[quote who="Zechnophobe" reply="13" id="2284438"]It's sorta like how Shamblers and Yeti's aren't necessarily better at rank 4 than rank 3.[/quote]Just an FYI, Yeti's have higher stats at rank 4 than rank 3. Shamblers are odd. [quote who="Zechnophobe" reply="13" id="2284438"]Consider this scenario: I have the rank 3 priests, because I just upgraded from rank 2. they heal the most. Is it an exploit that I don't upgrade to rank 4, knowing they are worse? You
TDude
[quote who="Zechnophobe" reply="10" id="2284076"]Eh, it is a balance mistake, not an exploit. It isn't like you have to do anything outside the normal scope of the game to cause this to happen. Still should definitely be fixed. [/quote]It's counterintuitive to have the best healing come from the 3rd rank priests. Only players "in the know" will purposefully hold rank 3 instead of upgrading, hence they are taking advantage of the mistake. The fact that you have to know about
[quote who="Obscenitor" reply="5" id="2279425"]I just don't see how you guys can say HP is too high as-is. In 3s it's easy to lose 3k or more inside of a stun. I play rook quite a bit and late game a single boulder+hammer slam is over 2k itself, so really 4k bursts can easily happen inside of my boulder roll if my partners attack, and then a UB can stun for two more seconds right afterwards (though of course the next two seconds aren't as bad as the first since alpha strikes have
What if there was a range limit to get exp/gold? Meaning, if the minion dies farther away than X yards from its master then it yields exp/gold. If it is in close proximity to the master then it is worth nothing.
The most fun games to me are pre-made vs pre-made. My friends and I always try to join a half full hosted game in hopes of getting this setup. If you don't want any chance to play against premades then play skirmish or pantheon. I think most people understand that this is just part of custom matches.
Sure, healthstacking is good. But it doesn't take any skill away from the game. Just deal with it.
[quote quoting="post"]5) I believe performance is worse after patch (frame rate and all).[/quote] My framerate did not go down, but it makes sense that it would for some. The graphics settings were definitely changed. I run on low settings and there were many graphics that did not show up for me, such as Circle of Fire, Mist, and the capturing flag aura. Now suddenly these all show up with my lower settings. It could lower performance on some systems.
You don't want to defend more than one wave of this strategy. Attack attack attack. If they don't stop after the first wave then just press forward, creep and break towers. They can't hold flags or territory with this strat. Spread your demi's out so you can cover more ground. If minion waves pass you by on their way to the citadel then do some damage to the idol priests before returning to your own attack. You still might lose the game while attacking, but at
Often times the better team is better right from the start, so they win from start to finish. It happens in other games and genres, even if they don't have a built in slippery slope mechanism. This isn't a bad thing really, except that people are impatient and feel like they don't want to waste their time finishing. Games with evenly matched up teams have back and forths, and "comebacks" so to speak.
[quote quoting="post"] If you assign skillpoints while trying to cast, cursor stays stuck in cast mode but you can't cast (pressing esc fixes it) [/quote] This one is probably difficult to fix as each rank of the spell is technically a different spell, and it's pretty damn easy to work around for the user. Just right click, you don't have to press ESC.
Hmmm... still no mention of Torch auto-attack in Fire Mode, which makes me think it's intended. Interesting.
It really is all about creeps at the endgame for Queen. Get Goddess of Thorns, stay in open form, and use Ground Spikes. That's it. Avoid any direct confrontation with enemy demigods, use your creeps as shields and damage dealers, and just pray that the opponents aren't able to withstand attacks from your giants/catas when their armor is lowered. Run from basically everyone, just trying to kill creeps and put the armor reducer on as much as you can. Depending o
[quote who="Remiel" reply="6" id="2267298"]Whilst the convenience of seeing the data provided by BMans UI is good, in all honesty I find it an unattractive solution. Yeah you can argue looks dont matter, only functionality, but in all honesty it could have been designed differently. Even if the demigods outline you get by mousing over them were permanently on instead of requiring mouseover, that would be a step in the right direction for people having trouble seeing them.&nbs
[quote quoting="post"]For those of you wondering, yes I do die from regulus a lot. But I also have a few glorious victories over him as well. From reading the forums and class guides relating to my Demigod of choice I have come to defeat Regulus just about half the time.[/quote] Winning half the time doesn't make something overpowered. Far from it :)
I think the issue is that Beast is quite strong in a game full of weak players. He's easy to learn and popular. His playstyle is simple, and he's one of the best characters for just plain duking it out. However, in games with good players, he becomes just another character. Good players can definitely play him competitively, but he's got serious weaknesses that can be exploited as well. If there is even a problem, it only exists with inexperienced players (on b
Hate to break it to you, but a Queen in 1v1 vs Regulus is rarely going to be in your favor. Bring your teammate to attempt a burst or avoid her.
Is there a limit? If someone portals all the way across mandala after being targetted near the edge, will the snipe do 1500 or something?
I like the status effects idea a lot. Turns them into utility and support.
Queen pushes tower farm Rook out of the lane in 1v1 from level 1 onward.
[quote who="Zida" reply="21" id="2256715"]Well see, there wasn't really a way we could go on offense. We would've had to go through 4+ towers, where as they were demolishing our Cit. I guess the game was over when the characters were selected. =/[/quote] This is just a defeatist attitude and obviously not looking for real suggestions.
[quote who="hoogamaphone" reply="11" id="2257381"]One thing I would support is a slight decrease in the amount of time it takes her to change forms. I think it's 4 seconds right now.[/quote] Currently 2 seconds.
[quote who="InfiniteVengeance" reply="13" id="2257029"]But in chess you don't have to checkmate the king with the queen.[/quote] It doesn't matter. I'm simplifying it to just "I just bought catapults, therefore the game is over. Victory Screen." If you really think catapults are all that win games, then this is a valid comparison. I personally don't feel like catapults win the game, but they are one strategy that can help win. I've definitely won games
I'd put Scroll of Teleportation at the top of my essentials list. So many uses for this, offensively and defensively.
[quote who="Sacrificial_Soul" reply="8" id="2257065"]Yeah, I guess I usually focus more on her support aspect than her powerhouse aspect. When it comes down to it, her open form abilities seem fine. I just find her closed form abilities, with the exception of shield, to be lacking. Shamblers are not that great, and seem to have pathing even worse than most other minions. The exploitiation finale on the shambler tree is a joke (does the same thing as lvl 1 gold upgrade on citadel). And while t
This is a weird argument. Let's say you're right, just for the sake of the argument. Catapults just count as a win. Why would this have any bearing on how good the game is up to that point? For comparison, take chess. You win when you kill the opposing King. Is the game flawed purely because there is only one way to win. You *have* to kill the King. All of the strategy, tactics, and overall decision-making happens leading up to killing the Kin