In the image at the top of the forums, the guy with his hand outstretched and glowing eyes beneath a hood, that's the Sorcerer King (Mirdoth), right? And that crescent shaped object he's holding, is that.... ...Procipinee's crown? That's be cool.
davrovana
I sort of agree about the protect ability. It's a good idea, but could it be a flat bonus - say +15 - so that early game it makes a strong difference? Doubling 5 defense isn't that big a deal. The rest of the active abilities, though, I think are just great. Rain of arrows for archers, cleave for soldiers, it adds tactical options and makes even vanilla units capable of dishing out damage if you maneuver well enough. Couldn't use pikemen because metal was completel
I just played through about 3 hours of a game on the Tarth map. Overall I am really enjoying this game. Here's some feedback (FYI I stubbornly played on normal, so this is feedback from a LOSING playthrough). Good: -Simpler economics. Easy to understand but still requires strategic choice. -Units look great now. Visuals overall are simple but beautiful. Animations seems even smoother and more natural than LH. -Crafting is cool. <
Downloading now. ...oh boy oh boy oh boy oh boy...
[quote who="Primal_Savage" reply="22" id="3496984"] Ask and it will be given to you? Player UnlockDiplomacyWndAbility TradeChampions [/quote] !!!
That diplomacy list by abob101 looks nearly perfect. Ideally, I'd request one more: 10.) Allow trading of CHAMPIONS. But I wonder if even Stardock can put enough engineering hours into the C++ coding required, at this point of release. Just think of all the bugs, balance issues, and new AI requirements that would be introduced by such additions. While I'd love to see abob101's list fully realized, I think the most important one, if we could have but one, is
Not sure if anyone asked this yet... Will this game use .xml libraries like Elemental/Fallen Enchantress before it? Will modding it thus be a very similar affair? 'Cause FE and LH were so wonderfully moddable, and I would love to go wild with this game as well.
This reminds me of a thesis that comes back to my brain, again and again as I read reviews of promising, newly released games. The quest for high sales from "good graphics" is holding back the evolution of video gaming, and not just on consoles anymore. I know that visuals are important, but I think players vastly over-reward visual quality to the detriment of their own enjoyment. Indy games that can find graphics-neutral audiences seem to have the only hope of meanin
Ctl+M x5, Ctl+R, cast curgen's volcano on all their cities?
Known bug, player is getting access to the AI-only benefits if an AI sovereign surrenders to them. Should have a fix in today. EDIT: Fixed now.
This mod is intended to counter the 'Mop up" phase. It will juice up AI opponents at turn 300. And by that I mean, they will get so much more powerful that you may, in fact, lose! Even if you do have enough power built up to press the advantage and win, it won't be the usual drudgery - you'll need new unit designs, and all your power to fight off the units that the computer will be throwing your way. If you hate the idea of losing after it seemed you were winning -
Oops ignore this
Hmm. I enjoy how the AI takes fewer quests and goodhie huts. On Expert/ridiculous, they always seemed to take them all before I could! Yes, it hurts them, but I'm not sure it's a huge difference.
What difficulty? All units have a dodge bonus on expert and higher. Was the cave bear blinded? His accuracy might have been reduced. Also, any attack has a 3% chance to miss. It will say 'dodged,' not missed. If this keeps up, there's someting else involved, but it could have been extremely bad luck.
Primal knows, like, everything, breh.
This is the tag from my path of the ninja file: [code="xml"] Unit AdjustUnitStat <StrVal>
it must be something in path of the ninja.
abob101 was working on unit design traits. Black Market Bazaar adds new armor and some new weapons.
[quote who="Primal_Savage" reply="3" id="3490727"] Did you notice if the AI starting units were on the coastline? I haven't seen this happening often, but when it happens in my games, AI units seems to be on the coastline... [/quote] Nothing kills imperial ambitions like the easy-going coastal lifestyle. Pina coladas, pushing captive mites off the cliffs - it's just so laid back!
[quote who="mqpiffle" reply="21" id="3491330"] I have many more hours on Civ V, and still play to this day. LH, not so much, because it is just not quite as complete and polished as I feel it ought to be after four years on the market (I consider LH a direct expansion on Elemental.) I appreciate what Stardock has done for the consumers regarding the Elemental fiasco... [/quote] To be fair, hasn't the civ series had years to perfect their game, while LH has on
Duh, Winning.
Related to the discussion, multiple developers sign an open letter to end the hate. I am not sure why this issue is such a lightning rod to passionate feelings. Imagine if all this energy were dedicated to protesting the real issues in the world, like the TPP, financial crimes, hard analysis of climate science, the surveillance state, etc.
[quote who="Redaxe" reply="7" id="3489447"] ...why should modders have to perfect a game? [/quote] It'll never be perfect. I'd suggest you learn the .xml modding of this game, it's not very hard and gives you a lot of control over the engine. Then you'll make it the game you want it to be most. Any questions, I could help you, or pretty much anyone who frequents the "LH Modding" category.
Article on how Social liberals arguing for their cause might rather be poisoning debate in general in a "Tragedy Of The Commons" dynamic: http://www.truthdig.com/eartotheground/item/the_purpose_of_argument_online_20140823
Mods and DLC could bring most of the new features you've mentioned...