davrovana

davrovana

Joined Member # 3610268
1 Posts 68 Replies 22,632 Reputation

In the image at the top of the forums, the guy with his hand outstretched and glowing eyes beneath a hood, that's the Sorcerer King (Mirdoth), right? And that crescent shaped object he's holding, is that.... ...Procipinee's crown? That's be cool.

2 Replies 17,730 Views

I sort of agree about the protect ability. It's a good idea, but could it be a flat bonus - say +15 - so that early game it makes a strong difference? Doubling 5 defense isn't that big a deal. The rest of the active abilities, though, I think are just great. Rain of arrows for archers, cleave for soldiers, it adds tactical options and makes even vanilla units capable of dishing out damage if you maneuver well enough. Couldn't use pikemen because metal was completel

17 Replies 27,641 Views

I just played through about 3 hours of a game on the Tarth map. Overall I am really enjoying this game. Here's some feedback (FYI I stubbornly played on normal, so this is feedback from a LOSING playthrough). Good: -Simpler economics. Easy to understand but still requires strategic choice. -Units look great now. Visuals overall are simple but beautiful. Animations seems even smoother and more natural than LH. -Crafting is cool. <

0 Replies 2,062 Views

That diplomacy list by abob101 looks nearly perfect. Ideally, I'd request one more: 10.) Allow trading of CHAMPIONS. But I wonder if even Stardock can put enough engineering hours into the C++ coding required, at this point of release. Just think of all the bugs, balance issues, and new AI requirements that would be introduced by such additions. While I'd love to see abob101's list fully realized, I think the most important one, if we could have but one, is

25 Replies 56,049 Views

Not sure if anyone asked this yet... Will this game use .xml libraries like Elemental/Fallen Enchantress before it? Will modding it thus be a very similar affair? 'Cause FE and LH were so wonderfully moddable, and I would love to go wild with this game as well.

69 Replies 77,317 Views

This reminds me of a thesis that comes back to my brain, again and again as I read reviews of promising, newly released games. The quest for high sales from "good graphics" is holding back the evolution of video gaming, and not just on consoles anymore. I know that visuals are important, but I think players vastly over-reward visual quality to the detriment of their own enjoyment. Indy games that can find graphics-neutral audiences seem to have the only hope of meanin

110 Replies 472,152 Views

This mod is intended to counter the 'Mop up" phase. It will juice up AI opponents at turn 300. And by that I mean, they will get so much more powerful that you may, in fact, lose! Even if you do have enough power built up to press the advantage and win, it won't be the usual drudgery - you'll need new unit designs, and all your power to fight off the units that the computer will be throwing your way. If you hate the idea of losing after it seemed you were winning -

1 Replies 7,193 Views

Hmm. I enjoy how the AI takes fewer quests and goodhie huts. On Expert/ridiculous, they always seemed to take them all before I could! Yes, it hurts them, but I'm not sure it's a huge difference.

12 Replies 27,527 Views

What difficulty? All units have a dodge bonus on expert and higher. Was the cave bear blinded? His accuracy might have been reduced. Also, any attack has a 3% chance to miss. It will say 'dodged,' not missed. If this keeps up, there's someting else involved, but it could have been extremely bad luck.

6 Replies 35,245 Views

[quote who="Primal_Savage" reply="3" id="3490727"] Did you notice if the AI starting units were on the coastline? I haven't seen this happening often, but when it happens in my games, AI units seems to be on the coastline... [/quote] Nothing kills imperial ambitions like the easy-going coastal lifestyle. Pina coladas, pushing captive mites off the cliffs - it's just so laid back!

12 Replies 27,527 Views

[quote who="mqpiffle" reply="21" id="3491330"] I have many more hours on Civ V, and still play to this day. LH, not so much, because it is just not quite as complete and polished as I feel it ought to be after four years on the market (I consider LH a direct expansion on Elemental.) I appreciate what Stardock has done for the consumers regarding the Elemental fiasco... [/quote] To be fair, hasn't the civ series had years to perfect their game, while LH has on

39 Replies 158,259 Views

Related to the discussion, multiple developers sign an open letter to end the hate. I am not sure why this issue is such a lightning rod to passionate feelings. Imagine if all this energy were dedicated to protesting the real issues in the world, like the TPP, financial crimes, hard analysis of climate science, the surveillance state, etc.

186 Replies 834,260 Views

[quote who="Redaxe" reply="7" id="3489447"] ...why should modders have to perfect a game? [/quote] It'll never be perfect. I'd suggest you learn the .xml modding of this game, it's not very hard and gives you a lot of control over the engine. Then you'll make it the game you want it to be most. Any questions, I could help you, or pretty much anyone who frequents the "LH Modding" category.

39 Replies 158,259 Views