davrovana

davrovana

Joined Member # 3610268
1 Posts 68 Replies 22,632 Reputation

[quote who="roboemperor" reply="2" id="3533352"] So what you are saying is: 1. Create a sovereign for altar in-game 2. Open up that sovereign's .xml file and change the InternalName field to "Sovereign_Relias" And I'm finished? No need to swap a file or replace one? [/quote] Yes. However to be certain turn on 'Use Mods' and put that file into the /Mods folder. The idea is that the game is looking for a unit "InternalNa

7 Replies 10,943 Views

Relias starts with Fire and Air magic if I recall. Summoning magic comes from the mage path primarily, so relias could become a summoner just by choosing Path of The Mage. If you want to re-write him, make a custom sovereign for altar, then over-write that unit's InternalName to "Sovereign_Relias." I am assuming you want to overwrite relias because you are playing the scenario? Are you playing with the Demons and Wizards mod, by chance?

7 Replies 10,943 Views

In her inventory, select the spellbook. In the lower right corner of the window a "Use" button should appear. Or if you select Procipinee on the map, the book should appear in her unit window. You can just click on it to use.

3 Replies 13,273 Views

[quote who="Evil_R99" reply="5" id="3532174"] I have another question regarding the possibility of designing an ability/spell that does different effect when targeting different races. [/quote] Have a spell that calculates its effect then multiplies by UnitStat_BG_IsUndead. Or any race-based UnitStat like UnitStat_BG_IsRace_Trogs. This effectively zeroes out the effect if the unit is not undead. By the way, you'll want Heavenfall's <a href="https://forums.el

7 Replies 10,688 Views

[quote quoting="post"] I think I figure out how to make custom Paths but I have no idea how to assign it to ONLY ONE specific sovereign or champion. If anyone can help with this issue, then you have my thanks. [/quote] Not sure if this is possible. You'd need a sovereign to start at level 2 and receive their path ability through a like a spell or usable item.

7 Replies 10,688 Views

Catapults can Siege by D. Elliot Lamb! Catapults can now fire once per turn on the strategic map. It does less damage than in tactical and only fires up to 2 tiles away, but now catapults can soften up enemies or cities before you attack. Download Here

0 Replies 7,711 Views

[quote who="wbino49" reply="8" id="3528735"] ...wow it's suddenly 1992. [/quote] That's a bad thing? I'd gladly get stuck in that era if a good story could take the place of the graphics improvements. Too bad even most 'good' RPGs still have lukewarm stories...

16 Replies 112,361 Views

Sounds like you are attacking monsters before you are ready. Avoid creatures like Ongr and the giant skeleton. If they come too close, you should fortify that city with your best units, so that if the big monster attacks, you get your best army bolstered with city defenders. Also, putting up walls around a fortress (and a command post) gives your defenders huge bonuses in combat. Metal shields are a significant achievement, but boar spears might be a bigger one. Get to blacksmithing A

12 Replies 35,326 Views

They are your sovereign's experience points. Every point gets you closer to a sovereign level-up. Primarily given at a rate determined by your magic distribution choice, but some events now give them.

3 Replies 35,336 Views

[quote who="ls35a" reply="11" id="3529876"] Everything should have a counter-tactic but I'm not seeing one for this yet. [/quote] Mages with maxed elemental damage and maxed initiative. Tough melee units with high spell resist to protect the mages in case he lives long enough to charge in. He WILL cast Despair, which is a "win button." You need to interrupt it any way possible. Pull Of The Earth or any spell that causes knockdown will interrupt a

13 Replies 17,277 Views

Quest InternalName "Master_Craftsman" did not correctly spawn GoodieHut "ImperiumFort_02" at ObjectiveID 7, first QuestChoiceDef with Description= "Very Well". I was zoomed to a spot on the map, but no goodie hut. Also, in diplomacy, I did not have the option to"Go to Location." whereas others quests did give that option. CoreGoodieHuts has no "ImperiumFort_02."

2 Replies 7,311 Views