LORD-ORION

LORD-ORION

Joined Member # 3587397
5 Posts 106 Replies 22,152 Reputation

http://forums.demigodthegame.com/forum/622 This is probably the last revision of mods for Pacov's Package Up for review is Uberfix 1.06, Enhanced AI 1.03, Balance Mod 1.1 and MOBA 1.2 If you have anything to say on these mods, now is the time to say it.

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Here is uberfix 1.06 release candidate. If there are no problems with this (shouldn't be any since there are only 2 changes) I will submit to Pacov in a bit for inclusion in the package. It includes fixes to the 2 outstanding bugs 1) Vengeance meta hit does not work because the definition is incorrect 2) Theurgist's Hat text now correctly indicates that this is a weapon proc effect, not an armor proc effect <a href="http://www.box.com/s/ckhuzk8nbbe

296 Replies 610,760 Views

Infact, here is the 1.03 RC If there are no problems found (I have tested it extensively now) I will submit this version to Pacov in the next little bit http://www.box.com/s/mb98uucigk32hh6fopng changelog version 1.03 -Created new UID -Adjusted hero/squad targeting values to increase AI skill use aggression -Adjusted range cutoff multiliers to mitigate the chance of the AI from running pa

458 Replies 1,469,717 Views

I made a mistake in the mod_info file trying to be helpful I forgot to put a comma after the UID of the previous version It should look like this conflicts = { "7CCD2300-C04F-11E0-BD79-8AB94824019B", --UID 1.02 "7B19575E-A69B-11E0-947A-E8124824019B", --UID of version 1.0 "857347D8-A84D-11E0-A4AD-F3C24824019B", --UID of version 1.01<br /

458 Replies 1,469,717 Views

Interim 1.03 Build Solved a problem with AI skill use aggression Re-enabled Sedna's Pounce Build (since she will pounce aggressively now) Solved a problem with the AI running past towers to cap flags (it's not perfect of course) Please give it a go and provide feedback for any problems. If it looks good, this will be making its into the package. Thanks

458 Replies 1,469,717 Views

Most people don't know that Frost TB is the only demigod that can use Cape of Plentiful Mana outside of Leviathan The reason being is the 12.5 mana per second perma frost provides. Level 10 TB Mana Regen: 7.7 mana / sec Permfrost 3: 12.5 mana / sec Vlemish: 15 mana / sec Cape of Plentiful Mana 400% mana Regen / 10 seconds TB Mana Bonus Ice Form 50% /15 seconds So 35.2 mana /sec 450% for 10 seconds 15

19 Replies 63,230 Views

Well, whatever, if you do the pounce at the right time to cause an attack stutter (basically you AA again right at the completion of pounce while Nature's rec is procing) you get 2x 250 point hits out of it. People never believe me when I say it will re-proc during an attack stutter, which is why UB can get 1000 damage out of it in under 2 seconds sometimes. Edit: OK I was doing it the hard way, just click on a new target while it is procing. Still, the Proc-Pounce

11 Replies 7,213 Views

Plague fix idea I gave this some thought and came up with this as a way for plague to work nearly the same for little overhead. Make it work like a timed chain lightning (though naturally it wouldn't LOOK like a chain lightning bolt, it would just spread that way) For chain effects, we have properties for an affect radius, number of targets, and the time it takes to hop. So we definitely can make a plague "chain lightning" look like a spreading plague by slowing do

296 Replies 610,760 Views

2. You need to expose it for it to be fixed in Uberfix Here is something really abusive for everyone to learn. As rook, buy and sell Iron Walkers, it is a nearly free 1000 armor for you, since the buff never ends (even after you sell it) as long as your speed doesn't go over 5.5 (So don't buy any speed items, and you can't really do this on a team with Fire TB since his aura will put you over 5.5 speed)

11 Replies 7,213 Views

For the next version, I am switching Priests 10 xp 10 Bounty Angels 15 xp 15 Bounty You will still want priests at WR3 You will want angels when you are fighting defensively (pushed to your towers) because their priest/cata targeting makes a significant difference when priests are healing the grunts absorbing tower fire, and because you can accumulate a large swarm of them. They are very time consuming to deal with unless they reach the enemy tow

17 Replies 119,138 Views

[quote who="LORD-ORION" reply="378" id="2970443"] Quoting miriyaka, reply 373By failing I just mean it will skip that action. If the AI has multiple actions in its current goal plan, it will process the next one. In the case of DestroyStructure, there probably won't be any other viable actions in its plan, so it will attempt to re-choose a goal and/or re-formulate the action plan. Nothing bad will happen, unless the AI is being forced into a given goal and therefore

458 Replies 1,469,717 Views

Some of the old modders discovered that there is a problem somewhere that prevents data from being loaded, even if you set a path to it. Basically, setting the path to load from does nothing. (even though the path setting exists) So if RenderSelectParam.lua is not being loaded, there is probably nothing that can be done about it. This is why we cannot use mods in Single Player Tournament without changing dgdata.zip itself. I tried digging up the discussion thread this

2 Replies 2,090 Views

The only place Plate Visor is any good is on Leviathan because of the +15 mana flag, and even then, it takes about 4 minutes before you regenerate the mana pool that Scaled Helm gives you in the 1st place. eg: If you are Rook on Leviathan, here is your total regen at level 1. Scaled Helm Regen: +22.2 mana / second Plate Visor Regen: +24.5 mana / Second So you get an extra +2.3 mana regen on plate visor, but you are down the 525

6 Replies 7,065 Views

Pretty much all of the maps are terribly flawed Cataract just has an interesting mechanic between flags, even if having the mana side gold flag is a major design flaw, as well as the narrow lanes allow tower rook to be VERY strong. Prison == Too open, so weaker anti-demigods have no safety Exile == Just as bad as crucible to end a game, because the portals cannot be captured. Leviathan == Too much mana, and a glaring design in defenses allows a variety of

27 Replies 21,741 Views

There is more to adding an item then just this part. You also need to add the item to the appropriate shop layout and give it a price. In this case you'll want to do this to the files located in 'units\ug\b\ugbshop06' for the trinket shop. UGBShop06_ShopLayout UGBShop06_unit Also check out this forum post. http://forums.demigodthegame.com/376116

1 Replies 1,877 Views

[quote who="MoonshineFox" reply="2" id="3047231"] Quoting Plaguewraith, reply 1A nice mod and a good explination . I really like playing that mod. It's nice to get citatel upgrades without doing a "failure", like paying too much for them or even bossting the opponents. But I wonder if 2000 gold is still too much for one trebuchet in cataract.So don't buy the Catapult on Cataract? It's a fairly useless upgrade on that map, but far

17 Replies 119,138 Views