ledarsi

ledarsi

Joined Member # 3577173
6 Posts 49 Replies 444 Reputation

In my opinion the biggest and most important feature in Ashes of the Singularity is not the number of units that will be in play; it is the command and control system that players will use to manage such large armies. The devs have publicly announced that they will use a "battlegroup" type system to group units together into larger entities in order to facilitate controlling large numbers of units. This is a huge step forward for RTS games, and its significance cannot be overstated.</

8 Replies 24,878 Views

Have you considered changing to WASD to move the camera? My thinking is that once the features like battlegroups and unit AI become more fleshed out, players will not be spending as much time doing the same kinds of tasks they used to do in previous RTS games like selection management, and quickly finding units when you wish to give orders. Instead, I think it makes sense to design the UI to give an effective, big-picture view of the entire war, rather than fine-grained contro

40 Replies 40,186 Views

My first impression is that as of right now this game is mediocre. It seems more like a tech demo of trying to prove how many units and how many projectiles they can display, rather than create a tense, engaging strategic game. Don't get me wrong, I strongly feel it has immense potential. I love TA and this game seems to be leaning in the right direction, while also trying to build the next generation of RTS instead of just pandering to desperately imitate an old, s

56 Replies 65,025 Views