LORD-ORION

LORD-ORION

Joined Member # 3587397
5 Posts 106 Replies 22,152 Reputation

I've never had a problem with Wip... if he says something negative to me, it's definitely because I f'd up, and it never affected his attitude towards me the next game. (because I don't mouth off back if I F'd up) When he F's up (happens to everyone), he knows he F'd up, and he has never blamed me for it. Regardless, Wip is perfectly fine unless you show any sort of arrogance towers him or lack of civility, then it is zero tolerance for any of your

46 Replies 24,381 Views

Another overlooked bug Vengeance meta impact does not work, and I am assuming this is because there is no meta impact radius attribute on the skill's meta impact amount. I'm guessing this is overlooked because 1) Vengeance is a bad skill and never taken 2) It does 500 damage, so should really only ever work on citadel priests, but since you have Angelic Fury, the 1st shot a second later generally finished off the remaining priests. So, fix request<br

296 Replies 610,852 Views

Best FPS ever = Blood (also made by monolith, pretty sure it was their 1st game) edit (need to add this): But don't be fooled by this into getting Blood 2, it is craptacular

2,427 Replies 3,812,915 Views

[quote who="miriyaka" reply="26" id="2974790"]Rook's Trebuchet is in no way comparable to Ground Spikes. It's more comparable to a very slow, very long-range, mana-free Uproot. I would expect a properly boosted Uproot to be able to drop towers much more quickly than the shoulder trebuchet, with good safety, albeit at some mana cost and low risk (and not as quickly as a Ground Spikes rushdown).[/quote] I wasn't comparing it to ground spikes, I was comparing it t

27 Replies 16,300 Views

[quote who="Plaguewraith" reply="24" id="2974663"] Rook is a strong DG, no doubt. To take out a tower just with his trebuchet is possible but would you really count on that? And nobody would go for a tower alone if an enemy DG is guarding it (must admit that almost all games I played online where on high tower setting). Sure, if the tower is left alone, Rook will deal heavy damage to it, but a QoT at the same lvl with GS is also capable to do that.[/quote] Yes, On cata yo

27 Replies 16,300 Views

[quote who="Plaguewraith" reply="20" id="2974318"] But making uproot a strong skill with a high reach could not find acceptance because what would you think if you guard the tower (or the tower guards you ^^) and a QoT just eats it away from a safe distance? [/quote] You mean like rook does by making a nigh unassailable tower farm at range 35 and besieging towers with treb hat? [e digicons]:rolleyes:[/e] But I guess this is OK because it'

27 Replies 16,300 Views

I appreciate the feedback "15 range is not unsafe" Just to be sure, you are saying, range 15 is safe as QoT if extended? I disagree pretty much, having been ganked several times crossing to the enemy side of "still on the flag" with pretty much no chance to avoid the gank other than not extending in the 1st place. For certain if the enemy is on foot, then Spike Wave offers you very good protection to extend, but LE, DA, CoN Oak and a perfect boulder toss all pu

27 Replies 16,300 Views

[quote who="OMG_pacov" reply="31" id="2973003"]Yeah, but the whole crucible jump thing isn't that hard to counter, to be fair. Carry a tp scroll... its not that difficult to figure out where someone is on the map, even in fog of war. Heck, you could even drop a totem of rev down if you really have issues with it. That said, I don't really like the map all that much. Has nothing to do the that mechanic (I actually like it as it adds to the strategy and forces you to s

32 Replies 16,215 Views

Wha... this complex social system known as the demigod community creates and perpetuates human misery, what game are you playing? :D Perhaps we can use this post to showcase our demigod "cultural" achievements? http://forums.demigodthegame.com/359698/page/2/#replies My post is about 1/2 way down the page. :D

18 Replies 15,419 Views

I would think people would be more outraged if ground spikes was changed. (I Know I would be) I am curious about 1 thing though "Just be aware that you'll never get most people to agree with boosting QoT's minion damage". I am wondering what you mean by this? I have no way advocated it at all... all I've advocated is scaling 3 points in entourage to be the equivalent of 3 points in Morale. The decision would be; Tribute? Take 4 points in the entourage line, DPS?

27 Replies 16,300 Views

Wait, what about a Diamond Pendant Occ with a Mag Pres Sedna teammate? (I've seen both of these things from high level players, so don't talk shit about them) Talk about a completely unexpected early explosion from the balls...

