rap33042

rap33042

Joined Member # 3564045
47 Posts 159 Replies 16,930 Reputation

[quote who="JerkClock" reply="14" id="3702168"] Quoting admiralWillyWilber, reply 11 Im kinda seeing the point of the op. If we really look at this almost every book written would have the same problem. Most books get rewritten before you see them. This is also why we have a first, second, and third draft in english. There

19 Replies 139,394 Views

[quote who="Frogboy" reply="12" id="3702130"] Quoting rap33042, reply 8 Hi Frogboy, There is no good way for me to create a list while I'm playing the game. Is there a file somewhere that I could read/edit? I could then send you the corrections that way-- or post them here, whichever you prefer. I sta

19 Replies 139,394 Views

[quote who="Rhonin_the_wizard" reply="13" id="3702134"] Quoting rap33042, reply 8 There is no good way for me to create a list while I'm playing the game. Is there a file somewhere that I could read/edit? I could then send you the corrections that way-- or post them here, whichever you prefer. </di

19 Replies 139,394 Views

Hi Frogboy, There is no good way for me to create a list while I'm playing the game. Is there a file somewhere that I could read/edit? I could then send you the corrections that way-- or post them here, whichever you prefer. I started a new game a couple days ago and by turn 30 I found several needed corrections (a couple were in the Bazaar text). An editable file would be of great help to me, and I'm happy to assist. Also, there are three bugs that come to mind:

19 Replies 139,394 Views

[quote who="Frogboy" reply="5" id="3701886"] If you see actual typos IN GAME please report them. We have cleaned up a lot of typos. [/quote] Hi Frogboy, I'll start a list, Richard

19 Replies 139,394 Views

[quote who="Gauntlet03" reply="1" id="3701669"] I don't see what is so mysterious... misspellings and grammar are: A) Not what they would be passionate about by default (they are programmers/designers/etc. I doubt many of them are passionate writers/editors) This is obvious considering the current state of the game. B.) Not going to be noticed much by the majority of customers. This i

19 Replies 139,394 Views

Hi SD, You haven't even published Intrigue yet and already I spy a misspelled word in a screen shot on Neowin. " Brakedown" is not a word. Don't you folks have a spell checker? I truly appreciate how hard SD works to keep this game not only up-to-date, but constantly moving forward, as well. My only wish is that you would apply some spit and polish to the already completed work before moving on to another expansion. GalCiv III is chock full of grammati

19 Replies 139,394 Views

Hi lyssailcor, I've started two games now: Ludicrous, Altarian, 16 Civs In both cases, I have gotten to turn 100 or so and have only settled maybe 6 or 7 planets. This is completely different from Huge or Large maps where, by this time, I would own 15- 20 planets by turn 60. I'll try again, but it makes me nervous when I feel so far behind at that tu

9 Replies 33,555 Views

Hi All, When the game auto-saves, it gets the week number wrong when it hits turn (week) 52. This is not a problem so much for the gamer (since we can now see the turn number if we choose, thank you very much!), but if the program depends on that number for anything at all, I suppose it could cause problems. Just letting you know, Richard Playing: Ludicrous, Altarian, 16, Gifted with XFX R9 280X GPU, 16GB RAM, AMD FX-8350 CPU

0 Replies 8,654 Views

Hi All, When I create a new ship design while in game, I would like to see only ship designs which are specific to the Civ I am currently playing. Currently, I have to keep sifting through hundreds of ships of the wrong color, etc. If I'm playing as the Drengin, for example, I don't want to have to drill through a bunch of Torian (and other) designs to find the Drengin ones I'm looking for. Is there a setting somewhere to limit the number of ship-types which are displa

0 Replies 11,822 Views

[quote who="PalaceGuardian" reply="3" id="3694956"] You should not ever consider invading any planet unless you have 2x the number of legions. [/quote] TNX for the advice! It's a place to start.

4 Replies 21,707 Views

[quote who="ForesterSOF" reply="1" id="3694942"] Spys Diplo screen Govern screen telling you about others. They all give some info in this area. [/quote] Thanks, I'll take a look and see if I can make heads or tails out of it, Richard

4 Replies 21,707 Views

[quote who="pshaw" reply="3" id="3690000"] hmmm...ok I'll have an engineer look into it. Do you have a save game? [/quote] Sorry, pshaw, no save game. I get the impression the routing algorithm is testing for the best path after each move. In this case, it seems to pick a direction then "changes its mind", so to speak, and ends up going back to the original tile. One other thing-- in recent game incarnations, the proposed on-screen path can no longer be

4 Replies 15,175 Views

When a 2-movement Colony Ship is near a black hole, the routing algorithm will send it backwards one tile, then forwards one tile essentially forfeiting the turn. To overcome this, the movements must done manually until you get around the black hole. Very strange. I haven't noticed this with other ships with more than two movement points.

4 Replies 15,175 Views

[quote who="Moser_Alchemist" reply="1" id="3689347"] Are you playing a race with Certain ability? One of the perks of Certain is that it gives you 100 research points every time you choose an ideology pick. [/quote] I've seen this with both the Slyne and the Terran Resistance (? the female leader;). don't know if either or both of these Cives have the "Certain" Ability.

4 Replies 6,620 Views

[quote who="admiralWillyWilber" reply="11" id="3688849"] Quoting rap33042, reply 8 Thanks Charch, "you also get a diplomacy bonus for having a trade route, so sometimes it can be worthwhile to send them races you have differing ideologies from just to help offset the negatives." You know, that's the w

14 Replies 51,384 Views