[quote who="Passfail" reply="5" id="2595460"]This is how i like to play queen 1. schamblers, summon at portal but not again after 2. shield 3. ground spikes 4. ground spikes 5. mulch schambler, only use your schamblers as healing potions now 6. spike wave 7. ground spikes 8. shield 9. shield 10. ground spikes and so on... <br
LORD-ORION
Yes, when I made the unassailable flower build so long ago. The premise was a micro free build, so I started with survivability. (all 3 of the closed skills) as the original test for the build. The problem I noticed is that the 10% armor makes little difference when you spend most of your time under shield anyways, and your DPS is abysmally bad so it takes forever to do anything, giving your opponeents plenty of time to react. (hence why the unassilable flower was focused around
I have a dream too 1) All bad skills are made viable (even the ones on the 3 that are not taken) to promote build diversity. 2) All items in the shop are made viable (check price/performance 1st, then buff if necessary) 3) All unviable favor items get additional single use powers to make them viable. 4) Sigil of Vitality becomes an assassin only item (to compensate for idol priests). If I made a mod that does these things, would anyone actually try it t
[quote who="Teseer" reply="31" id="2583244"]Ahh, the peace and serenity of the DG boards. [/quote] TB sucks even with BoTF
Tele Tower Rook + Oak is pretty damn awesome too on cata 2vs2.
We loved you dearly DG, too bad you died of SIDS. :(
Nature's reckoning is also not an unreasonable item for assasin Ereb.
This reminds me, does NR proc less on Sedna? (not proc rate, but as in a bug somehow that prevents the proc calc from going off?) It seems she Proc's 1/2 the time or worse compared to LE, and I say this because I usually take this item for both these DGs. LE will proc at least once every 10-15 hits in the worst case scenario, where with Sedna I routinley count to 100 sometimes before it goes off.
[quote who="synnworld" reply="21" id="2545497"] Quoting LORD-ORION, reply 19 When you factor in the armor reduction from ground spikes, it is always better to being doing direct damage with QoT (so you take blood of the fallen) instead of relying on Ring of Divne might, Mulch + shield + Blood of the fallen is your best bet for any QoT build. Nlood is only decent when you are using a hybrid of shield and thorns, it is useless to the full minion queen.[/quote]</p
Entourage is not a good skill, morale is better when you factor in minion idols. If you take shamblers, shamablers at level 1 and shield at level 2, because shamblers cost way too much mana. QoT needs life, so really, ring of divine might is not good for her, When you factor in the armor reduction from ground spikes, it is always better to being doing direct damage with QoT (so you take blood of the fallen) instead of relying on Ring of Divne might, Mulch + shi
If I am going boTF I pick it immediately for the +health regen. Good players dont usually get baited.
Skill 4 is not that good until the final levels when your mana pool stops growing. King of Minotaurs is much more awesome early on. 6K life with 2 helms? Yes please.
Queen needs life and mana. Although armor doesn't hurt, you only want to get it from the 2 typical places if you don't want to gimp your build. Nimoth, and later Groffling if the game goes on that long. Typically items get picked in this order to play QoT, but this is always situational depending on map, money, your opponent's DG + build and how long it takes you to get kicked out of your lane. Monk + Botf Unbreakable Scaled Helm Banded Siege Vle
Awesome, thanks.
Please explain why some close brackets have a comma, the online LUA doc is mostly useless for learning LUA to actually do things. { { }, { If you really want to do something additonally useful to help the modding scene 1) show us how to properly add an interrupt effect to an ability. (you could do this with Spike Wave, as it is a single effect, multi-target spell in its original form). The reason,
You should have seen the game I had with Cow on the night of the 12th. I led a pretty brutal team let down. 1st I got UI lag with Oak and ended up taking soul power at level 2 instead of divine justice, after specing for assassin. So I respec to minions... and 1/2 the time they are just floating around ignoring attack orders. Then the orders lag was so bad I couldn't for the life of me interrupt the UBs spits with pent or pull back without walking into tower fire. At
Raise mana cost Archer/Monk- 400 mana Gunner/Cleric- 650 mana Canoneer/High Priest- 900 mana Demolisher/Bishop- 1150 mana Don't lose your idols in the field. Problem solved. Another idea Citadel priests should heal more as War Rank increases, this will help assasins phenomenally. WR 3- Monk heal quivalent WR 5- Cleric heal equivalent WR 7- High Priest heal equivalent WR 9- Bishop heal equivalent
As I see it, it is a great item early in the game. Unforuntantely, you can't afford it, and when you can, you need to buy different items to avoid dying.
The trick with sigils The more health you have, the more sigil works better. Strike the right balance of high health and enough mana, and you will do fine.
Your QoT build is bad, don't tell people to use it... it's what gives QoT a bad name.
Just increase the recast time and mana cost, so you are penalized for mismanaging them.
This build is not good if your opponents stack armor. If his targets had Scale Mail + Nimoth, DMG a shot would be what, in the 120 range most of the time? Good luck cutting through 5000 health with AA while having no mana + life. This build would be better with BoTS and only 1 point in early AF. (for sucking up mana). 1) Snipe 1 2) Scope 1 3) Mine1 4) Mine2 5) Angelic Fury 1 * 6) MoTB 1 * 7) Mine 3 8) Scope II 9) save 10) Mi
Meshing with different "Good known" players. Some people I just don't play well with because I don't know what the hell they are thinking. Others... it's like an instant clique, we've never played before, but we don't even need to talk to each other to know what we are doing.
You know what else would be great in this mod? Autofill slot "Hard" AutoFill slot "Nightmare" The autofill fills up the slots with the random selection, so you can't see what the DGs will be. The autofill also fills the appropriate amount of AIs for the map. eg: For cataract it will fill it to 3vs3. :D
The problem, as I see it, is it is impossible to get team mates not to kill creeps so you can recharge them with DJ. Maybe if you practiced ahead of time this could be great... I mean really, the mana recharge of DJ is potential greatness for focus fire skills. Also, SoF + DJ is great against minion builds, as the SoF dammages enemy minions just enough so you can whack them and get the DJ recharge inbetween, and then SoF again to finishe the rest off. This also means that spir