Theurgist's Hat Uses the wrong proc type The description indicates the proc occurs when you are hit The proc rate is very low, much like the armor proc rates, and this low rate is unlike the weapon proc rates (which are normally 15% for specials or 10% for crits) So should be ArmorProcChance = 5, Instead of WeaponProcChance = 5,
LORD-ORION
Not sure if you know or not, but if you press F12 the color schemes on a demigod become the same as your side's creeps. eg: If you are on light, all friendly demigod colours will turn blue. Admittedly it is not very good on some demigods (eg: forces of darkness UB)
Small bug with the installer If you have just recently installed and updated demigod the mod folder does not exist yet. You must have run demigod first to get this folder created, so this causes the mod files to go nowhere. Maybe add the option to create the directory if it doesn't exist?
[quote who="OMG_ZEX" reply="171" id="2929400"]console demigod???? I lol'd[/quote] Well, Monday Night Combat is a smash hit on consoles, and that is made by the people who made Demigod after leaving. For certain many Genres don't translate well from PC to Console... but this is not one of them.
[quote who="Peter Ebbesen" reply="169" id="2929346"] Imagine, for instance, that the general actually spent a considerable amount of his time on commanding troops or prioritising appearance of reinforcements rather than playing like an assassin with a few bodyguards? What an innovative idea![/quote] I was thinking more of the opposite... less time microing summonable units so you can spend more time fighting. If you've ever heard of the game herzogzwei on the Se
[quote who="OMG_pacov" reply="6" id="2927002"] Quoting LORD-ORION, reply 5I did have Despair add 60 mana on proc in an earlier version, but thought it might be too much. You are just saying getting 60 mana back each time it proc's at a rate of 15 or 10%? If that's the case, then I don't think that's quite strong enough, tbh. Consider how many sustained AA hits that happen in a combat, you'd probably be lucky to get 60 to 120 mana per combat at that ra
Both have 15% melee and 10% ranged proc Gauntlets of Despair 1750 Gold 8% Attack Speed 300 Mana Damage +600 mana Nature's Rec 1500 gold +600 Mana 250 Damage to targets (Max 10 chains with 5 yard radius) I did have Despair add 60 mana on proc in an earlier version, but thought it might be too much. I guess looking at the best case scenario for procing effects is DA + Furious Blade... 30% increased attack is alot for
Also Seraphim Queen General build concept -Shield is important so max it early -Base life is lower by not taking blood, so go 1 helm build Leaving us with lower mana -So... drop spike wave. Also, when you are able, drop sigils in favor of Orb of Defiance. Basically being able to bridge your shield / mulch skill refreshes by injecting a seraphim / defiance regen inbetween outweighs the 2500ish life you will get from a sigil. 1)
Fail... double post ;)
EoM UB- Basically a road block build You are playing like a bully Blood + 1 helm build, which is to try and make them run before you use up too much mana to control flags and lanes, while making them miss XP/Gold from creep waves. The advantage is you can be spitting for free early on when uncontested on towers to stay in the lane, or you will have another spit grasp combo coming up when everyone else is out of mana. At some point, the builds that take blood will ne
[quote who="MottiKhan" reply="64" id="2924538"]Thanks for the update, pacov. +1 karma. These are important mods. Any chance of making this thread a sticky? It sure would make it easier to find, especially for those of us who don't visit the site often enough to memorize posts/threads, etc. Edit: Oops. I guess it's already a sticky, but in an apparently hidden "Mods" forum. Perhaps some sort of tag in the Demigod foru
One more cosmetic about wyrmskin It does not have a function or description that indicates the evisceration affect duration, which is 5 seconds. :D
Had a problem with maim and orb of defiance. Basically I used the defiance power and when I came out of it, I had the maim speed snare stuck on me without the maim debuff icon showing. (health crystal wouldn't restore speed) To get rid of it, I had to get maimed again, and then the snare was removed after the normal timer expired. I'll try and reproduce, but if I can't, it's something to keep an eye out on. (this was in 1.04)
