I like the random map idea. I also have a few other suggestions. I didn't read the replies to see if all have been given before. 1. This is a biggy. I don't like the attacker goes first thing. Each unit in a group should have an initiative and go by that. This could be random generated with possible bonuses or could be done by a base initiative stat. Look at HoMM series or King's bounty series if you need some ideas.
Shermyth
I like the site. Too bad you aren't getting much traffic yet. If you don't mind me asking, what was used to build it?
[quote who="kryo" reply="7" id="2764455"]If you're getting OOM errors, please post your debug.err files.[/quote] Ok, I thought you had enough info by now, but I will keep e-mailing them with my ticket number.
There is supposedly a post by Brad(CEO and lead dev) saying that he intends to change this. I haven't seen the post myself.
I love the lairs idea. Another thing is I think the monsters shouldn't attack the turn they appear. I have cleared a spot then sent a caravan or settler through only to have them killed immediately. Then have to wait the 3 or 8 turns it takes to make another.
[quote who="arstal" reply="13" id="2764170"] You never played Civ 4 1.00[/quote] Strangely enough I never liked Civ that much. I played the original and one other. I found Alpha Centauri much more fun and it was basicly the same formula.
[quote who="lordkosc" reply="1" id="2763971"]yep , but you would THINK fire spells would also work, but they do not.[/quote] Would be interesting if the fire got out of control from this.
[quote who="Mtn_Man" reply="5" id="2763923"] Quoting the_spyder, reply 2I haven't purchased yet. Still waiting on fixes ... As of 1.07, most major issues have been resolved and the game is really fun. If the game had Sid Meier's name on the box, it would be pulling 8's easily.[/quote] If it had Sid Meier's name on it, it wouldn't be this buggy. It still crashes for many people and a lot of things aren't working correctly. Pull off the rose colored gla
I wish the 2 for attacker and 1 for defender was true. I had a battle where an ogre came in on an archer. Both had 2 moves but I was able to put an object between them that the ogre would go the wrong way sometimes. Well I was plugging away at the ogre about every 3rd time when I noticed I wasn't hitting I look at morale and mine is 15 and his is 85...when mine got to 10 I couldn't control the archer and she stood there and died.
[quote who="Delmoroth" reply="3" id="2758895"]Did you try the OOM error fix that someone posted?[/quote] Nope, just have it saving every turn so I only lose one when it crashes.
I have been seeing a bug where it's not reporting damage properly, usually on AoE spells, but not always. This could be the same bug.
I updated before even launching. What I am talking about is the versions are different in some aspects. Both get just as many OOM errors for me:(
Caravans do have a purpose and it's fairly large. They increase food output. Send all your caravans to cities with 2 or more farms and watch them up the food output of your realm. However most of the rest of what I read was dead on.
So, I was still having OOM crashes with 1.07 and someone suggested a fresh install. Since my disk had gotten here recently I installed from that. So when the main menu is up the back ground is much different and moves. Also, the options are different too.
I had one where the faction was destroyed and my grand kid was the leader of it. Maybe he wanted to start it back up?
[quote who="xMoMx" reply="10" id="2757277"]Tbh remove teleport completely. It kills strategic aspect of the game. Let us foresee enemy moves and counter them with armies placed beforehand at proper points. We wanna play with geography of our magical worlds.[/quote] So when that pack of creatures spawns and kills your caravans, you are supposed to foresee that?
That breastplate that you get from one of the dungeons is like that. I can't figure out who can and who can't use it.
Am I the only one that's having more crashes with 1.07 than previous versions? The game I have been trying to play wont run for more than a turn.
Ok, I never get how you can do something 100 times and it works every time, but then you post about it and it stops working. While I can still attack out of range, it is missing now. The out of range thing is a bug I think, but I guess it's not exploitable if it doesn't always hit.
The space bar or enter are supposed to do it and will the first couple combats. Then it stops working and clicking the hourglass is the only way. Oh and Tab isn't a skip it's switch to next. So you might end up going back to the one you tried to skip if you use tab.
Nice work. Can you add the level as well? Having an idea when you can get them would be useful.
I think what we are talking about isn't bikinis, but some way to tell a female in armor from a male in armor. Maybe some bumps in the right places? Also, it would be nice to see mixed squads. Males and females fighting side by side.
I found a bug where I can fire on something that is just out of range and not only fires, but it never misses. This only works if the enemy is within the forward firing distance but off to the side too far. But if they are just out of range to the side like that, it never misses. You will know it's working if both go to the corner like they would if it was melee combat and no projectile comes out. The enemy still takes damage but you don't see the arrow.
Have you tried a stake through the heart?
I am seeing the not in influence hiring in 1.07 as well.