I’m guessing hat these screenshots are galactic civilizations 4.
admiralWillyWilber
I’m on Galciv 3 forums a lot.
Another problem I have with Facebook they have no number I can call when nonething works.
[quote who="MRW1969" reply="87" id="3804423"] Also - make sure the UI provides all the information relevant to the action being asked/requested [/quote]i hands down think that the battle viewer was better looking in three than two. This is not saying it can’t be improved on. I’m just not the person to suggest how. But as far as giving the tactical information in combat. Two wins hands down versus three.
[quote who="Martok" reply="16" id="3806525"] Nope, I don't miss them. Not that I hated the squares, but I didn't love them, either. [/quote]im quoting this; because this sums it up good. As far as free range I like to auto move, and tiles help me do that. Don’t care about the shape as long as they are there.
I need to know the maximum ai difficulty. Also before there are no handicaps. What level is the maximum ai skill. I want harder, but no handicap.
Yeah not just the major expansions, but the dlcs have to be the same for everyone. you can understand stall them through steam hike you play multiplayer.
Yes you have two folders for the game.
I think you should look at the medieval total war series. They had interesting interactions between leaders. I agree it would still be nice to see the population somewhere, even if 1 citizen = 1 billion. I think that colonies should be in the millions not billions like the home planet.
I haven’t played recently
One thing I would say about the gnn. It needs to be reprogrammed to be a list from the species you have met. If you hadn’t met any species yet, then a list of planets that you have.
[quote who="PPK" reply="9" id="3806143"] For me make sure it works on (Steam) Linux [e digicons]:)[/e] [/quote]yes make a native Linux version please.
[quote who="Larsenex" reply="8" id="3806111"] Greetings. I think the main list from GCIII has multiple pages of us discussing this subject. Ok I love designing ships. I love seeing my ships in battle even more. Some of my best games are from Gal Civ II and the responses some of the Ai would reply or tell me. Please keep the snarkiness. Please go to dinner and have several margaritas (or whatever you need for s
[quote who="Taslios" reply="7" id="3806106"] i'm just going to drop this here https://forums.galciv3.com/496796/page/5/#3797155 And now to see if I can copy paste from the other forum for GCIII the ship designer can have more effect even without tactical combat. Quoting Taslios, <
[quote who="Ashbery76" reply="6" id="3806090"] With a game with no tactical combat I dont really understand the point of putting so many resources into a lego designer.It also means the ships never look that good compared to say ES2. [/quote]the ship designer I always felt was superior in galactic civilizations vs. endless space.
[quote who="Illauna" reply="4" id="3806077"] Quoting Frogboy, reply 1 I think attention to the series background lore is going to be one of the biggest changes in the game. Rather than having a campaign, it's all integrated into the sandbox. There will be a lot LOT more "mini" cut-scenes
[quote who="Illauna" reply="3" id="3806076"] First I would like to say, YES!!! More down to earth would be to do away with the "all or nothing" combat approach. I'd like setup my ships to attempt a retreat at say 50% health. [/quote]if this was going to be realistic then I would say the has to be a chance of failure.
[quote quoting="Post] Normal 0 false false <w:
I’m definately on the pro side for adjancency bonuses. I would like to see the manufacturing bonuses more kind of like two. I’m not saying getting rid of adjacencies here, but even with them the manufacturing bonuses on factories are only good for the hubs, and that’s it. I’m not saying like they had before in three where all the buildings had the same bonuses, and then they gave us adjacencies. There needed to be a balance back then, but when they balanced it they kep
[quote who="Frogboy" reply="4" id="3805991"] Quoting Martok, reply 1 Looking forward to seeing the story-based missions and lore being worked into the main game. I think it'll help a lot to "enliven" the galaxy. I'm also curious to see the new planet/colony system in action, along with the implementa
Why is my question. I wouldn’t care either way as long as I can turn them on so I can see them. It helps me auto move.
Not sure what to say, still playing galactic civilizations 3. Closest thing I’ve seen to what sounds like your talking about is medieval total war. The interacting sounds good. I’ve always felt the game could use more story. I hope we keep the same number of factions going into the next game. I was ok with ones dying. I wasn’t ok with what felt like being cheated on the number of factions, but that even fixed itself. what did hurt the game for a long time was a cl
Vulcan support would be nice too.
[quote who="lycan371" reply="129" id="3805878"] Quoting Seilore, reply 111 this is disappointing. I like several class 16 planets, or even that rare class 26. These are amazing. Not many are in the galaxy but when you find one it's like a hidden treasure. Then again I also enjoy upgrading the planet
[quote who="Fulgrymm" reply="128" id="3805756"] Megastructures would be pretty awesome, but possibly beyond the timeframe in which the game takes place. I think the closest we'll have to megastructures will be those Precursor worlds. Although GalCiv 4 could possibly introduce megastructure type stuff left behind by Precursors. [/quote]I wouldn’t be so sure they are talking about building a dyson swarm as we speak.