there already is a window mode... for those with duel screens (like myself) its almost impossible to play unless u use this. i think its just an option under the resolution, just scroll up to the top and it should be there. only disadvantage to windowed is that u can't edge track so panning around is a little more difficult.
TheScottishAlien
i really like the idea for having the citadel upgrade also reduce gold and exp gain from kills... another idea would be a favor item that counters this as well, something like increasing Exp OR Gold gain by a kill. this sort of item would have to cost a lot more, somewhere around 1500-1750 favor, with maybe a 20% increase in gold or exp. obviously having gold and exp would be just OP so i think it would have to be one or the other. any thoughts?
hey, so i was just wondering if this is build in PHPBB3? and if so what is the name of the program/mod that these post areas are part of? i'm currently building a forums and i'm really sick and tired of the [b] and [/i] and having to add [url] here and [img] there... so i was wondering how this forum does it. so far i figured it uses javascript and doesn't have a very good spellcheck but after that i'm at a lose. does anyone know what this thing is called?
ok, right into the item: Favor Item: Death's Mirror Effect: Reduces the gold and exp rewarded to those who kill or assit you by 25% <p style="padding-
[quote]It could be like a spinning gear of death. Tower, tower, tower, tower, ROOK OMFG HAMMER SLAM, tower....[/quote] LMAO... i had it visioned that you'd be chasing some poor QoP into some deadend with 3 other DG buddies on hand just to have the enemy team ambush you from a gear that just came around the corner. s
welcome back [e digicons]:grin:[/e] i personly think Modding is more important than clan support. clan's are based on a growing communitee and a growing communitee is currently being held back by a lack of content (which is being held back cause GPG have their hands full still). so it makes sense to introduce modding sooner so more content is released and the comunitee grows, thus increasing clan and making clan support more valuable. i also agree t
re did the gif of the whole motion... probably clocked it up and well as sync'd the gears correctly. currently the timeing is this: Centre Wheel - 1Sec (15 Degrees) Middle Wheel - 1 Secs (-15 Degrees) Outer Wheel - 1 Sec (10 Degrees) Large Gear - 3 Sec (22.5 Degrees) Small Gear - 2 Sec (22.5 Degrees) and here is the gif: <img src="http://i172.photobucket.com/albums/w14/TheScottishAlien/Clock-Tower-With-Gears.gif" alt=
lol, love the comments.... i actually did some thinking about how the pathing and collision would work for this map and its actually quite simple. the model would have to be animated but the engine should be able to handle that since some of the maps already have animations (like water). the collision on the other hand is handles by a seperate script so the script needs to be set you can't move too? no?) <img src="http://i172.photobucket.com/albums/w14/TheScottishA
Since any offical new maps seems like pipe dream right now i'm going to put some mone on the modders of this communitee. this map for instance would be a very complex, highly time consuming project so anyone who wants to take this on be my guest (i can build some 3ds models for it if you want, but .lua is still out of my league) Map Idea: Clock Tower</stro
i'm not 100% but i'd have to say no. if there is no new patch (and i'm looking at my impulse right now, and see nothing) then there is no way the game could have been changed. Frogboy did mention some new patched for 1.1 in the next little while but i think thats still a week or two away with 1.2 coming in September ish.
