MOM system was just perfect also we have to distinguish between MAP buffs and tactica combat buff its obvious a map buff MUST have some upkeep while on tactical combat a buff can just be a spell you cast paying something and that lasts for the duration of combat (or even N turns, depending )
ddd888
very often after a windows (research/quests) i get this: [img]http://img195.imageshack.us/img195/6339/ele2x.jpg[/img] ps also to note i still get sometimes the foggy graphics as described in my past thread: https://forums.elementalgame.com/385189
true, but D&D magic system (the one for BG ) is also shit, totally not good for videogames in fact in dragon age they redesigned it from 0 to make the combat more fitting a videogame
[quote who="SavageBananaMan34" reply="57" id="2663092"] I'm sure once the diplomacy tree is in it will be much more interesting. [/quote] like sacrificing my 3 virgin daughters to prevent my capital to be destroyed? yeah sounds cool :D
well in mom there was mana and skill power as limiting factor
[quote who="Pantasd" reply="52" id="2663078"] Dynasty these needs more love its very primitive now the kids are boring nothing to choose no talents no stats from parents etc how to upgrade : the main problem is for me how do i choose a wife ? because shes blond or a chubby ? every champion , sovereign or hero should have a dynasty skill or talent or the profession at the sovereign creature should have a impact on
[quote who="Autarkhos" reply="10" id="2663069"]I don't know if I do or don't appreciate a mana drain. If we've got a "max" mana, then it may be a good idea to go the Dragon Age route of "taking one off" the max mana. Therefore, the more / bigger longterm spells you cast, the less spells you can "barrage" at one time. So, if a player's got a bunch of world enchantments up, they can't go shooting fireballs out of their wazoo. Then again, this all depends on whether spells are meant t
well some cost if needed, if not mana something else (reagents ? ) but its impossible to discuss till we can try this magic system
[quote who="SapSnark" reply="34" id="2662993"]Hark Frogboy, and listen well to these game forum residents – you cannot possibly complete the game in time for release. Forum denizens know of what they speak. Indeed it may appear that your long time experience with PC games, including the production of a handful of the best PC games of all time, would mean you do know what you’re talking about - IT DOES NOT! Neither previous in depth explanations of what the beta is and w
[quote quoting="post"] We’re getting close Elemental will be released on August 24th. Our “gold” date is August 4th. Our goal is to have the "game” basically done by July 16th. [/quote] well with all due respect i dont see how the "game" can be done in 3 weeks with all the stuff to do and test but i hope to be wrong :) for the rest i agree with your points, and im looking forward to see that stuff in game
what game are you playing guys? i always have 5 6 heroes and few times i had 10+ without any problem
why speculating when its only few hours till the new beta comes out? lets just wait and see
cant be september, they already said that can only happen in august or in feb when they have some sort of slot scheduled
[quote who="Tridus" reply="4" id="2659944"]The early game is pretty slow right now, because it takes time until you can do the research to build (and pay for) troops of any real size or strength. And that's still pretty basic stuff. When you throw in 3 more tech trees to work through, it's going to be a long game. I'm hoping for an advanced start option, myself. That was the single greatest option in Civ 4.[/quote] yeah its slow to build an army  
the game CAN last for long time, but nothing will prevent you to play a tiny fast map if you want as for the rest we have to see magic before we talk and compare to MOM surely it seems a bit a "diesel" from the beta but soon there will be magic and we will judge anyway right now the beta is pretty enjoyable soonish, you get quests, you go adventuring, fight very soon, get rewards and try to defeat stuff <
i have this bug happening few times the whole game is foggy: [img]http://img706.imageshack.us/img706/5135/ele1.jpg[/img] this is completely random, sometimes it goes away alt tabbing sometimes i have to restart the game it probably relies to the video option "advanced lighting" since when i have this problem if i disable it, it goes back to normal visual
even in civ you could build 42342342141 archers instead of axemen/cavalry etc but that just didnt work if there are archers AND cavalry it will NEVER be equal to have both and decide which one to build and have ONLY 1 option and be forced to build only those NEVER for the rest maybe giving everyone a bit of everything is not the right solution, i just came with that idea, but im pretty sure there are many others i ca
[quote who="lwarmonger" reply="9" id="2658923"]I don't think luck will necessarily decide games, since there are a lot of ways around certain problems. History is replete with examples of heavily armored cavalry dominating all before them because their enemies didn't know how to counter. However, once they figured out that a disciplined spearwall combined with archers/firearms could break a cavalry charge, the heavily armored knight was gradually phased out. [/quote] man t
[quote who="lwarmonger" reply="7" id="2658818"] But if my nation is close to a lot of metal ore, I should derive some benefit from that. If my nation isn't near some ore, I should have to compensate for that through other means. .[/quote] i dont like this logic very much that implies rng matters i dont want it i dont want luck to decide games luck should just matter in a sense of deriving the right strategy
[quote quoting="post"] * Starting areas: I see a big improvement from Beta-2 to Beta-2A related to roaming monsters and resources. Nevertheless, played now several games it gives me a clear indicator that if you don't find any valuable resource next to you - preferable food provider requiring a low tech - it is a clear disadvandage compared to other players. [/quote] yeah i cant stop saying the same atm this is gamebreaking yo
but you mean just automatic gaining of skills based on what the champion did like a "uo style" rising?
i dont see a reason for it, ofc if you put at governing at start he wont be a good fighter BUT thats the OP part having n% income/food/research just with a champion is just OP, if you can do at start maybe then just lvl it till 5-6 then can be governor and not permanent but surely not at start
its a bit complicated but sounds nice
the basic idea is nice but too much OP imo maybe at some level IE a merchant lvl 1 gives 2 per turn (+1 per lvl or something) and at lvl 6 he can be a governor giving 10% income to the city imo he should be PERMANENTLY added, its too easy if you get free money/research and at any moment remove him and fight
[quote who="lwarmonger" reply="2" id="2658475"]But the problem with giving everyone a little bit of everything is that everyone becomes a "jack of all trades" type of nation.[/quote] why? imo its the opposite right now we are FORCED to get metal mines, food sources etc its not a choice, WE NEED THEM with my idea we would get the mininimum need to survive anyway while maybe someone could decide to get cities near crystals and magic stuff if they want to