ilovedawkins

ilovedawkins

Joined Member # 3568402
0 Posts 33 Replies 741 Reputation

Shoot a planet with a kostura cannon, it now acts like it has a phase stabiliser for a bit, allowing you to jump from a phose node to the kostura target.

304 Replies 782,301 Views

i was just wondering how people position their defences to get maximum coverage? Personally, I just stick everything together, so the hangars and starbase draw the enemy fleet in (to stop the strikecraft) and this by extension brings them into range of the 'turret' defences. I put mines in front of my defence, in the place the enemy fleet has to go to attack the SB, so at least they have to spend some time mine clearing, or basically go around/ over the or

9 Replies 9,209 Views

[quote who="Deceiver_0" reply="4" id="2210031"]So the Deliverance Engine is the only Superweapon that is unaffected by Starbases, interesting. I mean, if novaliths can't destroy the planet, and it would take a ridiculous amount of Kostura warheads to destroy a fully upgraded starbase, than the Deliverance Signal gets a little boost in effectiveness eh? That's not to say it makes the other two completely useless Since Novaliths can still take your population to 0 (thus reducing tax income) and

14 Replies 5,534 Views

I might be wrong, but while starting poor, don't TEC ultimately have the best armour rating (if you get all the research.) I love the complexities of the tech tree, ata glance it looks kinda homogenous, but the more you compare them the more you see the subtle but definite balancing.

33 Replies 21,144 Views

[quote who="IrationalFear" reply="5" id="2210072"]Nobody is able to view your achievements, so what is the purpose of including them in the game? And yes, I have done this "challenge" and will explain the easy way to do it if you request so.[/quote] Some people (myself included) have a desire to tick boxes, achievments are like crack for this mentality.

16 Replies 49,182 Views

[quote who="soasertsus" reply="15" id="2210335"] Late game, the Vasari can move anywhere in an instant through phase stabalizer technology, and can use this to jump far behind enemy lines through the use of the Kostura. How do you do that?! As if the Vasari werent already the best.[/quote] Build pahse nodes everywhere and you can jump between them. My issue with Vasari is that I never have any credits, as TEC and advent I end up with a very strong eco

304 Replies 782,301 Views

Yes starbases are a foil to even the unfair AI, seriously you can fight as many of them as you want as long as you lock an area down with starbases, they'll waste their ships fighting them. Against all the AI's the trick is surviving the opening, then you just turtle forward as you get resources, sun starbases are a good way of creating a chokepoint.

24 Replies 65,754 Views

This forum is really embarassing, compared to pretty much all the other forums I've been in (im not really a big blizzard forum goer, I've heard they are bad also.) Don't say it's a large community thing. TF2's forum is much nicer than this and the community is HUGE. lots of people need to grow the heck up around here.

42 Replies 112,201 Views

Ehhh I kinda like the balance theyv'e got, it feels like the AI rage quits when there is literally no chance of making a comeback.

10 Replies 5,966 Views

Marza is kind of fail if you fly round it in circles. It turns sssssssssslllllllllllooooooooooowwwwwwwwlllllllllllllyyyyyyy and has like half a torch on 1 side and a pistol on the other. Of course at lvl 6 even if you do surround, it it proceeds to scream ALL THAT SURROUND ME SHALL DIE and blows up your carefully manouvered firgates [e digicons]x_x[/e] I was wondering if in a 1 on 1 fight the best counter might be the Antorak Marauder, because it

304 Replies 782,301 Views

[quote who="Survivor454" reply="8" id="2208187"]This thread fails[/quote] Perhaps to make this thread not fail, OP could re-edit the original post in light of discussion in the thread. So change dont spam scouts into, spam scouts to counter early (small) LRM spam for instance.