ok, finaly got some time to redo these maps a bit. now i've taken XaviourFist's idea with the reversed porabolas as well as cwsault with the 000 thing. they might not be exactly the same so let me know if they still need editing. i have 2 seperate ideas that i'd like to hear your opinion on which is better: <img src="http://i172.photobucket.com/albu
actually the meshes for the flags count as characters in the game so u have to go into the chatacter folder not the mesh one (those are the little hanging banners around the map). anyway i did some editing and came up with this: here is a simple model for the Pit map i designed a while ago... i got it into a .gr2 format however it seems that it isn't in the rig
i actualy replaced the Flag_mesh.gr2 file with an exported mesh of a teapot (universtal 3Ds test model [e digicons]:P[/e] )... all i did was rename the exported .gr2 file to be the same as the flag_mesh one and replaces the file in /bindata/characters/flag but the results were the same as above. i read through all of the modding stuff by Chirmaya and was very impressed but have no idea how its done.... looks like its pushing into the relm of .lua scripts which is a whole new hill
snif snif... [e digicons]:'([/e] so just renaming the file doesn't seem to work out.... all i get is this: so from the look of it it has something to do with .lua prgraming file in the dgdata.rar so from here on its all uncharted seas. can anyone giv eme a heads up or pointer on what to start with... my ultimate goal is to either replace the mesh of some
finaly got a bit of a break throught... i now i have an exporter for 3Ds Max to .GR2. from where i found this i think it means i can now add models into the game... but i'm still in testing. if anyone if interested in this exporter they can PM me since i'm not 100% on its legality [e digicons]:P[/e] . anyway once i have Demigods up and running on a deperate partition i'll try screw with the .GR2 files a bit and post what i got later.
wow thanx for all the help and info. i haven't had time to do through all the posts... and research all the formats. i did get an exporter for 3Ds Max to .GR2 however it only works for 3Ds Max 6, 7, and 8 so i need to find an old copy some where. once i get some sleep i'll re-install an old copy and get on this. i'll also try contact Chirmaya and see what he knows. [e digicons]:grin:[/e]
can u point me in the right direction then? google has failed me [e digicons]:'([/e] also GPG's forums seem to be down and if their search engine is anything like this one i don't have high hopes. can u think of any programs/people who might know anything? as for Granny 3D.... alreadya step ahead of you... the problem is that its "uncrackable" and unless i have hundreds of thousands of dollars i'm kind of out of luck.
actualy i would be the new prision... with a ring around it... as for size this would be a bit bigger than Cataract with that middle path being a bit longer than Prison map. i'm not too oppossed to putting crunts around the edge, but the idea was for focus going to the centre and controlling portals. if i have some time i'll redo the map to XaviorsFists preportions.
can u tell me more about this SupCom's HeightMap Editor? i have 3Ds Max experiance, so creating meshes isn't a problem... is this HeightMap Editor just a 3D program or something like UT 2004 editor? EDIT: oh and i did some research and found out about the whole .gr2 thing... so i get how it almost impossible to mold it into the game. so to start i'll work on the meshes..
(stardock, if this stepping over any lines let me know and delete the post, i don't mind) Currently SD/GPG are working on a lot of stuff on their plates at the moment. From the looks of it all we'll be seeing in new content is 2 more demigods and maybe a map or two in the next 3-4 months. Now i'm fine with this... and with the news of mod'ing capabilities coming up soon as well (again 3-4 months), however we're on the doorsteps of a large community with many talented mod'e
well it's been a while since i put up a map idea, so here goes: Map Idea: Ocean Wave # of Players: 6-8 players (good for 3v3 or 4v4 matches) <span style=
thats actually pretty close to what i had in mind. after a bit of searching i found the notes i did on the idea in my notebook. here is what i had: so you can see the idea was that each one can take out 2 others in a big circle. (i think Demigods would kind of count as Giants in the circle?) what do u think?
/signed agreed GPG really dropped the ball on this "fix". if they had actualy read some of the posts about why the chat window was broken they might have noticed it was more about giving colour to the text so you knew who was talking, and not about the box. the box (with a scroll) would make a lot more sense when you click on "Chat" up at the top, but showing a history of the last messages every time someone says "GJ" is pointless.
might be a nice replacement for Up Root. currently i have never seen a pro build for QoP that includes that... maybe call it something like Root In and reduce the damage for a % chance to entangle the target in place with a mini stun and i think you'll have a pretty sweet replacment.
I'm not 100% sure yet but from what i've hear the AI imporvment didn't do much to improve their feeding problems. At this point its probably going to be 2 or 3 more patches Until we have something that we can call an AI. I can see this being a long and painful road of fixes and bugs that not only wastes our time as games but also SD/GPG's time as developers. Rather than spend more time and money on this and try to improve something that is obviously broken, why not l