Actually I do have another question...how does one make a "uid"? I see all these odd characters in the format of a CD key...how do I go about making my own "uid" or is it just random characters in said order?
Dramen
Thank you for the information, does indeed help ^^. I shall give some things a go :).
So...now that 1.2 is out with the mod manager...do I need to do anything different or do I just use the same technique, is there a tutorial availible for making mods with the new patch?
??? there here: [quote] Replays (managed) Rematches Additional items & balancing New Demigod #1 (Oculus) New Demigod #2 (Demon Assasin) Squelch (silence users in game) /squelch frogboy (right from SupCom) Option to turn off Arena background Various Bug fixes More
[quote who="pacov" reply="3" id="2428612"] hrm.... thought 1337s picked rook because he looks like a castle...[/quote] Fixed :D.
QoT...a buff?? I have never had a problem with her what so ever being her or not. Its the Rook that needs a friggin buff! "Very Durable" my arse...it should start with 2800 HP, 800 armour and needs some sort of better abilities...i mean its a walking hill castle for crying out loud...no one ever throught about it sinking back into the ground to become immobile and gain a heavy siege attack/defense bonus? Lol tisk tisk :D.
So there's currently no work around at all at the moment? Any ETA on the supposed 1.2 patch? I hear its been delayed since July lol...thats kinda bad xD.
Oh right that would explain it then...I assume 1.20 patch will re-enable modding proper i hear?
double post sorry.
I followed the process of extracting the dgdata.zip into a temp folder, renaming the original dgdata.zip to "dgdata.zip.old" then renaming the folder to dgdata.zip...i put my modded "units" folder in there, go to play and i get error saying "cant find dgdata.zip" and stuff. What do I need to to? Mod manager not work either =\, many helps i would be thankful please :).