I think the strongest pure minion build is for erebus. Spirits die too freaking fast. And minion builds require too much micro to play them properly, add to that that you need items to buff your minions which means it leaves ur DG at disadvantage (item wise).
Izuz
new player in hall of shame: vmvp66, he causes the invalid gamestate error to end games. Last time I played with him against frogboy and he ruined the game towards the end. I don't have any screenshot, but just don't play with this guy. Some players already know about him.
for the past few days I am not able to add notes about players. I receive this message whenever I try: "Unable to add note due to database error. Please try again later." Is anyone experiencing this problem as well??
I started playin Oak with BotF just for safety, and after I got better I switched to Cloak of night. 800hp less, but more mana and a nice wrap (very usefull). Now with new SotF, I don't know if I will be able to handle a SotF (+ banded armor from he start and most likely a monk) UB if I choose cloak of night. it seriously limits to choice of favor.
well heaven, maybe I havent killed you yet but I will soon. You're a good QoT and I admire that, but i will get you one day. @ Unclean beast That but be a good choice of items for a pure minion build, but Im playin assassin style with spirt for boost of damage, thtats all. I dont rely on my minion to do the dirty work. I like to have them as scouts and decoys, and for damage. The coak of night five so much mana, works well with velmish +pleanor as combination.
this build is actuallly fery goood if u jave sedena parter.
I think maybe of erebus and tower + slam rook, but Im not sure. I think oak is the best DG in this game.
I think both of your builds are good but more reliying on minions. I just can't see my build not using penitence I only up to level 9. I think without it, a pure assassin Oak will win over your builds. I like to scale penitence as soon as I can, because it actually allows my Oak to benifit from the damage increase by spirits. The build I proposed above is exactly much more assassin style, with spirits to boost ur damage like crazy, but without a shield. So you wanna play more carefull
[quote]Wait a minute a thought just came to mind, if you do this will she only be able to heal default towers or will she also be able to heal rook placed towers as well?[/quote] I don't see the point of healing rook towers.
Spirit of the Fallen + Blood of the Falled = 1800 + 13 hp/s Hastle Anklet + Swift Ankelt = 32% movement speed /signed
[quote]You can take down a an unattended tower at level 2 with Soul Ward and Power without taking damage.[/quote] What are the chances that you will find an unprotected tower at level 2. If your opponents are decent enough, even if they can't hold that falg, they will just sit at full health near their tower and get exp from the tower killing the grunts. It theoretically possible to take down a tower at level 2 with oak, but unlikely in realistic games. Tha's why I don't take soul pow
[quote]The other QoT buff we're looking into is giving her the ability to repair friendly towers.[/quote] Yes Please.
[quote]Fixed TB’s ability to attack while moving in Fire Mode.[/quote] Yes
Latetly, I have been mostly playing as Oak. I have tried both full minion morale build and assassin build, and thought about a way to combine both. I have found that this build does pretty much everything I need. I hope you will like it and help improve it. Level: Skill: 1 Penitence I 2 &nbs
I like assassin Oak, I love to spam penitence at people until they run away, or get caught slowed and then SoF to finish the job. I also like penitence at a last hit killer move, hiding behind my UB partner and waiting for the moment. My Oak Build relies heavily on Mana items, only 2 armor and hp items (+ BotF). Also, shield 3 is just abuse when it comes to portal locking, nothing can stop you for 6 sec. The best skill in game imo if properly used. Erebus is also one of my fav
quite some goods ideas out there. I know you, we've played several games together. You are a decent QoT player and I always like to have you in my team. Anyway I was just thinking about the secondary effect of uproot that you have proposed, imo its totally OP. a stun to everyone in xx radius during the duration of the skill. Thats quite long (10 sec at most). What I would suggest is maybe a slow in mov and attack speed (maybe some armor reduction) to all units in xx radius from damage
I uninstalled and reinstalled RTP and now it works, thank you for time. Just in case it helps you, I am running microsoft vista home premium 64bit. Cheers, +1 karma
Ok I got confused.[quote]So you're doing 250 DPS, against a DG with 40% mitigation that drops down to 60% damage, or 150 DPS, which conveniently is the amount of damage Spit does at that level. Max rank BW IV would raise that to 232.5 DPS, only an 82.5 DPS increase, the rough equivalent of rank 2 Spit, minus the advantage of being a ranged attack. The only way to make BW into an ability which is competitive early game is to either redesign it completely or buff it to values which w
I see what you mean, UB is very powerful late game with acclimation, ooze and BW if u take over stats. But to be honest, rare are the games where u go beyong lvl 15 at most. Almost everyone plays cata 3v3, and those games end around lvl 12. [quote]The idea proposed seems to be attempting to make the ability into a spit alternative early game[/quote] Actually no, my idea is to make it a playable skill so that players can incorporate it in their builds during the first 10 lvls,
to Belxanthian, I re installed the latest version of .net framework, and updated R2P to the latest version, and I still get that "cannot create instance of ReadyToPlayWindow". What can I do now ?
[quote]I don't like it. I think the UB is already too close to being a 'right click harder' DG, I like the animation time's impact on chasing, it forces one to time it better (or at least interrupt their own grasp). [/quote] At this point in the game, I've never seen someone use it in a game, I did my best to try it in game but I failed. The only time I used BW properly is when I was attacking a building, other than that, people just run or stun you. It is pretty useless the way it wo
Thats what I think too, it would make spit + BW builds something to be afraid from.
What do u guys think of making bestial wrath work like Ooze, meaning its an istant buff (without the animation), but it consumes mana over time as you use, for example: lvl 1 BW: 25% dmg for 55 mana/s lvl 2 BW: 35% dmg for 100 mana/s lvl 3 BW: 45% dmg for 145 mana/s lvl 4 BW: 55% dmg for 195 mana/s any thoughts on this?
What are the other good mana items available, for example if Im planin an infinite mist build for LE, I need more than Velmish and Pleanor. So what other mana items I can buy, of course that are realistic in a balanced game ?
first pick: unclean beast last pick: QoT what I play now: Oak