[quote who="OMG_pacov" reply="389" id="2920038"]Thx Miri. Orion - if you happen to get bored, please take a look and see if you can tweak some of the builds as suggested. I'll take a look if i get a chance sometime soon.[/quote] How I would tweak AI Oak... discuss Keep in mind a build that works for a real brain does not work for the AI. Nothing fancy, just the basics. 1) Remove minion build. AIOak is bad with a minion build. <s
[quote who="OMG_pacov" reply="17" id="2922452"]sooo... what are some possible candidates? Anyone think the skeleton key would be useful enough to add as a consumable to counter locks? Or is that not a big enough value add? What about adding something simple to googles - like making it castable as a capture lock (the little brother to the amulet of TP). Googles like that would have decent symmetry with reg anyway. Not sure if that would be good enough to get it into the
[quote who="OMG_pacov" reply="12" id="2922200"] Quoting miriyaka, reply 10 And you don't think that would be a problem if you just put two of them into the base game? Correct. Quoting LORD-ORION, reply 11The problem with favor mod, as I see it, is it simply gives powers normally found on one demigod to everyone which kind of makes everything blah. Well, that's true to some degree, but not all of the items are even remotely like that. Take a
[quote who="OMG_pacov" reply="74" id="2922196"] Quoting Frogboy, reply 72Now, perosonally, and feel free to flame me. I would be against adding more Demigods. I think anything beyond say 12 total Demigods dilutes the game. This isn't LoL or Dota here. I'd rather see the existing Demigods made a lot richer and deeper than they currently are (even if it meant reducing the #). 10-12 seems like a good number. Then perhaps, way down the road, adding 2 more along with an exp
[quote who="Frogboy" reply="70" id="2922179"]I definitely have my own thoughts on the matter. I think most people have the same view as we do on the online meta-game aspects that a Demigod successor would need. Right now, so that the community is on the same page as we are on this, Stardock is trying to determine its next-generation game lineup. A Demigod sequel is one possibility. [/quote] Hi, I'm John Quiñones and this i
[quote who="OMG_pacov" reply="9" id="2922170"]heh... hate you guys. I'm not looking to re-balance all of the favor items (though it would be useful)... looking to add 2 from favor mod or tweak a couple that exist. Actual, specific suggestions would be useful if anyone wants to put their mind to it. Otherwise, I'll just submit my own suggestions to SD. Think along the lines of what would fit in the base game and perhaps refresh the game for those of u
[quote who="miriyaka" reply="248" id="2920980"]I don't know, I haven't had time to test it out yet. Implementing it is easy enough, but the only way to make sure it actually works is to spend a bunch of time moving minions around the citadel both with and without the change.[/quote] Now I remember why this was changed, minions get stuck easily on curved maps like Crucible and Exile. Guess this is a no go, stuck minions on the cit is not as bad as minions that can
You should change the description of gloves of despair to show the 8% attack speed bonus. Since I am slowly getting better at non-destructive modding, I have written the code to save you 30 seconds. ;) [code="c++"]Items.Item_Glove_030.GetAttackSpeedBonus = function(self) return math.floor( Buffs['Item_Glove_030'].Affects.RateOfFire.Mult * 100 ) end table.insert(Items.Item_Glove_030.Tooltip.Bonuses, '+[GetAttackSpeedBonus]% Atta
[quote who="miriyaka" reply="248" id="2920980"]I don't know, I haven't had time to test it out yet. Implementing it is easy enough, but the only way to make sure it actually works is to spend a bunch of time moving minions around the citadel both with and without the change.[/quote] Don't forget to completely uninstall demigod, and reinstall without patching. Then you can see how it used to work. :D
[quote who="miriyaka" reply="14" id="2636655"] Quoting miriyaka, reply 12So if you needed to create a new subtable within a table, and assign a value to it via a function, this necessitates two steps: EffectTemplates.Buff.Bramble02 = {} EffectTemplates.Buff.Bramble02.Small = MyFunction() Upon further thought, there are workarounds to this. For example, an ItemBlueprint contains functioncalls (AbilityBlueprint) whose table parameters also contain functioncalls