Hrmmm... knowing you are going to get stuck with DA /REG and that you will be doing the same to them, aren't you going to be choosing LE if you make them play Reg, or Oak if you make them play DA? What if someone "throws" the game to deliver points to their favorite player by choosing that their team play UB when the points at the final standing start to come to light? Can we maybe have a tournament where the 2 gits don't get played so we can see some more interesting
LORD-ORION
Movement Armor Evasion Stun Immune Bounty Given Those would be the things I am interested in knowing in an extended UI.
http://www.penny-arcade.com/comic/2011/6/10/ This should put a smile on your face before the weekend. :D
Perhaps understanding where Yetis came from will help In beta you had 8 Yetis with a normal 3K HP Now you have 4 with 2K HP Yeti dmg is 30 @ level 1 + 7 per level after that Something was lost in translation in the yeti nerf from beta to release. compared to Crawlers and Spirits. Unfortunately Yetis have no ancillary support to Sedna's skill lines (thinking of Mulch vs crappy Shamblers) Yeti 1 is a pretty decent skill when you compare stats
[quote who="OMG_pacov" reply="15" id="2947746"]heh... did you just see the new tron this weekend too? [/quote] 1st time tonight, with 4 Bacardi Breezers and 3/4 litre of wine! :D I feel like I could fail extreme at DG tonight! :D Still like Sucker Punch more even though I love the original... heh, I forgot to thank you for your review for Sucker Punch, I used it to convince the wifey to go with me and see it in theatres. 80s awesome movie, meets 90s aweso
[quote who="SLEDGE71" reply="89" id="2947575"]I wonder where FU stands for? [/quote] Full Understanding. :D
Still feels kind of weird to be rushing the cit end game and losing minions constantly. I also recall a minions blitz strategy on leviathan where QoT, LE, Oak, Sedna go full minion and kill the cit around level 7ish, It would be nice to recreate this and see if it is a real IMBA strat and apply this mod to all minions... I searched for the post on the Leviathan blitz strat but couldn't find it, but I am also thinking of other MOBAs where the cit is protected only until th
[quote who="OMG_pacov" reply="13" id="2947658"]Bumping - noticed that this mod breaks observer mode in replays. Any modder out there with a few minutes that can take a look at how to fix that? Thanks! Sorian has alt version of this mod that includes quite a bit more code, but requires a mouse click to make the HP/mana text show... but his version doesn't break observer mode. Here's the code from this mod, though: Code: c++ local Or
Tried it, can't kill the cit with spirit cheese.
[quote who="Zen_God" reply="39" id="2946948"] Quoting LORD-ORION, reply 38LE/DA/Occ is a surprisingly decent combo. You can isolate and immobilize targets to let Occ get the burst on. Could it stand up to the power combos? No Oak would also break it up easily since he can pen charm/swap and shield ganked teammates... But with tourney rules, it would be solid against demigods without interrupts and rook. do you have the replay saved where
LE/DA/Occ is a surprisingly decent combo. You can isolate and immobilize targets to let Occ get the burst on. Could it stand up to the power combos? No Oak would also break it up easily since he can pen charm/swap and shield ganked teammates... But with tourney rules, it would be solid against demigods without interrupts and rook.
Please tell me a situation where CrazyTown Yetis fall apart.
You're reading into things too much. I was simply showing that Yetis can have about 1/3rd higher life then Shamblers even when you start to stack life items and that Yeti DPS has been boosted quite a bit. Also, Sedna's minion regeneration is not pointless. It is 600 health to a minion every 7 seconds. (Bishop heals 435 + 24 health/sec every 7 seconds) A choice was made how to buff Yetis, and it was to make them resistant to all damage, hence the extra 300 life.
