For some reason the Drengins never seemed to move off their home planets, so there's three fleets, one on the shipyard and one on each planet, and each fleet has 8 ships including several capital ships and carriers, so I can't even begin to match them with the logistics of my fleets. I left the Thalans alone so I don't have as much industrial as I'd like, but I can probably focus on teching up some warfare and logistics and specialize my fleets to beat them. I just wanted to m
asinine_99
Christian was poking fun at marigoldran. "The trick is trying to figure out what the programmer hasn't figured out for and then take ruthless advantage of it." No, no it's not. The trick is to enjoy yourself, playing however it is you like to play.
The first campaign mission was a cakewalk on challenging thanks to your overpowered fleet, but the second mission seems like it's designed to force you to dig into fleet composition in order to beet the fleets stationed on the Drengin homeworlds. I've taken out the military starbases and I'm going for logistics in order to get a slightly bigger fleet, but right now every fleet I can put together doesn't even scratch the Drengin fleets. Fleet composition seems a bit opaque and
I don't know, but I got shafted by this once when I had a transport group and a defending fleet on the same hex, only to see the transports get blown up.
I've only won on Challenging, in a game in which I only ever really had to fight some Yor fleets that were my equal, but I actually enjoy combat and some micromanagement. My comment was a bit of a jab at marigoldran who has repeatedly insisted that he doesn't bother to fight wars because he picks settings that allow him to colony spam a hundred planets and then quits.
Alternately, a set of expensive military starbase addons (interdiction fields), combined with a way to actually defend military starbases, could also work.
I'd wonder how in the hell I managed to get into a war when I quit every game at turn 50 from teh tedium.
If the negative diplomatic hit is high, then it leaves you essentially at war (or at least unable to trade) with the rest of the galaxy, which is significantly different than the neutral state.
Yes, the AI should pick rally points closer to home, and it should make sure to group them up into fleets. But we shouldn't be taking inspiration from Civ IV stacks of doom, which were pretty much hated by everyone as a game mechanic. It's not a good way to build a combat system in a strategy game. GalCiv doesn't do it by using logistics to limit fleet size, and the Civ series moved away from them in the latest incarnations because everyone wanted them gone.
Frogboy's thread was about his plans for the GalCivIII AI. So, if this thread is not about the GalCivIII AI, then this thread is off topic and belongs in a different forum, maybe the Stardock Games General or the Everything Else General forum. More to the point, from what I've seen the AI already does something similar to what you've suggested, although it's actually a bit smarter about grouping up into fleets and choosing planetary targets, so it's not clear what
The easiest way to do this is to solve it like it's done in Civilizations. In Civilization you can offer as much gpt as your current income, and you can offer as much gold as you currently have. The AI doesn't value them exactly the same. I think you might also get a global diplomacy hit for initiating a war that violates an agreement where you are giving someone GPT. If war gets initiated for other reasons, you don't take the global hit. The GPT agreement resumes upon ces
Have you fought many wars at higher difficulty levels? I've seen reasonable behavior from the AI at challenging and tough, with the AI sending in screener fleets first to engage my ships with transports coming in behind to take out planets. Transports are often in fleets with other ships to protect them. AI planets are often defended by ships, although when I bring in overwhelming force the AI doesn't always react coherently. I think this post would be a lot more useful if you
This only works on abundant/abundant/abundant maps, since there aren't enough planets to quickly get that many ideology points on default settings. You should preface all of your posts with "I only play on Immense abundant/abundant/abundant maps with no pirates." That way it will be obvious what types of games you've tailored your strategies to.
In Civilization you get a massive diplomacy negative if you intentionally break certain agreements via war. If that could be implemented here, you'd be allowed to do this, but you'd be at war with everyone for the rest of the game. I don't know if that would make people happy or not. It would make for a funny type of game, deciding when to best take advantage and piss everyone off.
You meant to say, "Beating Godlike WHILE ABUSING EXPLOITS is WITHOUT MUCH VALUE." Turn off tech trading next time.
Just yesterday Marigoldran admitted he had never attacked a shipyard. He likes to set up large games with abundant everything, relatively few factions, and no pirates, then spam colony ships until he is in the lead, then quit. All of his observations about how trivial the game is stem from this style of game. Last time he talked about it, he had never been in a war in GC3.
How about trying without Thalan tech? It definitely makes life easier with quick access to the Hyperion Matrix and the Gaia Vortex, along with cheap Hives everywhere.
If you hate dealing with lots of colonies, why do you play large/abundant maps?
If the imperium of man can have a million worlds, why is starbase spam important?
What about using colony ships as crappy transports? It would be cool if they could invade with an appropriate soldiering modifier. Right now it feels a bit crappy that transports so completely transform population into super soldiers.