Views

[quote who="Austinvn" reply="27" id="2682680"] I think more spells should be affected by int; base the effectiveness of all buffs on it, have it make your summoned critters stronger, and so on. This would better emphasize the difference between those that have spent 10 levels improving their casting and those that haven't.[/quote] i think int is not enough some caster may want to use another stat a game i

118 Replies 216,042 Views

[quote who="Tridus" reply="19" id="2682617"] AFAIK damage spells scale with the intelligence stat. A level 10 caster should be doing more damage with fireball then a level 1 caster, but a level 10 melee sovereign probably won't because they'll be investing in other stats instead.[/quote] thats not the point the concern was abot a lvl 1 using a "high" spell to kill a lvl 10 who cares if the lvl 10 ca

118 Replies 216,042 Views

[quote who="Frogboy" reply="21" id="2682047"]Re: Multiplayer - our main focus for release day on multiplayer is to make sure it's FUN to play for the widest number of users and then, from there, create lots and lots of options for custom games. We're still evaluating whether tactical battles will be in MP initially or whether to implement them somewhat differently for MP later on.[/quote] well that depends on how tactical battles works, how long they last and how many there are

127 Replies 360,401 Views

[quote who="Raven X" reply="70" id="2679948"] Did you see some of the First screen shots of Elemental over a year ago that showed Huge Armies? If someone saw that and that's what they were expecting, then found out the game Didn't have that before they made their purchase, they might change their mind and not buy it. That would decrease sales.[/quote] well the argument of expectations makes sense but im sure stardock will show real pict

104 Replies 277,804 Views

[quote who="Raven X" reply="69" id="2679943"] My honest opinion, the Total War game's battles are a LOT more fun when you have bigger armies instead of just a few units. That's just me though. [/quote] well i didnt like total war tried it and got bored after 2 battles that just me

104 Replies 277,804 Views

[quote who="Slainangel52" reply="66" id="2679936"] Quoting Raven X, reply 63 Quoting Frogboy, reply 62It's moddable. if you wanted to, you could have a million people on there. It's just XML and a number. WoooHooo, Thanks Chief Ok Annatar, I'll be quiet now and sit in my corner and keep my crazyness all to my-self for the day Ok now that it's officially moddable, how do you balance a dragon or a champion against 1,000 soldier units, whi

104 Replies 277,804 Views

[quote who="Raven X" reply="60" id="2679907"] Where # is the number of actual soldiers displayed in a unit on screen. I want to know if I can simply edit this in XML or Python or whatever....or IF it's Hard Coded with Cap Limits. It's really a very simple question that they shouldn't have a problem answering. By this point also I'm pretty sure I'm not the Only Person wondering one way or another. This is a Major Factor and selling point on the game to me and I'm guessing to some others a

104 Replies 277,804 Views

[quote who="Tormy-" reply="51" id="2679852"] Froggie, I am pretty sure that lot of players would love to play those epic battles [10kv10k for example]. . [/quote] i dont tbh never found a combat more fun based on how many units there were but ofc my opinion like yours is based on assumptions since we have no clue bout elemental tactical battles myabe in here it would be fun, who knows

104 Replies 277,804 Views