Well, let's look what you can get with New Yetis vs Old Yetis and a comparison vs New Shamblers Full Retard Build: 6 skill points spent and items Tome of Endurance Hauberk Theurgist's Hat (item is boosted compared to normal demigod) Platemail of the Crusader (item is boosted compared to normal demigod) Sedna @ 10 Yeti IV + Mag Pres II Yeti = 2940 life each and around 85 DPS each (vs 2640 life and 36 DPS in normal demigod, but chances
[quote who="Plaguewraith" reply="19" id="2945805"]I just realized that Sednas Yetis don´t get any armor, which let them stay rather weak? I appreciate that Shamblers can get armor now even if lf you have to invest on entourage, but how about Yetis? SInce they´re no walking potions or a ranged unit some armor per Level up would be nice, I think. What do you think? ("Get a forest band, noob!" maybe? ^^)[/quote] Couple of reasons why 1) They can reach 40% dodge with P
Translation #1) The typical dumb scenario You are in the lane fleeing an enemy DG and have enough distance to be safe. Your DA enters the lane from your side of the map (where you are fleeing to) and immediately swaps, putting the enemy DG right on top of you. 2) You are fighting at an enemy flag 2vs2, and instead of fleeing when TP is inbound, you stand around, get stunned and die.
[quote who="OMG_pacov" reply="3" id="2943627"] Quoting LORD-ORION, reply 2Well, having weakened spirits when Oak is pounding away on the cit with his axe is kind of unfair. Couldn't disagree more. Consider the base dmg of oak alone, even on a minion build late game... add that to surge with giants with him. Get goofy and add on last stand. I don't think oak would have any real handicap if he couldn't kill the citadel with spirits... [/quote] Wha
Well, having weakened spirits when Oak is pounding away on the cit with his axe is kind of unfair. Maybe the damage reduction can be tied to range? eg: 0-20 = 100% 21-30 = 50% 31+ = 10% Just an idea
Because being able to sigil while having one of these effects on can be kind of cheap in some circumstances so I figure I'd err on the side of caution. Pen + Hex and then you sigil, SoR + Restore + Sigil + CrimVial on a Tower Rook push Hex + Restore on Level 15 SoR DA (1680 DMG every 3.5 second anyone) and why not tack a sigil on top of that too... :)
1.4 changes Fixed an Occulus bug introduced from removing the interrupt on blastoff from a previous version. Sorry. Added an effect to Wings of the Seraphim so you can tell it is "on". Introduced Hex Scroll and Restorative Scroll changes. These abilities are tied to sigil of vitality cooldown. As in, if you choose to fire any one of these 3 scrolls now (hex, restore or sigil), they are all put in cooldown.
EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00913e53 attempted to read memory at 0x00000000 Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: Unknown symbol (address 0x00913e53) Reactor version: 1.10.00 Demigod version MAIN.1.30.0217 Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file
[quote who="miriyaka" reply="42" id="2941700"] Quoting awuffleablehedgie, reply 41I would make it map-dependent. Something like 350 gold per "potential" treb. I was going to post that you can't do that, but that might not actually be true. The trick is that CitadelUpgrades.lua is used by all three lua states, so whatever method you use would have to be safe in both user and sim (skipping ruleinit), and produce the same results. As far as I know, by the time the
There is a bug in 1.13 with Occ's blastoff, I'm working on it. Sorry but there will need to be a new release.
LE + QoT +UB is pretty strong in my mind for pro teams that I don't see often enough. You have a 6 second chain stun and an armor penalty multiplier that exceeds the typical armor you can stack in addition to a semi-decent support unit that can shield to allow tower dives or saves. For normal teams Rook + UB + Oak is crazy strong. You have skill/item blockers on all demigods and a snare / damage multiplier / chain stun / power hit that is usually fatal with little effort, in addit
Miriyaka, I am thinking that tying Gold II and Gold III production to mines is an excellent idea. WR5 is probably the time to start allowing greater disparity in skill to disadvantage an inferior team, but for the next build Gold I and WR3 should probably not allow a team to fall too far behind.