Hehe, trip down memory lane: forgot about this epicness... I should have used some of this as a base for CrazyTown changes (heh, that's kind of sad I didn't actually, and funny that some stuff ended up pretty close) You can see how some things were over/under nerfed... look at TB, he lost 55% of shatter damage. (pout) ITEMS Heaven's Wrath: Cooldown reduced from 60 to 45 seconds Damage increased from 200 to 250 Area o
LORD-ORION
WTF is wrong with both of you 1 of your build shows shield 1 @2 1 of your builds shows GSII @ 4 You are telling me, that you cannot wrap your mind around the fact that someone might use either or styles depending on what is happening early in the game, and is not actually chain spamming skills repeatedly early on? You don't use shield for defense, you use it to yellow flags and tower dive early on. You don't use GS2 to attack demigods unless they are
Following the attack structures discussion Attack Closest Building' in AttackActions.lua = 20 unit.AttackCutoffRange = 15 * 1.2 = 18 "This means that if there are no towers within 20, the attack structures action will not be used at all. If there are towers within 20 but not within 18, the actionfunction will fail." This sounds bad to me. It should probably never have a chance to fail if it is called. Especially if th
You must spam too much With the mana flag, even if you spam, you can fire off 3 of either skills in a row without any mana items. When you are out of mana, in closed mode you can regen enough for a shield in 1 minute, or a GSII in 1 minute 30 seconds. So what you are saying does not reflect reality. >> So do take morale instead of shield Oh good grief, with Monk idol and Shamblers I, morale is worth 10 DPS ontop of the 190 DPS you are already doing.
You guys are so goofy sometimes reading into stuff. I am not being belligerent, I honestly want to know what "external" factors Hedgie is talking about on UB's OPness that are not caused by Ooze or Acclimation.
[quote who="awuffleablehedgie" reply="78" id="2968897"] Quoting LORD-ORION, reply 75 Quoting awuffleablehedgie, reply 70don't bullshit about UB not being OP. Some things are OP, some things are UP OP ooze Acclimation UP Bestial Wrath Grasp II,III Internal balance doesn't matter. UB is OP externally, that's really all that matters. Internal balance is completely irrelevant in regards to
[quote who="OMG_pacov" reply="72" id="2968854"]sedna is op [/quote] Sedna is the absolute best 1vs1
[quote who="awuffleablehedgie" reply="70" id="2968832"]don't bullshit about UB not being OP. [/quote] Some things are OP, some things are UP OP ooze Acclimation UP Bestial Wrath Grasp II,III
[quote who="JUSThaveFUN" reply="8" id="2968787"]i think her skin needs a balance! more flesh, more distraction, more ownage![/quote] When QoT transform into open mode, all units are interrupted due to nakedness! (especially Sedna, she is so Lez!)
Heya Miri, 1) Don't forget Heal has debuff removal too. :) 2) There is this unused item called Saam-El's cloak ;) I would also suggest that a skilled Regulus can control when you are hit with shrapnel mines, though clearly not with the ease of Spike Wave. 3) 2 things have come to mind since I posed this, and I will share them now. 3a) a 2% damage to gold income effect, so 1 gold per uproot tick at level 1 (500 damage), up to a potential of 6.4 per
[quote who="Plaguewraith" reply="2" id="2968515"]Bramble shield What do you mean with "Restore the old Snare strength"? Let it scale 20/25/30? [/quote] When you install demigod, look at the skills before patching. -I: 30% -II: 40% -III: 50% This is from beta when people were crazy and said QoT is over powered (they said the same thing about Reg too) [quote who="Plaguewraith" reply="2" id="2968515"] Rook is
RoDM is special You "walk" into the units instead of attacking to get the meta impact Also to clarify, it only works on creeps (So Minotaurs, Archers and Priests) and does not work on the small minion idols.
