jecjackal

jecjackal

Joined Member # 3573282
1 Posts 60 Replies 13,013 Reputation

What I think is raising red flags for people about the health reduction is the following Current (1.1) Health: 10 base. (actually I started a test game as relias of Altar and it showed 12 from 5 constitution). Attack: 5 with staff. 1.3 Health 8 (2 base * 4) Attack 20 (4 rolls of 5). Without knowing the rest of the changes in detail (and play

271 Replies 432,980 Views

I thought I would also mention this about training time. This has a lot to do with how the economy of the game is structured. Total War Training In the total war series, the basic units (peasants, militia, light infantry) could be trained in 1 season (turn). The more advanced units (knights, gun users) took 2-3 turns. Units can

271 Replies 432,980 Views

[quote who="nates1984" reply="24" id="2905376"] Base HP lowered from 10 to 2 for trained units. This is the only one I'm worried about. The rest of the changes seem pretty nice though.[/quote] I second that. were headed back in the old direction of one-shot kills. For other vets just recall the base of 5 hp and how easily soldiers died. Now what would make me feel good about this is an overall reduction in training time

271 Replies 432,980 Views

Essence: I'm going to throw out this idea. What if you could muliply imbue a single character with essence (assuming you had it to use). Think of the following. If you found a badass champion, wouldn't you want to make him more badass? So here is what i'm thinking. Essence = 0. Normal character Essence = 1. Caster Essence = 2+ (10% bonus to all stats, might have to tweak the number). So if your sovereign starts with 10 essence, he basi

271 Replies 432,980 Views

[quote who="Scutagira" reply="14" id="2904853"] Quoting troglyte, reply 111. Get rid of the store altogether. It does't make sense that I'm going to this store to buy uber equipment. I'm the damned King. Where did they get it from? I had to research it now they're selling it to me? Doesn't make sense. Items should be something you create with metal / magic crystals. Equipment for heroes should suffer the same restrictions as equipment for troops. Not only that, but

18 Replies 12,408 Views

[quote who="Kestral2040" reply="132" id="2860778"] Quoting Lord Xia, reply 126Well, Toby, I could boycott your post due to you avatar, it reminds me of how my girlfriend dresses her dog up all the time and then I have to pretend to feel something other than disgust and sympathy for a tiny, tortured creature. hey, she liked it! someone's gotta rock the pink stardock hoodie[/quote] First off, that's a damned cute avatar. &nb

217 Replies 795,793 Views

[quote who="Alstein" reply="33" id="2859633"]I think hexes are better also, but Brad doesn't, and that's what counts. [/quote] Hexes are better than squares because they are more than a quadrilateral, they are a type of SPELL.

126 Replies 81,367 Views

A new form of undead. What is special about this undead unit is that if you do not deal exactly the amount of damage to kill it off (can't go over), it will immediately resurrect at full health. Empires should be able to kill friendly units on the battlefield to "improve" morale

276 Replies 880,879 Views

[quote who="kapeman" reply="27" id="2857337"] Quoting Derek Paxton, reply 25 In my opinion the first fix for caravans is to get a warning indicator in the game for when enemy units are in your lands. By biggest problem with caravan attacks is that its a surprise that monster was there at all, requiring me to scan my lands every turn (not going to happen) or have monster attacks seem effectively random. If we still have problems af

118 Replies 324,861 Views

The current most advanced form of AI is the neural network. Some games have been incorporating it (I know Black Prophecy stated they are using one. I'm in that beta and it really feels like you are fighting a human.) The problem with neural networks is that like a newborn baby, the AI is ignorant. You have to teach it (sound familiar). What generally happens is that the company teaches the AI the basics of the game and those neurons have their sensitivi

90 Replies 179,637 Views

Guard is a wonderful ability. It activates when you are trying to turn the grid on and forget that command is ctrl+g not g :(

8 Replies 39,967 Views

[quote who="Satrhan" reply="6" id="2852637"]Here's an idea; I've always found it a little odd that you can train 'veteran' troops. How about changing those options to training options? So the lowest level would be no training, basically giving your troops a weapon and shoving them out the door. Production time would be 1 turn, though maybe material costs would have some influence. Next would be basic training, where you take the time to explain how to hold the weapon and which end goes into t

10 Replies 4,089 Views

The unit groups are particularly time intensive for training. I play on epic as well as they forever to train. A group of 3 empire soldiers takes around 20 seasons to complete. I understand about the barracks, call to arms and the other method of producing troops faster but it is a little absurd at the moment. I've never had to wait more than 5 turns for a huge hull ship in Gal Civ 2. This was because they took the production approach, not a time approach to training. W

10 Replies 4,089 Views

I loved how 2k games promised they would eliminate the "cottages" to only have them replaced by trading posts....lol Anyway... Combining the two forms of resources would be great. If the "revived" land could possibly trigger the mines/fertile land, it would be even more spectacular. Right now there is just a small combat advantage for fighting on your turf (I guess Tarth likes flowers and Yithril likes mud?)

52 Replies 25,751 Views

When I play a game of Elemental, I get the feeling that it is a little too "chunky". What i'm referring to is the fact that all of the changes in the game, whether they are technology upgrades, or production come in rather large chunks. Technologies take a while to research and give large changes (in most cases) and units take a while to build. Here are some thoughts on the matter. Production Curr

10 Replies 4,089 Views

Instead of granting xp for free just for existing, maybe we could have a "training grounds" for champions. Basically you give an order that equates to "Hone your skills". It would slowly trickle in xp but the champion is otherwise disposed. This is great for when you don't need as many defenders or if your heir just came of age (and isn't powerful enough on their own).

16 Replies 108,534 Views

You can only build the spider nest on the spider resource. Upon researching the tech, atleat 1 of the unit spawning "camps" will spawn. Then you click on it and build upon it just as you did to build a farm on fertile land.

3 Replies 5,268 Views