191 Replies 63,878 Views

[quote who="miriyaka" reply="13" id="2972564"]You're still ignoring how insanely, ridiculously, mind-blowingly overpowered Ground Spikes is against structures. You cannot address the problems with Uproot without first fixing this, at the very least by preventing the GS armor buffs from affecting structures (EntityCategory = 'ALLUNITS -STRUCTURE'). So yes, it is very easy to make Uproot overpowered against structures as long as Ground Spikes still is, and you'r

27 Replies 16,300 Views

Next question for anyone who is interested in providing opinion. Is it possible to make uproot OP? I did the following 0 cast, 0 follow through Range: 20,25,25,30 Refresh: 15,10,10,7 Kept the other stats the same So with Uberfix Compost III and Uproot IV, damage = 3200 over 10 seconds, and refresh is 5 in the best case scenario for QoT. (Cata + Diamond Pendant) 30 Range can reach the cit from the Reinforcement Flag, so if you have a

27 Replies 16,300 Views

[quote who="JUSThaveFUN" reply="26" id="2971940"] Quoting awuffleablehedgie, reply 25 hey hedge has ever anyone played a general with siege demolisher and bishops, using full minion upgrade skills (the morale pluses) but no actual minions? seems new to me at least. How you play minion Sedna. Also, ABornExile used to do that although he stopped pretty fast. He also used Blood instead of RoDM for whatever reason. I've seen Rawr do it once as well... &nbs

32 Replies 16,215 Views

[quote who="JUSThaveFUN" reply="21" id="2971492"]hey hedge has ever anyone played a general with siege demolisher and bishops, using full minion upgrade skills (the morale pluses) but no actual minions? seems new to me at least.[/quote] That's how you had to play QoTs in the olden days. :)

32 Replies 16,215 Views

New Rook Hardly uses the hammer eg: He'll be auto-attacking someone right infront of him, drop a tower or do a boulder roll, but rarely the hammer when it should be dropped on someone (that is level 7+ and in range) Likes How Rook pushes up right infront of the towers, and will actually retreat at full health when threatened. But, he should be dropping towers while waiting. This push to the tower behavior does have 2 problems though 1) When

458 Replies 1,470,580 Views

[quote who="visca_el_barca" reply="15" id="2971219"]wow this is boring[/quote] Fuck off and die

32 Replies 16,215 Views

[quote who="Plaguewraith" reply="7" id="2970902"] So they should have left Inclean Beasts Inner Beast skill like it was and reduce it's base speed to 6.0. [/quote] I agree with this, it does not in any way diminish the speed potential of UB, but instead forces you to make harder choices for your 1st 10 skill points based on what you need. Tee hee, also "Inclean beast"? Must have been looking at In1's avatar while posting. ;)

32 Replies 16,215 Views

[quote who="Darkliath" reply="9" id="2970917"] Quoting Running_Lukas, reply 8One exploit they never fixed was the cheat still used frequently in crucible. People using warpstone, oculus jump and batswarm to bridge the gap between gold flag and health crystal. I don't know what fun anyone has winning a game by doing this, you may as well have invunerability and sit back and never die. I will never play a game on this rediculous map (even the strategical imbalance on this map doesn&#39

32 Replies 16,215 Views

[quote who="Plaguewraith" reply="7" id="2970902"]I find it difficult to judge all this changes so I would only highlight some: Armor of Vengeance is still not worth the gold due to diminishing returns for armor and a too small damage return. Should be at the same prize lvl as Nimoth Chest Armor I think, or get enhanced stats. [/quote] [quote who="Running_Lukas" reply="8" id="2970906"]There's so many items that don't get used. Ditch them IMHO! Warlord'

32 Replies 16,215 Views

QoT is still not right, so I will do another build. (the reason I am back actually) I've dragged up the beta -> 1.0 changes in the main forum, so there will be a few things done on some of the items you've suggested. The ridiculous thing about a mod with 100+ changes, is that it's very easy to end up making a dozen tweaks before you realize it and suddenly you have a week's work of testing stuff. :\ I am trying to avoid this, so sorry for any delays

36 Replies 51,240 Views

[quote who="miriyaka" reply="373" id="2969771"]By failing I just mean it will skip that action. If the AI has multiple actions in its current goal plan, it will process the next one. In the case of DestroyStructure, there probably won't be any other viable actions in its plan, so it will attempt to re-choose a goal and/or re-formulate the action plan. Nothing bad will happen, unless the AI is being forced into a given goal and therefore limited selection of actions by ex

458 Replies 1,470,580 Views