I was raging earlier, I apologise for that - But I wouldn't call it nerdrage, surely quite the opposite? I blame my cat. He had brought in a mouse that I had been chasing and trying to find for the last few hours, and I was stressed :p.
Surge72
While I know someone is looking, I'll repeat what I said I found in some other thread: I've notice that the ATK stat for units is not consistent in the way it is calculated. For example, the starting peasant design has an attack of 3, which is from a base of 1 plus 2 for its weapon (gnarled club), along with the pioneer, who has no weapon yet has an ATK of 1. However, other units that are designed and equiped do not always have a base atk of 1, so their ATK stat
[quote who="Shrap123" reply="8" id="2755366"]While I have nothing against chainmail bikinis I was really looking for something a little bit more realistic (if there is such a thing).[/quote] Realistic? You think it makes sense for the women who are in combat, to have their armour cover as little skin as possible? Sorry, but get a %$*&ing grip, get a girlfriend, and get laid. Pathetic to be honest. And no, I'm not some fe
[quote quoting="post"] The EXACT same as Single player but with humans. [/quote] I agree! An option for simultaneous turns (not sure how they could be implemented nicely though) wouldn't go amiss either!
[quote who="Carewolf" reply="12" id="2754307"]I think the underlying problem is that once revealed, revealed resources, notable locations, etc. are revealed for all players. This means you get notable locations you can't access, and this means that revealing resources everywhere could help your enemies too much. If these notable locations and resources instead was in the game from the beginning but hidden, then only players with the proper tech could see them, then these issues would go away
Hmm, that sounds rather lame to be honest. Civ had a good system, where it revealed resources throughout the map just to you. This game increasingly seems to be falling short in many areas :(.
Such an utterly trivial thing to work on solidsmooky. There are so so many more bigger fish to fry first.
They are treated as a single unit, which is very weak game design in my opinion, and could do with an overhaul, much like the magic system.
[quote who="Xan" reply="25" id="2749816"] You are aware that Starcraft 2 has very different rules, units, etc. for single player vs. multiplayer right? [/quote] That is a ridiculous statement to make. You can compare the campaign in Starcraft 2 to the campaign for EWOM, where they both differ greatly from the "usual" sandbox in EWOM or skirmishes in Starcraft 2. In Starcraft 2 at least, multiplayer plays exactly the same as a skirmish against the AI. This is what
I might have to ask for a refund if they are going to modify the game to an extent that when I play MP, its a different game. Surely if the tech tree requires a change in order for it to be fun in multiplayer, then its flawed from the beginning and there is something wrong with it in SP. There shouldn't be a difference between SP and MP, apart from playing against the AI to playing against some mates online.
[quote]# MP Specific spellbook 1. No Tactical Spells 2. Low, High level strategic counterparts to former tactical spells # MP Specific ADVENTURE trees 1. kingdom renamed “Exploration” 2. empire renamed “Exploitation” [/quote] [quote] Why? I certainly don't want this, and I think many may share my opinion on this. Multiplayer and skirmish should be the same. I don't want the tactic
Please please dont gimp MP. If you dont think something will work in it, just have it as an option to turn it off, while keeping default settings the same as for the singleplayer - Its counter intuitive to have different default options for MP compared to SP.
http://cosmicsupremacy.com/ . I don't understand why it isn't more popular. By far the best online 4x game out there, and best of all, premium members (read: paying members) have absolutely no ingame advantages over free members.
While the game is feels very unpolished and in much need of large revamped to various systems of the game, I feel confident that Stardock will deliver and turn it around into something very special, so I'm going to shelve it for some time and eagerly watch the forums for development blogs and news on patches.
As it is, nothing about the game mechanics are documented, which is a grave oversight for such a potentially deep game.
Little game experience, but so far: Tactical combat needs a MASSIVE overhaul. Its so bland. Also, some points: The differing terrain granting various bonuses to defense are difficult to differentiate from each other. Little to no reason for troop variety. Just equip them with the best stuff available and chur
It doesn't help that the manual is beyond useless. There is so much information lacking in this game regarding all of the game mechanics.
Thankyou for that Darvin3. Out of interest, how do you know this information? Is it just through vast experience and an ingame "feeling", or can it be found in some game files?
Ooh thanks for that Guenwhyever. I've made a post in another thread kind of regarding this. See below: Hi guys. Sorry for the necro, but I'm new the Sins (bought Trinity a little while ago) and am the kind of person who *needs* to know all of this stuff. How up to date is this information? I've found when searching myself that alot of the stated percentage damage dealt by different w
Hi guys. Sorry for the necro, but I'm new the Sins (bought Trinity a little while ago) and am the kind of person who *needs* to know all of this stuff. How up to date is this information? I've found when searching myself that alot of the stated percentage damage dealt by different weapon types to different armour types is different now compared with everything I'm reading on the web. Because of this, I'm trying to update the wiki page on "Ship Types
[quote who="MindsEye" reply="3" id="2544425"]hey get on ico and play mp [/quote] Hey MindsEye, don't you worry. Both my friend and myself look forward to getting good enough to come online and play other people. We much prefer player other humans compared to the AI. How active is the multiplayer community for this game? Is it easy to find a game? I imagine the games take rather a long time to complete, so require a few sessions to get through a single game? Are multi
Thanks very much Ryat. I appreciate your response. And thanks for the info on where to find that stuff.
Hi all. Myself and a friend bought Sins Trinity yesterday, and as the type of person I am, before even really playing the game, I already find myself looking at damage types vs. armour types, max accelerations and velocities and mechanics of trade routes and refineries. I have a question to the community which has come about because of a mismatch of information I have found on the web: In the "Combat Mechanics" post stickied at the top of the Strategy subforum, aswell
Hi, I just tried playing Demigod again after several weeks, and I seem to be having this same issue. I can log in just fine and join the lobby of a game just fine, but pretty soon after that my whole wireless connection breaks. Completely. And I can't even reconnect to the router afterwards, as Windows tells me that the security key is incorrect (when it obviously isn't). The only way that I have tried, that gets me connected again, is to restart the router. This happe
Natural Selection 2 is not a mod, nor is it using the Source engine, and has no affiliation with Value whatsoever.