[quote]Basically. It would be like Skirmish, Custom, and Pantheon, only unranked and with new players only being allowed to join. The option to play Training Grounds would disappear from the multiplayer screen after you have played 10 or so games online. [/quote] ohhhhhh.... i gotcha. i thought u ment a match type like Domination or Slaughter. now it makes a bit more sense. also this makes my first post completely irrelivent... so just ignore it.<
TheScottishAlien
[quote]Quoting Milskidasith, reply 4 I don't really think massively dumbing the game down is a good way to teach newbies how to play the real thing. I was thinking along the same lines. Playing against people who are new to the game as well should be enough.[/quote] oh... so when u say "match type" what u actually mean is having it the exact same game... with the exact same stats and objectives... but with "noobs only" officalized when joining? [quot
i like the idea... however once the proper rank/karma system is added in 1.1 hosts woulde be able to see how many games a player has played allowing them to simply boot experianced players. this way "Training Ground" is still open for experianced players who want to take "noobs" under their wings to pep talk them through the basics. also since you failed to mention what the exact specifics of "Training Ground" i thought up a few: Double exp and
edited it so his speed is 6.0 better?
hmmm... i am slightly interested in giving him one ability for each stance, however i think what really make him balanced compared to other DG's would be his ability to switch weapons but have no active abilities. For example if he has a jump ability (which makes sense for a 2X hand axe from Diablo II) then whats stopping him form jumping into combat.... pounding until they run and then switching to range to finish the job, or jumping again for a heavy switch finisher... to make
For those who do not know who Blur is... firslty shame on you. and secondly they are probably one of the greatest pop/rock bands to ever came out of Britain (after the Beatles that it). Anyway they broke up back in 1999 and they all sort of went their seperate ways. That is until yesterday when they did their first comeback concert in over 9 years. below i have the link to the BBC report/review of the concert so all those interested in the band (or any of the bands c
[quote]an invisibility hero would provide more strategic depth into this game.[/quote] agreed... stealth is a must for strategy building games. not so much the game play (that more of a psycological strategy) but for playing against it. with invis heroes you need to work more with well placed nukes, stratigicly placed totems, learning to draw the hero out of invis for gank etc. that said the limitation to having an invis hero is that they must
personly i would really like to see some stealth DG's in the game... add another level of strategy to the game(and mabe an tem for invis as well) but geting back to the OP... my listy of crap tha does NOT need to be in the game: -em (Easy mode) where XP and gold income are increases. Reason: there is no reason to d
urg.... so many ragequitting posts... from what i've read this is how this is going to play out. for those who quit after dying once there will be a "Ragequitter" stat added so other know how much you do it. there is grey area for when they can quit (as in the first 5 min) so those with connection/teammate issues can just jump ship and restart the game. after the 5 min thou any ragequitters will be given the stat. however for those feeling like
that too... well i'll try both then.... no point pinning something if no one wants it
i would really like to see some pinned posts at the top of this section so we can organize some of these ideas. 3 or 4 posts that allow us to catalog out ideas and fix idea so their easy to find. currently people only seem to look 2 or 3 pages back and when they don't see the topic their posting they go ahead and post.... but we have 22 pages now of ideas, and a lot of posts are just reposts. if we had a pinned post at the top where people could link their new ideas for De
[quote]but only 2 weapons, definitely not 4, and so it only takes up 1 slot, with 6 abilities like QoT and TB.[/quote] but thats boring... have carbon copy Demigods with set rules and pre conceived notions of what an ability is is just plain un original. we need Demigods who are all completely independent of each other with completely diffrent game styles and strategies. thats what makes a game better. this sort of idea is for the added flavour of va
well after a bit of searching i found that new Demigod you were talking about StAcK3D... looks pretty cool (better than what i could have done). so i changed it up a bit now. edited the original post so its a diffrent race altogether. now he is Satyr King. so be sure to check out the post again for changes. also @pseudomelon i like the idea of having a buff for switching.
this is my second attempt at a demigod idea so here we go. my last one, Nolio , was a caster based demigod with lots of focus on abilities and mana. now to try and be a bit different I wanted to go with a more passive ability fighter, but what weapon to give him? I jumped around a bit until I sort of settled on the Axe motif… which led into the Viking idea for a Demigod. from here is did some research into some Viking wea
thank you for the input.... ii've edited the OP so it includes what you mentioned. main updates are: Less Towers with none leading to the side flags. Added wave of grunts for easier pushes Redone pics and gifs for the above. let me know if there is anything else [e digicons]:thumbsup:[/e]
[quote]I think the award system should be seperate for each team, so one person from Light and one person from Dark can get the structures award etc, this might encourage people to stay and play well.[/quote] agreed... then to make it so that winning side gets 2X the favor so its still benifical for thw inners.
Banned for making me LMAO
Banned for being a stick in the mud [e digicons]:P[/e]
well i said if i got some good feed back form Pit that i would post up another few of these 1v1 duel maps, so here is the first for now (next 2 or 3 can come later). this map works more with a simple grunts charging into grunts rather than pit with them missing so those opposed to the previous one should like this one. however since having one bridge going straight between the two is kind of boring (even though 2 of my other maps do just this [e digicons]:-"[/e] ) so i've mixed
at one point a few weeks ago i remmber reading some interesting post about possible new modes. modes like Assault, TD's, and more specificly King of the Hill. now King of the Hill is what cau=ght my eye because Demigod is already tailored to territory defending and pushing so having only one where everyone fights over would make matches much more interesting. like i said that a few weeks ago and my doodles in my notebook became less and less relivant. next came
what about if one has the + grunt damage and the other has the + grunt armour? wouldn't it still be balanced since the extra damage would be absorbed by the armour? the other option would be for the flag to add say 1 extra grunt from each type... so 1 more minator, archer, priest, etc. then owning both down yeild 2 extra grunts... making them work more for pushing. just an idea...
this would actually be pretty small... like say as big as Prision.... no maybe a bit smaller. like the pit in the middle would be small enough to maybe teleport across. but that said this means the grunts have to come at almost 2X the pace...
[quote]I would personally like to see some duel maps (1 on 1).[/quote] since you asked nicely i did abit of thinking and came up with a few ideas for 1v1 maps... for now i've only posted one however if people like the idea i have about 4 more in sketch mode which can be put into the forums within a few days. let me know what you think here: New M
i remember reading somehwere that people might be interested in some 1v1 solo maps... specificly ment for dueling and unique stratagies. so i thought i might try my hand at a little 1v1 map. this is what i got so far: New Map: Pit Appearance