Cutting straight to the chase... Problem Areas 1) Shield vs Heal Shield I is probably the only level of this skill where you can say "yep, that's pretty good" and that only lasts from levels 2-5. After that, points in shield are pretty inefficient. When comparing shield vs heal efficiency, shield has 1 glaring weakness. It does not mitigate white damage damage based on armor or dodge. Auto-attcks and creeps do 100%
I did a google search for Pavoc's Package and came up with this quote for you all. "partners in Pacov offer many package options and specially negotiated deals you can't find anywhere else"
Shamblers III + Idols does more damage then Shamblers I + Morale II + Idols 39.8 DPS (morale II, 2 Shamblers I + All level IV idols) vs 80 DPS (4 Shamblers III at 40 damage @ 05 rof) Doubling the number of Shamblers is a damn fine DPS boost for 3 skill points considering you are using ground spike.
Not to be construed as anything other than discussion on why I don't agree with your build taking Gspike late. I've showed you my build before and here is the meta overview to compare vs what you are doing in your build. 1) BS1 is taken only because it gives you lane superiority levels 2-5 2) GSpike and Shamblers III over Morale and Shamblers because it gives you damage superiority 3) Spike Wave is your best defense from death after level 5, always take it at
OK class... 1) You are in FAR more danger levels 10+ in open mode then @ levels 4-7 2) You are in GRAVE danger without at least Spike Wave I @ level 5 (how can you do anything safely BUT demolish a corner tower) When you are a grad student, you will find that you are safer in open mode with mana for a spike wave then in closed mode. :D Edit: I am edit retarded today etc... if you are wondering what is going on with these 2 posts lol.
Uggg... no Demigods get armor as they level, this build makes me sad. :( Even limestone armor Rook nullifies your Gspikes 1-3 multiplier potential with only Nimoth armor (he will have that by 8) and not go below 0 armor. The damage multiplier is not linear, the further you get below 0 armor the more damage you do. You need to make those punk ass bitches fear you at Levels 4-7 so they take scale mail instead of banded or saving for a 1500 item, lowering their ge
[quote who="Plaguewraith" reply="33" id="2966317"] Quoting LORD-ORION, reply 31 The 1st point in compost is OK for Shambler damage, and that can give you 1300 damage on uproot I for 425 mana. That's pretty fantastic to weaken towers safely before you push, and you can easily take out the center archer towers this way. (fire off an uproot when you are capping the centre flag) But when you are at the center it's difficult to get counters for
[quote who="OMG_pacov" reply="9" id="2951619"]Ah - just a quick bump. This mod is pretty much just a silly novelty. If you find yourself bored one day, I trust this will entertain you. Give it a look if you have not. I'm somewhat confident we won't see too many games hosted online using this mod. That said... it would be batshite crazy if we did. [/quote] 5vs5 all Rook game on Prison. :D
You should look in crazytown instead, alot of examples given by miri's edu posts are put to work in that mod. Still this is the thread to start in. http://forums.demigodthegame.com/376116
[quote who="OMG__IN1" reply="24" id="2957519"] quoting post 1- Uproot synergizes with compost, and 1 point in compost has more damage potential than 1 point of uproot. 1 point in uproot = 500 damage over 10 seconds compost 1 = 200-600 uproot damage over 10 seconds Compost 2 = 400-800 uproot damage over 10 seconds Compost 3 = 600-1000 uproot damage over 10 seconds Sorry for necroing this. Can LO explain this to me? T
Occ's Power is variable depending on Demigod choices of Both teams. That is to say he can be as dangerous as any of the other Tier 1 DGs based on demigod choices. eg: Occ with stun and interrupt teammate is ultra dangerous, because you have a setup for the double jump and can block a TP out. Yet this is less awesome when you can chain stun him to negate his upfront burst damage and block his debuff remover. So I would say given equally skilled teams, Occ ca
We should have an AI tournament ;) There would be two "trials" for each build 1vs1 mirror match 3vs3 mirror match (the 2 alternate DGs use the same builds) Maybe even offer up some prizes? :D
Getting rid of the builds is probably the best starting place as it will offer the best change with the least amount of effort. -For certain all the minion builds must go -All the UB builds except Spit/Ooze Life must go -Builds should be optimized for skill damage output because the AI cannot rationalize like a human can (eg: AI Oak taking DJ at level 2) -The AI should probably use 4 life / 1 helm builds (with perhaps Occ being the exception) when the 1 h