Michael_Zett

Michael_Zett

Joined Member # 3574468
0 Posts 15 Replies 385 Reputation

Essence It's good to have a really rare ressource like this. So you can't do everything and you have to choose. Perhaps you could distinguish between 2 uses of essence: 1) Uses the "left" side of the stat that can slowly be regenerated (revieve land, hard magic) 2) Uses the "right"-side of the stat like now that can't be regenerated (surviving defeat, impossible magic). Pioneer (settler, colony ship) I don't like this idea because

79 Replies 222,732 Views

Some event system would be nice. It could be used for different events: economic, devine, personal. Everything to be toggled on/off of course.

10 Replies 7,980 Views

I like that you have to research different "questing"-techniques to get all the possible locations of quests. In the current build there are too many locations but I think you did this so we could test enough. The GUI could be better. I don't like that the full screen first switches and than switches back but you still have to okay a message. I would prefer that everything that belongs to the quest-event happen in one screen: be it the main screen or the quest screen. After accepting

0 Replies 270 Views

I tried to solve the dark conconation (or something) quest and got defeated. After my sovereign regained his hp I moved into a completly other direction and a few turns later I got the "you defeated the dark wizard" message. Only thing that may happened is that my town that was quite near to the place built something. Dump (a few turns later): http://dl.dropbox.com/u/6141154/Elemental0_803-2010-06-18T

0 Replies 209 Views

I think I clicked end turn but I don't know for sure. A minute earlier I got interrupted with a message from my firewall. I allowed .net Optimization to contact an address and returned to the game. Dump: http://dl.dropbox.com/u/6141154/Elemental0_803-2010-06-18T14-02-54-484.zip

0 Replies 221 Views

[quote who="Naithin" reply="4" id="2656256"]Maybe can cost 1 gildar per turn 'fortified' on the inn to pay for room, with the side effect being that you regain hp etc. If you don't fortify, you don't regen but also don't get charged. [/quote] That's a good idea! Additionally an Inn may only be visited for a few units at a time.

12 Replies 34,922 Views

I mentioned this one already in Beta 1. The answer was that the messaging would be changed. Now the messaging is changed but you still get the 1st message on research than the 1st of quest, than the 2nd on research and than the 2nd on quest... I'd like to end one thing and do the other thing.

1 Replies 256 Views