LORD-ORION

LORD-ORION

Joined Member # 3587397
5 Posts 106 Replies 22,152 Reputation

[quote who="miriyaka" reply="30" id="2756255"]I already have that part worked out; the problem with using dgdata.zip is distribution. dgdata.zip contains all of the lua for the entire game, and is 20mb. I can just distribute a batch file and a mods.lua, but then installation is a pain in the ass, and either people won't figure it out or won't even bother to try because it's unnecessarily difficult. Quoting LORD-ORION, reply 29Also, looks lik

37 Replies 102,019 Views

[quote who="miriyaka" reply="28" id="2756034"]Welp, no luck. No matter which directories I mount in RetailDataPath.lua, no matter the order in which I mount them, the game ignores all files in those directories, including within hook subdirectories. I can't find any other files that reference mount paths other than GameDataPath.lua, also in \bin, which seems to do absolutely nothing and is never called. So, unless I'm missing something, the only way to do this is to mak

37 Replies 102,019 Views

[quote who="miriyaka" reply="24" id="2755868"]Well, I traced the single player launch process up to LaunchSession(SetupSinglePlayerSession(sessionInfo)), which is an engine command that does who-knows-what. Do you have to do anything special to use UI mods in single player? If not, there should be code somewhere that differentiates between UI and sim mods for a single player session, and it should just be a matter of finding out what happens after LaunchSession, lua-wise.&nbs

37 Replies 102,019 Views

[quote who="OMG_pacov" reply="21" id="2755851"]indeed - I'm sure that rook towers should be like erebus summons. And the one's he casts himself are just bonus. Its prob best if he craps a tower any time he gets hit by a dg. Getting hit by a creep is op. We are trying to be fair. /ends completely off topic rant - sorry![/quote] :) With the new skirmish AI I made for CrazyTown, I had alot of opportunity to watch the rook AI. He

37 Replies 102,019 Views

[quote who="the_hunger" reply="19" id="2755816"] Now, if someone could figure out how to get all of this into the single-player tournament. I've had no luck doing this, even after spending about 3 days on it. There is some code for the single-player tournament and even reference to tournament (or "scenario") mods. However, I haven't been able to enable anything but UI mods in the tournament. It would be nice if someone from Stardock or GPG could just te

37 Replies 102,019 Views

[quote who="miriyaka" reply="68" id="2750882"]Even if you're using the special summon select key, it still saves at least 2 clicks and a decent amount of time. It also means they're advancing the instant you summon them, and you don't have to change your current selection. You're still dancing around the core issue, which is that they'd be completely overpowered (making Occulus insanely overpowered given all his other abilities) if they could be distance-summoned with explosi

103 Replies 44,248 Views

[quote who="OMG_blackmage" reply="72" id="2753717"] Quoting 4Nana, reply 71 Quoting OMG_blackmage, reply 68 Quoting 4Nana, reply 67 Quoting OMG_blackmage, reply 66 synns response; then don't bitch because you aren't getting mine. "then don't bitch when I don't come easily save you from trouble and instead farm away on my side of the map and watch you die"If you expect to get my monk, when you could have bought your own then you are an idiot. try to wa

79 Replies 15,018 Views

[quote who="miriyaka" reply="15" id="2753168"]With stock Demigod item balance, there are only 3-4 cases like that you'd have to set. The reason I didn't do that for items is because the Skirmish AI Mod has item priorities set individually for each demigod, so I would have to change those item priorities in every single demigod AI blueprint. This would require a lot more work and testing than citadel upgrades, which nightmare AI usually do have enough gold to purchase later in the

37 Replies 102,019 Views

[quote who="miriyaka" reply="13" id="2751996"]Ok, so I promised I'd finish refining my citadel upgrade priorities, but as usual I ran out of steam and I just haven't been playing the game enough lately to fully test and tweak the exact priority amounts. However, I do have a pretty nice framework set up with a bunch of utility functions for modifying priorities based on everything from game settings, to team and AI demigod levels/deaths, to citadel health, enemy upgrades, etc.

37 Replies 102,019 Views

[quote who="miriyaka" reply="66" id="2749443"]Control isn't the problem with the long-range summoning, it's the fact that they can be made to do insane damage with the explosive death ability. Remove or re-appropriate that, and then I can see the point-summoning being potentially balanced. Also, making them non-controllable necessitates removing minion bonuses from them, and remember how terrible they were before they got minion bonuses. Comparing them to Rook's to

103 Replies 44,248 Views

[quote who="miriyaka" reply="64" id="2748929"]Yes, but there's actual code in that ability for moving / autoattacking the ball lightning, and it simply doesn't work properly. It's a huge stretch to say they were meant to teleport just because they have a reticule, when the reticule is currently used (if the code worked) for expediting their attack runs, which does make sense because of their limited lifetime and disposability vs normal minions. They just need an actual attack