39 Replies 98,806 Views

[quote who="JuleTron" reply="4" id="2208536"] TEC get similiar upgrades, but instead of Assualt Deployment, they get an upgrade that increases the damage dealt to all enemy ships that leave a SB occupied grav-well. [/quote] Which reminds me, if you try and jump out of a well with an enemy starbase in it, the jump looks red and you take significant damage and antimatter damage. So, even though you can fly past an SB, it will inflict big overall flee

6 Replies 5,587 Views

a: 10 fleet for tha TEC and Advent construction cruiser, Vasari's comes from colony frigate. Once you turn the ship into a starbase it no longer uses supply howerver. B. 1 starbase per side per well. 4 starbases per side per star well. C. Its like planets, click on the starbase and you are presented with options. Each starbase has 8 Upgrade points, there are a lot of upgrades, you can choose 8. No going back. Some are tiered, so you need lvl 1 weapons upgrade to get lvl 2 weap

6 Replies 5,587 Views

Hmm, I think a good one to add, is to ensure that you position your ships correctly. If a ship has guns on multiple sides, Caps/ illuminators, make sure it is in a position to fire as many as possible. For instance, the death egg (evacuator) has a wave array that targets frontal targets, but it has beams down either side that wont fire unless there is an enemy to the side, try and position the egg to be facing the enemy line down an angle so its beams have targets as well as it's front.

39 Replies 98,806 Views

Most of the people arguing for this say it worked in DOTA. From what I hear on the 'nice communities thread' the DOTA community are a bunch of talentless dolts; who have less social ability than a dung beetle with chronic halitosis. Maybe they need a ban list. Coming from the SOASE community, which as Frogboy noted is nice, this should be unneccesary. Before we decide we need a banlist can we have a go at being a nice community that doesnt need one plz. There is never a good reaso

176 Replies 525,837 Views

seriously, ever heard of 'the tyranny of the majority'? At current thats all your banlist is, a place for large groups of people to destroy the reputations of smaller groups at will.

176 Replies 525,837 Views

Vasari to my understanding, they are aggressors with a relatively poor economy, and culture spread (so no TEC credits and no super money making advent allegiance bonuses from culture.) They have resource extraction techs roled into one, so upping crystal and metal income through research is more viable. NO1 coolest thing to my mind are PHASE MISSILES, as you research Vasari missiles become increasingly likely to negate shields and shield mitigation, so pew pew [e digicons]:cylo

4 Replies 10,452 Views

[quote who="si1foo" reply="7" id="2200903"] Quoting ddd888, reply 3this is a team game in every team SOMEONE *MUST* lead nah this gamne doesn't need team leaders this game need teams if you know what your allie is thinking and if u can change to what he is doing and adapt then you dont need a leader i was sedna my ally was a qot and we had a dude who was rook but quit in the first few mins<

64 Replies 115,818 Views

Lawl, unless they are raving anarchists, who feel that property as a concept is wrong [e digicons]o_O[/e] then I think they might be a bit confused as to the idea of managing rights vs route kitting computers and restricitng the rights of consumers.... aka the real DRM debate.

151 Replies 387,731 Views

[quote who="Annatar11" reply="7" id="2193582"]Bobucles basically hit the nail on the head. Giving them a conventional weapon will create a lot of undesired AI behavior. You never have a ton of these in the fleet, so you won't really notice that they don't fling peas at enemy ships, anyway.[/quote] Hmm, I don't know what the sins script looks like but there must be a variable that prevents AI considering a weapon when deciding movement. It couldn't

11 Replies 13,883 Views

Like medieval siege weapons they need to have the way cleared for them or they are just big vulnerable targets, i think its fine that the same goes for assault frigates. When you take out the army round the fortress, THEN you can wheel in the big guns to break down the walls. I would say that the same should go for siege frigates, excecpt this would limit the planet harass strat even more and further reduce their use.

11 Replies 13,883 Views

I can't remember the exact game, but it'll have been at the same time as i used to play 'James Pond' on the amiga 500+ First boxed game I asked to have bought= The Secret of Monkey Island [e digicons]:meow:[/e] [e digicons]:frogboy:[/e] [e digicons]:meow:[/e] [e digicons]:frogboy:[/e] [e digicons]:moo:[/e] [e digicons]:meow:[/e] [e digicons]:frogboy:[/e] [e digicons]:meow:[/e] [e digicons]:frogboy:[/e]

255 Replies 658,554 Views