that depends on how many cities you build with 2 3 cities materials explode after few turns, i usually get 500 1000 no problem
ddd888
[quote quoting="post"] Beta 3A has several issues that may not be bugs but do seem to impact the flow of the game: 1. The AI for the other soverigns uses the same tactic in each game start. They build one city and then pump out pioneer units to found more cities. Almost always they very quickly surround the player's first city. I have watched these new cities and their tactic is also to pump out more and more pioneers. I am not sure that the gameplay w
[quote who="neon2seo" reply="78" id="2676735"]I just updated to BETA 3A. It does not even run at Windows XP SP3 at all. It shows an error message as it is creating a world or just freeze. BETA 3A works great on both Vista SP2 and 7 systems. No random crash so far. No resolution issues even though their graphic cards are much less spec than the one with XP. I really hope the final game will run at Windows XP SP3 without any problem. I persona
[quote quoting="post"] + Monsters respawn over time. + Monsters will attack one another if they are of a different species and in their "territory" + Monster aggression based on intelligence of monster + Monsters of same type will gradually band together into packs [/quote] i tried to play a bit on new beta but its hard to see this new feature i really love the idea, imo its really great but right now i se
yeah i still have this problem too
equation need to be somewhere, ofc that popup is not the best place maybe some short description with no numerbs and a button to click for an extensive detailed description with equation eventually
[quote who="Mandelik" reply="89" id="2674584"] Quoting ddd888, reply 86watch van gogh then he didnt have deadlines But all the Italian guys doing paintings/sculptures during the 1400-1500s had. Those were contracts.[/quote] its true they were contracts but there werent really deadlines leonardo worked on la gioconda for years, michelangelo worked for the pope for decades
[quote who="Adam_H" reply="85" id="2674515"]For a perfect illustration of what a project without deadlines is like, look at Duke Nukem Forever. Deadlines, if only self-imposed ones, are needed to get anything done.[/quote] watch van gogh then he didnt have deadlines :P
[quote who="viper34j" reply="77" id="2674399"] As a developer, I work with deadlines all the time. [/quote] well lets go for a moment out of elemental and stardock and talk in general the point is deadlines SHOULDNT exist if i am writing a book should i print it when is ready or 27 september? the same should apply to every creativity job i know world
[quote who="Annatar11" reply="70" id="2674192"] To be fair, "This game isn't going to be ready!!" isn't actually helping to improve the game. [/quote] and why not? in their opinion the game ISNT actually going to be ready so what they are trying to help is sharing their thought OFC they can be wrong i hope they are wrong we all hope they are but in their opinion they arent wrong, they thi
[quote who="Frogboy" reply="56" id="2674092"] In addition, July 16 is our feature lock date. Not our gold date. After July 16th, it's all bug fixes and polish. If you're certain the game just won't be ready, you are free to hold off on playing it. [/quote] you shouldnt be so harsh since many of us already bought the game and i think we deserve respect 16th july as feature lock looks scary to many of us since the beta we
[quote who="Tormy-" reply="57" id="2674093"] I think that the release date is set in stone. Just take a look at this reply by Froggie. This is the key sentence: "As of July 1st, the game is running approximately 55 engineering hours ahead of development schedule." [/quote] well imo thats completely arguable its not like i dont trust frogboy but this is a software not a house its not like you can say "we
[quote who="Frogboy" reply="64" id="2674136"] The ONLY feature you guys should be worrying about is the computer AI. [/quote] well then im only happy since i dont care of ai and prefer playing against humans :D
[quote who="Hound" reply="46" id="2673210"] In my suggestion the shards are well defended and require advanced units and/or spells to overcome. You will have to invest time and resources into getting them. They are not for early game grabs. [/QUOTE] well defended shards is a good idea, but right now the game doesnt seem to go in that direction, if they do i could agree with your idea [quote] Food res
yeah it was an advantage to have a close node but the you need really luck to have one so easy to be killed early if those 2 conditions happened yeah you had a nearly gamebreaking powerup
well spells in elemental ar so different from mom they dont take turns, they cant be countered wihle casting as for now etc etc spell of mastery doesnt really fit the actual elemental magic system, but hopefully there will be some change soon
[quote who="Star Adder" reply="39" id="2672930"]Hound, in MoM it was pretty much the same with nodes. Either you got lucky and started near a node that related to your prefered type of magic or it was leagues away..[/quote] eh? what you are talking about? in mom you didnt need any node at all
[quote who="Hound" reply="37" id="2672926"] Would you rather start somewhere completely different and then have to walk all the way across the map before founding your kingdom? [/quote] having your own shard just near the start location makes the entire shard concept irrelevant then why just not put the shard bonus into your sovereign at start? shards shoudl be some minor random bonuses and also point of interest to fight for
[quote who="Hound" reply="33" id="2672259"] Your Ice mage could start on tundra, where ice shards would also be located.[/quote] no thats definitely too much :P but i like the above idea of having shards in their appropriate locations so if you want to go support your initial choice its not a total random mess
[quote who="Spitz" reply="3" id="2672190"]I actually really like the raise land spell. It has a much cooler, magical and powerful feel to it than just walking across water. I'd just like to see a more powerful version of it at higher intelligence levels to allow the creation of mountains. You should also eventually be able to sink land below water. Not to mention a strategic AoE spell to protect land from alteration. Water-walking should actually be a more powerfu
this is a general problem with spells, they are all too much accessible and "easy" but ofc the magic system is still work in progress so lets wait next build and see
[quote who="Pantasd" reply="16" id="2671691"] can you explain me how attack speed works ?[/quote] its on next patch in tactical combats, if i remember frog said attack speed is similar to "action points" but the details are yet to be revealed
thats what i was saying robes with +int/mana etc and plates with armor/hp/dmg etc
i suppose we are only seeing a small quantities of the final items in the end there will be probable items for mages and so wearing plate will make magic characters lack magic stats nothing wrong to put restriction on usage though
[quote who="Spicy Mike" reply="25" id="2671203"] I agree that MoM had very good spell/node interaction, and how you define your character by spell selection. [/quote] yup the real problem in elemental is MOM magic system was awesome :D [quote] Currently, if you want to be a mage, you have to spend creation points on elemental spell books; but if you want to be a fighter, you do not have to spend points on wea