103 Replies 44,248 Views

[quote who="miriyaka" reply="62" id="2747319"]I'm not sure why you think that was intended, and it would be incredibly difficult to balance when combined with their death explosion ability (as they could be summoned across gaps to quick-kill towers). However, from the code, it's obvious that they did want the lightning to advance / attack move toward the selected position, which they do not do because the wrong method was used. That's why they're retarded and just sit there when t

103 Replies 44,248 Views

[quote who="OMG_DD-shred_demon" reply="60" id="2746247"]Is there any reason that every demigod except Oculus gets a little improvement? I'm not meaning his awesome skills that really don't need a buff. I mean the dodgy ones like Sacrifice (meh...), Lightning Blast (does this even work?) and ball lightning (would be nice if it had a use other than tower fodder before having 5 points in it when it suddenly becomes EPIC!!!). [/quote] He is going to need alot of work, and the o

103 Replies 44,248 Views

[quote who="OMG_ZEX" reply="67" id="2739032"]added REGULUS[/quote] I find plain old basic skill output Reg works best. Mine and MoTB for close enemies, and snipe cross lane to give the 1on1 DG an advantage, Favor- SoR Snipe Mine Save Snipe2 / Mine 2 MoTB (you know where this is going, max Snipe/Mine/MoTB)

106 Replies 37,510 Views

[quote who="OMG_Teseer" reply="63" id="2736496"]It is the same thing when you spell it out. Regardless if it is your 'this', it's still 'this'. Quoting OMG_Teseer, reply 54I could not disagree more.[/quote] I don't want to argue about my intended meaning vs your interpretation for 5 more posts... I want to argue about EoM DA. [quote who="OMG_Teseer" reply="63" id="2736496"] Again, I never said anything bad about it, I just said there are other ways of pl

106 Replies 37,510 Views

[quote who="OMG_Teseer" reply="61" id="2736327"]I never said anything about favor points. They dont show anything. On top of that I can't believe your sitting there yelling "THIS IS THE ONLY WAY TO PLAY DA!", it's ridiculous. [/quote] I said "there" is only one way to play DA. In context, that is a bit different then saying "this" is the only way to play DA. One is more like an advertisement, the other is being an arrogant dick. But still,

106 Replies 37,510 Views

[quote who="OMG_Teseer" reply="59" id="2736273"] LORD-ORION It was 2DAs on the same team... it is a good indication that the build is viable if the final stats are similar to a better player. Thats a horrible indication, lol. Expecially for DA. I LOVE DA and the biggest factor in playing him is who your with. You're ALL about setting up allies and a DA swapping to a DA...no. Two DAs on the same team wont show which DA build is better. It might show which player is better or wh

106 Replies 37,510 Views

[quote who="OMG_Teseer" reply="57" id="2735940"]I'm not saying anything against EoM, its how I started playing DA. I'm just saying its not even close to the only way to play. Plus, DA v DA is not a representation of a build being 'better'. It might be 'better' against DA, but that's it. I hate when people beat a mirror Demigod and feel that their build is better because they won. I never take X v X seriously. [/quote] It was 2DAs on the same

106 Replies 37,510 Views

I have a replay of my EoM DA keeping up to Cow's DA... but I am not going to release it because it is a trade secret. But I can say the math always wins... I will have more life and more bursts in the field then any other DA build. :D

106 Replies 37,510 Views

[quote who="OMG_ZEX" reply="52" id="2722471"] Quoting GM-McShane87, reply 51 Quoting OMG_ZEX, reply 50 Quoting GM-McShane87, reply 49Swap sucks at level 1. It doesn't leave less room for error it just leaves less chance of doing something useful. Arguing that you can catch them by the time you get Journeyman Treads doesn't make much sense. I always get Journeymans with DA too but if you're counting on that item to make swap work y

106 Replies 37,510 Views

[quote who="OMG_Epiphenomenon" reply="57" id="2730418"]The reason I know that a 30 sec cooldown on the Teleport Ammy is an excellent idea is because I made a mod for it once. The teleport amulet has significant rewards for players that have good map awareness. The more you pay attention to what is going on the more valuable it becomes. In comparison, BotF is rather boring in this regard. It doesn't reward you for paying better attention. Just giving AoT dodge doesn't add anything to gameplay.

103 Replies 44,248 Views

LOL, for the next game... intentionally make all the characters walk around saying "Arrrrrrhhhh!" and talking like pirates, and doing stupid things.... and then remove it with the 0 day patch. :D Also, education works best for anti-piracy... however the media industry goes around it completely wrong. They compare it to stealing real physical things. What they should be doing is showing how it affects the typical workers behind the scenes. The corporations and the superstars wi

124 Replies 518,249 Views

Now that Elemental is right around the corner, maybe in the next few weeks demigod can get a bit of acknowledgement that it is not dead in the eyes of StarDock?

52 Replies 103,473 Views