So I just finished building my caravan and decided to send one to every city.. well it turns out you can create multiple caravan routes to the same city. I think this requires you to build one of each grouping, (individual, party, squad, company) but it shouldn't be occuring at all. The ammount of gold/production that you can get from caravans is much much too high. If the game is insistant on forcing caravans to be trained, rather than just occuring automatically (which is preferab
CdrRogdan
So I finished researching all the available techs, and got a turn where absolutly nothing showed up for the research. The subsequent turn the game locked up and wouldn't let me proceed any further. Save is here: http://www.megaupload.com/?d=CWEWC24K in the event the hang was for some other reason.
Also gone through 2 games already without finding iron resources. Plenty of horses and refugee camps though.. Edit: correction, I found iron, just too far away (and ran out of essence) to use. Also naturalist doesn't appear to be working on custom characters
Gee thanks.. didn't read that or anything.. like I want to make another account on dropbox.. I'm also pretty sure I -didn't- upload it to rapidshare. But in any case this is easily reproducable just by researching civic (I think it lets you construct the buildings of the techs it says it allows you to research after)
Have a game located here: http://www.megaupload.com/?d=WV32GWGQ I can construct a palace and a market place without researching the appropriate techs for it.
Yeah.. the topic says it.. he still moves at the speed of the slowest member in the army, rather than having the army move at his speed.
Apparently spells exist to make ground fertile, which means garden spam will no longer occur. Basically you will hunt down a wild game spot (or cast a spell to create one) and spam a farm city. Since there is no limit on the number of food resources a single city can have, you'll just have every single tile devoted to one. This will easily support your entire empire, and if not, just make another. As far as caps are concerned.. if there is going to be a cap on the number of tiles
Just test it out already.. I already confirmed it with the farm. It gave exactly how much it should have given if I didn't research anything, and I researched the refined farming twice. Your free to keep not believing me though. I'm done with this topic.
So for some reason I saw some NPC running around at level 1 with 29 health.. figured what the hell, I'll buy this guy for the crazy 400gold asking price. Turns out this character also had 38 agility along with some other heavily beefed stats. Seriously? Level 1? What gives. My poor liege looks like a wet noodle out of a dirty bowl of ramen compared to this guy. I don't necesarily have a problem with higher level NPCs wandering around, but according to the starting stats of the liege this guy
I recall them being pretty heavy. Maybe that first swing is fast, but trying to turn it around the other way is probably going to be slow, unless you are really strong... um.. that was off topic though. I'm actually getting the impression that armor -isn't- too high. I had an armor rating 64 character die to an attack rating 25 monster. I'm pretty sure there is some randomness involved in armor that isn't being expressed on the surface. Either that or it's simply not calculating it properly i
Except it doesn't. I've just confirmed this. The bonus from the food production faction is 50%, gardens were giving 3. They continued to give 3 regardless of how many refined foods I researched.
So that would make your sovereign aged 45+? Are you sure about that? You might want to double check. Besides, all I'm saying it in 1 year the soverieng pumped out 4 kids, then they became age 20 when my soveriegn was still age 27. Impossible. Edit: Maybe it only happens when your soveriegn is a female?
Researching the tech didn't immediately increase my food/turn which it should have if working correctly. I also got 42 food from a farm (precisely that ammount) though I had a granary, and a game hunting thing and was using the +food bonus faction. which sounds about right (rounded up). 15x2 +50%x15 +25%x15
Okay so this is a little wierd.. but apparently if you start (or load) a game and then press esc to go to the main menu, and select multiplayer, then instead of joining, choose cancel, you get the message that your sovereign has been wounded and selecting any other option in the menu causes the game to crash.
Okay so this is a little wierd.. but apparently if you start (or load) a game and then press esc to go to the main menu, and select multiplayer, then instead of joining, choose cancel, you get the message that your sovereign has been wounded and selecting any other option in the menu causes the game to crash. This is repeatable.
The speed at which my sovereign managed to pump out babies (all while adventuring) not withstanding, the fact that my sovereign only aged 7 years since having them, to have them all mystically become age 20 seems to be a miscalculation.
Have 22 civic and 12 war researched any any research further than that (in either category) causes the game to lock up. By the way.. there is no debug.err file on this computer (running windows 7)
I highly dislike this. it makes defending units too dispersed and therefore, innefectual. The fact that the city can be captured through an improvement is certainly odd though, but I would prefer this to being forced to station units on every single damned square of the city.
It also allows you to pick it mutiple times.
I have no idea of the cause.. it appears to be triggered by an action though. Once from delivering the noble all my units disappeared. The second time upon building an earth shrine about half of my buildings went invisible. Mind you that they were still there, just not visible on the map.
It's possible this occured because I built the harbor facing the wrong way.. though I have no idea how to turn buildings.. so I don't know about that. The game just hung and I had to manually shut down from the task manager.
I just did a few noble quests, which got me some shitty potions.. and then I killed a rat (yes one rat) for an inn quest and the guy rewarded me with 500 gold. I think there needs to be some cap on the random gold ammounts based on the rank/difficulty of the quest.
So i've created a small army and put them inside my city. However, upon making them exit the city (one at a time) and them moving them to an adjacent square, the graphical representation of those units remained on that square. Shutting down the program and reloading a save does not resolve the issue.
------ Shadow's forum account has been locked out. He wanted to say he more than got his money's worth from Demigod and thank you for the experience.
The last setup here actually had a chance of winning. Regulus needed to continually snipe the erebus's to push them out of the lane so they would need to heal, and thus not be in the lane farming more minions. Picking up angelic fury would have been a decent long term counter to erebus (Essentially it forces him to wait for the cooldown on horn to expire before he can effectively attack any buildings). Rook however, is the real threat to an erebus minion build. Not with towers, b