since we read its going to be in some next beta i wanted to start this discussion as usual im not a big fan of rng and i have a VERY BAD memory of mom dispel it was FRUSTRATING most of the time, sometimes just dispeling EVERYTHING on the field(with disenchant area), sometimes just not even a stupid buff also it was completely anti strategical to not have a idea of what you were paying for as for the last point i suppose its possibl
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i like changes to magic system, looks promising and solving various problems reported in past beta im looking forward to try it asap :) also its very cool to have units(and champions) with special abilities, i loved very much that kind of things in kings bounty and if its going to be similar im very happy
maybe just wait next patch with tactical combat and see how it works?
yeah i noticed that too in the last game, its decent but cant compare to what you had in 2a anyway could you manage to lvl up your sovereign like b4 ? could you defeat strong beasts ?
i dont like at all essence system, hope they come up with some major change in the next build, its not a matter of numbers
the feeling while playing 2b is that its way harder to defeat enemies, in 2a i was focusing more on a fighter route increasing attack and defense while in this build im focusing ofc on magical stats the problem is i find very hard even to defeat bandits and spiders, often my heroes die and even my sovereign its hard to lvl up how you guys play this build? do you still focus on normal combat stats to make it easier questing? or is there any trick i
out of curiosity you have a quad core?
there was a bit of discussion about shard in my thread here too: https://forums.elementalgame.com/385578 ps i like the shardsplosion idea (also the name :D ) even if not to destroy the land but something cooler maybe
[quote quoting="post"] Interesting Choices. Being forced to spend essence to build a city is not a choice interesting or not. I’m inclined to find some other use to revive land rather than forcing users to use it to effectively build a town. That is, we’d let the player build cities on the foresaken land. That’s a pretty big game change but when you add the new game behavior that the sovereign can only found their kingdom (after that, only pioneers c
[quote who="Sareln" reply="15" id="2664259"] CIV V is keeping everything on one map (Strategic Map) so ranged bombardment makes sense in that context, since you would otherwise have no ability to simulate direct ranged combat (CIV IV used the concept of first strikes). However, Elemental will have tactical battles along with a strategic map, and with that kind of system I think that the strategic map should not include archers with indirect fire, since it muddles the difference bet
well civ 5 is going this route so lots of ppl against prolly isnt used YET to this idea maybe we can evaluate ranged attacks when there arent ONLY archers but also other kind of units, and spells going around everywhere
i thought of this as a "final" research for adventure tree: adding a huge quest divided by steps who leads to something epic! example: after a bit of research you unlock some new research "misterious writings" that allows you to go in 4 5 ruins all around the world and find some old tablets you cant understand then the next research will be decipher chapter 1-5 any chapter will lead to find some ingredient for a formula searching the appropriate beast (some spi
well i partially agree with the starter partially cause i think its ok if some of the "top" places requires some reasearch, the most deep dungeons and stuff like that but in general yeah, from 2a to 2b the feeling i had was "oh no i cant do this until i research it" some adventuring should be more free to do without research while maybe research should boost the rewards, or unlock better quests/dungeon, maybe
lol? if you are 20/20 what you want to "recover" ?
yeah i know about green land but since i do need shards or some other stuff i cant always choose ty for the info about lvl up, i couldnt find it
[quote who="lwarmonger" reply="1" id="2663816"] (or in any field... say a fire shard enhances fire spells by 20%, and all others by 5%),[/quote] yes thats nice too i still like the idea of some "complicated" spell, like an armageddon requiring 5 fire shards and 5 earth and producing again a cataclism destroyed the whole world :D
what you guys think? after i tried the magic system i can only think more strongly that their importance is too high, the number of spells requiring shards is notable yeah i know its not definitive but the main idea of the system is "you need shards to do more powerful things" i find a flaw in it, rather see shards "boosting" their appropriate magic (ie every fire shard possessed =10% more dmg from fireball, or 10% hp
[quote who="Peace Phoenix" reply="2" id="2663706"] If all strength does is influence your attack then it serves no purpose in having two game stats. Have you cheked the calculation? your attack = your base attack * your strength / 10 You can find items that increase your base attack and you can increase you strength only with level up. That way, the weapons can have an absolute value for attack while taking into account the fact that some heros will do more dam
well you have to consider expectations too, there arent many strategy games, its not the same talking about cod X or FF Y, surely fans care about it but "its just another [XYZ]" , ppl annoyed by cod will just play another of the 213421441 clones me and other strategy players dont really have much choice and i really dont like the idea of playing civilization for the next 5 years
ok but since i read many similar problems i thought i shouldnt flood the forum cause it was probably common, ill be sure to report next time :) as for the reply it was strange to read about what the thread started said since beta 2a was totally cool and i was very surprised (in a positive way) about it, thats it
[quote who="Istari" reply="2" id="2663645"]"all of us"? The new build should, overall, feel a bit slower than previous builds as work was done to try out multi-core optimizations starting with quad core; unless you have quad core you will probably notice a significant slow down. As we go forward we will continue to refine performance. The map is also 4 times larger than beta 2a so that should also have a noticeable impact as well.  
you are probably living in a different world, all of us have problem with new beta build, nothing to complain ofc but not even to be praised
since beta is a bit unstable i cant get to play a lot so i wanted to ask this first so i know what route to get to build cities we need essences but in this beta apparently we dont have many (maybe i used them to cast some spell dunno) how can i produce them? i just found crystals and shards exploring should i encounter essences too? or need some research?
[quote who="Kantok" reply="91" id="2663601"] He's not saying their shouldn't be a stats system, just that they should consider not showing it to the player during character creation. Big difference. [/quote] i dont think so i find unconfortable having to study my char on a site, would be just better to see in game same with elemental i rather see it there instead of having to open a web page maybe just put in in a separa
[quote who="TyLarson" reply="80" id="2663285"]If you want sovereigns to be more interesting I really think that getting rid of the stats options on the creation page will help. No Attributes should be visible while making a character. Nothing shuts down the creative process like the urge to min/max. I am a former pen and paper game designer so I know a bit about this. Just have talents, professions, and skills available. What this does