Thank you Pshaw. Your hard work is most appreciated. I will update and fire up a new game this evening. Is there an timeline for the Crusade expansion? May...June?
Larsenex
That is an amazing story. I love it! Please keep it up! [e digicons]:thumbsup:[/e] [e digicons]:thumbsup:[/e] [e digicons]:thumbsup:[/e] [e digicons]:thumbsup:[/e]
I am playing with 2.0 and if you go further up the diplomatic tech tree they show up right after 'diplomacy', two modules both give +1/turn.
All of this is building to an expansion. Keep in mind we only know a couple of points about it. It will have espionage.
Yea I was wondering about the map changes. Thank you for reverting them back.
Good morning! Here in California we had such rain! Amazing Rain! As such I just sat and listened to the rain on my roof for two days while playing Gal Civ III. My settings: Insane, Abundant Stars, Uncommon hab, rare hab, common nubulea, occasional on all other resources/anomalies. Pirates ~rare, no tech brokeri
Great thank you Gauntlet!
Sweet thanks Horemvore!
Amazing, I am eagerly anticipating the expansion.
Good points Pshaw! I just realized we can park 3 rings of star bases around one planet if you get creative.
There is currently nothing in place that prevents snowballing.
Your work is very much appreciated Horemvore! I was playing a bit last night and I think we have too many admins for an insane map but Ill wait till I get deeper in game.
Patch is great, no issues or crashes. On an insane map with abundant planets and 'occasional' resources/relics' we have 80 admin. While my game is new at this point I think that number is too high. Maybe 50 and then add more via the Gov lines. Also as has been noted Research is fast. I have 'normal' research pace but Slow game pace and it feels ok, but some may think its too fast.
After reading through here I realized we have the means to do exactly what Erischild is refering to. I am surprised I did not think of it before. Governement>>>> <span s
Its not a bug. It reports the planets that your scouts last saw. If there is NO ship there (to see & observe it) and it gets colonized then you waited too long. Place a scout at a planet and see how the list will update. If it gets colonized it will come off our list of potential places.
Do you mean you cannot hit the back button and leave or you are stuck in conversation?
Tilyas, This has been mentioned quite a bit. I think they are making some passes on how fast research is being done and what stacks with what. i also think research is going to slow down drastically with the release of Crusade which has features to tie Research, Economy and admin all together.
Where can a player see how many 'admins' they have during a game? Where is that information in the UI?
The Admin patch is live folks! Go get yer admins!
Wow! Amazing! Ill fire up a game tonight! Thanks Stardock!
The issue Willy is that every 4x game I have ever played benefits from expansion. All of them even GCII. The point is that sure you can have a very strong 'small' empire with say 6 or 12 worlds. ..but..the empire with 40 (like the Drengin or the Yor or the Krynn can get) will simply outpace you in all areas, production, research and influence. <span style="font-size: medium; font-fa
I would like to see a 'sudden' death, or insta win by Ascension. Once you have 8/10ths or 9/10ths or all and you hold them for 10 turns you win (regardless of total). This assumes nobody attacks you and grabs your crystals.
Stardock needs to simply have a settup box to not play battle animations on quick battles. They are instantly auto resolved and done.
I have played since Alpha and have yet to win a game via Ascension. I usually have conquered the galaxy and it becomes clicking to the next turn and I restart. Insane with occasional relics. the points per turn starts going up higher as you research better constructor modules. I imagine that this type of victory will be very hard to pull off with the upcoming limitation of star bases we will be seeing in April.
If you are playing above 'normal' the ai gets bonuses to tech and it gets bonus to research production. This is totally normal. I only play gifted or above and usually if you have not noticed but by turn 75 to 125 if you look at the ai, it will almost always be ahead of you in techs. You should be targeting anomalies which 'can' grant instant research completion or reduction in times. I also focus and specialize about 25% of my planets for research. <