CdrRogdan

CdrRogdan

Joined Member # 3568742
0 Posts 23 Replies 15,730 Reputation

So I allied with one of the other nations and had the computer hang (and force a shutdown of the program) when my non-aggression treaty expired and he asked me to leave his territory. When I tried to 'talk about this' I could present the treaty again, (and it no longer said I was allied) but I wasn't able to put any other bargaining chips on the table.

0 Replies 303 Views

With Caravan routes it's producing 178... I have two other cities that are also ramming out some high end gold. I'm absolutely certain that the cost for additional settlements is an easy decision to build as long as you have a city or 2 that is producing lots of gold, as the caravan from high production cities carry more. I'm not sure what the exact number is, but you need x gold cities per expansion city to be able to perpetually expand. As each new city you build will be another trade route

42 Replies 7,343 Views

5-10k gold is easy. Just build caravans. You get them in the first research of the diplomacy tree. I think you can send them to allied towns too, though I haven't been able to test it yet. Caravans are super overpowered... And also.. you're an idiot. 5 gold from a gold mine.. what if your city has two? What if it's a gold production city? You can pretty easily get a tier 2 city for +20% gold production, what about pubs and inns and markets, and god forbid you actually build that palac

42 Replies 7,343 Views

Cities still require gold... was just playing as pariden and had to fork out 100 gold per city I already had, despite it listing the cost as zero.

5 Replies 1,336 Views

Okay so.. not sure how this wasn't caught already, but if you select a unit that can normally be grouped, and then switch to a caravan (that apparently isn't supposed to be grouped anymore) it doesn't 'deselect' that grouping in favor of single caravans, which allows you to construct parties, groups or companies of caravans. I'm not sure if this affects the income, but it certainly affects how many population are used. The same appears to hold true for pioneers.

0 Replies 254 Views

Yeah I just firebolted the leader below zero multiple times and he wouldn't die. I just let him retreat and I won. Also the computer doesn't know how to use it's archers. It just stands there with them. It seems their method of attack is 'counter-attacking' but I seriously don't think this is a good strategy, both because if there is ever a modifier to enhance counter attacks, the computer possesses infinite patience, and apparently infinite turns to work with. There should probably be a

1 Replies 778 Views

Sorry.. I clicked on the sovereign, then clicked on the 'open spellbook' button in the menu tab. It brought up a list of all the spells available for the spellbooks I chose, I then selected a spell I could normally cast on the overworld, to highlight the 'cast spell' button, and then selected another spell, which I had neither researched, nor could normally cast on the strategic map, and could cast the spell. Amusingly enough the range was still 'infinite' and I could hurl fireballs at enemie

2 Replies 494 Views

While I would like to give you a copy of my .err files, as I have a bunch of them, sadly mcafee reports dropbox as spyware, and I would rather not install it. Do you have a more secure location to upload files to? What about adding an attachement option to the forums?

59 Replies 39,942 Views

Game hangs.. more specifically I see the art pan towards the city in the mountains and then stay there indefinately. No crash results from this. I have to manually force a shutdown via the task manager. However.. trying again often gets the game to load.

11 Replies 1,701 Views

I think firebolt might be enhanced for the beta, but the fact that it does 1 damage per intelligence -and- bypasses defense is unreal. I just butchered a 10 defense 15 hitpoint champion with 2mp near the start of the game. Perhaps armor could reduce the damage spells do, or another stat/item could serve to reduce the damage, as I quickly see this getting out of hand.

2 Replies 3,727 Views

So I justs started a game as capitar and had a giant spider spawn directly next to my city. (25hp, 2 attack/1 defense) along with joffrey and his band, who happened to be hostile. I lost the city on turn 3. I think the algorithm that spawns in monsters needs to be looked at.

2 Replies 436 Views

Just a thought here.. but what about making wisdom provide spell points (maybe 2-3 per point of wisdom) and a very slight bonus to mana regen (maybe +1 per 8 points). Essence allows you to cast higher tier spells and also increases spell regen (maybe +1 per 5 points). Essence is NOT tied to any stat at character creation. Instead the sovereign starts with 5 or 10 (depending on how much essence spells require) and can gain an additional 5 by choosing one of the character traits (probably

118 Replies 215,984 Views

So taking a look at the changes that were made to 2B I found this in the list: [When a player researches a technology that increases goodie hut or quest spawn level, it now checks to see if their level is equal to the world's. If it isn't, then it doesn't increment the world's spawn level. ] First off, I think I need a bit of clarification on what this means, I'm pretty sure it's either one of two things (or possibly both) so I'll address them both. <span style="font-size

1 Replies 3,330 Views

Just becuase it freezes at the same point over and over again within the same save does not make it repeatable. I don't mean to split hairs here, but claiming that something is repeatable implies that the programmers could load up their program, do exactly what you describe and have the test fail. In this case, exactly what he tried was 'clicking next turn' which doesn't happen for all instances of clicking next turn, and thus does not qualify as repeatable. In fact, repeatable in this report

6 Replies 1,601 Views

Going to agree on the regenerating essence bit, make it towns only (that should prevent the insane and inneficent traits from being freebees). It should also be slow.. like 1 every 10 turns, with the possibility of a building or research lowering it. Maybe death should take more than one essence if it is returnable? How about having it start at 2 and increasing by 1 for each death. Eventually your soveriegn will simply die, which I presume is supposed to eventually happen anyway, for your kid

98 Replies 267,468 Views

I'm pretty sure it doesn't matter if you have spell research points, since you still have to research the summoning and combat trees. Combat magic doesn't seem to be in at the moment though, but perhaps we can suggest that just like the warrior, the magician has the option of starting with combat spells (as apposed to adventuring equipment).

11 Replies 2,491 Views