delVhar

delVhar

Joined Member # 3559752
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[quote who="Doggiedoodle" reply="15" id="2145931"]The definition of an exploit needs to be limited to bugs.[/quote] Well even by that logic, buying an item and using its ability, then selling it and still having accesses to its ability is most certainly a bug. If you could buy boots of Speed for the 10% speed bones, then sell them and still retain the bonus, that would be a massive bug, this is essentially the same. For a similar example, in WoW, when the Summon Felguard

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A build I've been playing with lately focuses on maxing out mines and MoB as main damage dealers, and getting DV maim and extra range whenever you can. Dropping down a max rank MoB, then some mines on the enemy deals some major damage and slow from the mines, then usually forces the enemy to use an ability or item, setting off the MoB to kill reinforcements, all while you hit with autoattack or DV. I dont take snipe with this build, making it a bit easier for enemies to port out safel

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I think when a team is Controlling the map (holds all points) there should be some significant bonus (I'm uncertain if there is already a bonus for controlling), but also a penalty if they lose it, for example while Controlling, reinforcements move and spawn 50% faster, but any reinforcements on the map die or get armor penalties or something if you lose control for more than X amount of time. The problem with this is the relative difficulty and times taken to gain full control, since

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Problem with sprinting characters is they would be highly ineffective early/mid game while all the towers are still up, since you would have to pursue past a heap of towers alone to get the kill. Slows prevent the opponent from retreating effectively and promote better use of combat potions/teleport scrolls. That said, Unclean Beast is a fast mover, Vamp. Lord has the blink type ability (Bat Swarm?) and Warpstones are available for anyone who wants them. As for invis, tha

6 Replies 1,951 Views