I pounced Lord Erebus, he was near death and did his vanishing act, he spawned a little way away from me and Oak killed him. I got no assist.
CliffyG
I click pounce, then an enemy DG and i run to where the DG was stood and stop rather than running after the DG. When the DG came back in range i pounced.
The only custom setting i change is tower strength as they seem a little weak to me.
I had to give up playing 2 days ago due to this. There is normally a little delay (i understand when logging in but not the other ones) but sometimes its like the whole window goes not responding. Yesterday was fine again, well back to the slight delay anyway.
I joined a game last night with "No N00bs" in the lobby title, the host then proceeded to die 8 times in 5 minutes managing a total of 14 deaths before we got wiped. Take the lobby names with a pinch of salt ;).
It was early game and i don't usually spec that way, i did get the first level of corpus explodious to help but that requires me to kill something to take effect. I was taking severe damage the instant i engaged and was lucky to kill more than 1 minion before having to back away.
I suffered with this last night, Erebus was running round with 4 of each minion plus his raise dead ones fairly early game. Even as an UB i could barely make a dent into one of them before i had to run away due to the mass of damage i was taking. He kept maintaining his innocence and didnt know what he was doing but each time his swarm did get killed he'd disappear and come back with more. Its fine if you have mines / an aoe but without them you can do nothing. As soon as i got clear of
So, its bad enough my teammate lets the opposition farm him 4 times in 3 minutes then he quits and i get desync'd errors pop up on screen literally every couple of seconds. I cant move or click abilities when it pops up so cant play meaning i have to quit too. WTF is going on, telling me once is enough!!!
I would think that 99% of the suggestions posted on this forum will never be implemented. Doesn't stop people doing it. its something i would like to see added so thought i'd do a post regardless of the chances of it happening.
Not sure exactly what you're on about now :D. There are many scenarios for people leaving before the game ends, this will continue even when the lobby / pantheon connection issues are sorted. I understand it isnt the developers fault but doesnt mean they can't provide a solution. As i stated above i know this isnt going to happen, i know there is a lot of work involved, just voicing a suggestion which i think isn't completely implausible :).
Yes there would be significant work to get it working but i can't quite see the levels of overhead / load you are suggesting to maintain status on current games. Nor the scenerio you suggested for someone joining. Also, my connection is fine by the way ;), you can't account for other peoples though and the fact that some peoples games just crash. Just offering a way round it (and yesi know the likelihood if it happening is approx 0% :D).
Even if a game is 1/2 way through and it takes 1 minute to connect to everyone (rarely takes me more to connect to 5 players) there is still plenty of game time left.
There seems to be a lot of moaning about games being ruined by people leaving and i don't recall seeing a post about this option. What about having a seperate lobby to join games in progress. You can see minor information like how the long the game has been played for and levels of the current players. Then, when opting to join you can pick a DG and get dumped in game with the gold equivilent of items that the leaver had and be levelled up to the average level of your team.
Just got in and crashed on my first lobby join [e digicons]X([/e] . Here's the log: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x1005bf5b attempted to read memory at 0x00000000 Program : D:\Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: MemManager::ValidPointer + 9195 bytes ((Unknown)(0) + 0 bytes) Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file <p
Still getting "You have entered an invalid username or password", this is ridiculous.
Restarted Impulse and mine is working now.
This is driving me mad. Once the game starts its rock solid but i'm really suffering when navigating the menus and joining lobbys. Quite often when clicking on Multiplayer or Internet or Log In the game kind of greys out and goes Not Responding. I have to close the window and kick it off again. On top of that when joining lobbys i start connecting then i get a little log up which gives some kind of error. I would paste it in here but another problem has started happening too, aft
Same, won't let me play online till i update either :(.