Izuz

Izuz

Joined Member # 3615166
0 Posts 0 Replies 3,848 Reputation

Ok so far so good, I agree as well. What do the others think ? If you have the time to make an update to the mod with these changes, I will carefully test these items and see if the % chance procs are not OP or UP. Im sure other people would want to test them out as well.

115 Replies 183,425 Views

[quote]Bad thing about this community it can be annoying sometimes.[/quote] Its not that bad when you figure out who the real jerks are, and then you can use the new command /ignore :D

4 Replies 3,601 Views

[quote]Personally, I think the people here are very nice (still) and most commonly good people in case you were wondering.[/quote] One of the good things about this game is its nice and dedicated community, although its a small one. There have been much improvement in the game. And now that modding is available, things are getter even better. We have DA, and soon Oculus. Many balances fixed have been made, and some nice mods getting more popularity.

4 Replies 3,601 Views

[quote]Like I said lets change it so I can seriously mess around with this build. I am sick of just stacking fucking hp every game.[/quote] Check the modding section, we are working on a community mod that will balance all items + favor items in the game. We hope that by doing so HP stacking is not going to be the only viable strategy. Everyone is welcome to throw their suggestions. Post for item balance: http://foru

8 Replies 3,910 Views

@ lifekatana Plate is not OP and Plenor is not UP now. Plate have more % regen (15% more) but 900 less mana. Its a good starting helm in maps that have mana flags. that 15% more regen is not a big deal because the base mana regen of all DGs in the begining is very low. Plenor is still good in midgame because is give the largest mana increase. You will say that 35% regen is less than 50% on Plate but no, in midgame if you plenor that means u already have a Vlemish :) so the 35% regen i

115 Replies 183,425 Views

I agree with your suggestion, but I still think I few items needs to be reconsidered. I have tried to make most items with both our suggestions: 400g : ScaleMail: no change 550g : Banded Armor: 300 HP, +5 Hps (agreed) 1500g: Nimoth Chest Armor: 550 HP , +5 Hps, + 600 Armor 1750g: Haurbek Of Life: 600 HP , +10 Hps, + 200 Minion Hp, +3 Minion Hps We need minion buffs on

115 Replies 183,425 Views

I admit you are right about that I made those two items too strong. But I still believe a very few items needs to be changed. Blood of the fallen is OP right now. Staff of the warmage is OP with these changes +800 mana, 15weapon damage +8mps. How about these changes: - Bejeweled Goggles - keep this one as in the OP - Charm of Life - +400 Health, +5 Health per second <

65 Replies 188,440 Views

Well of course if there is no way to remove the fog of war for only that player than we can't have that. It was just a suggestion and I don't know if it's possible or not. But it's possible than I think it would make the item more attractive. It's better than +12 vision radius.

65 Replies 188,440 Views

When they sit next to a tower for like 2-3 min. They usually stand to heal HP/Mana instead of going back to crystal. But when they sit in the base for a very long time, now that's just stupid.

6 Replies 2,161 Views

[quote] - Bejeweled Goggles - +12 vision radius, +10% movement speed, +5 Health per second Can detect normally invisible objects. - Charm of Life - +400 Health, +5 Health per second Death Penalty time reduced by 10% and increases experience gained by 10% - Symbol of Purity - instant, 15 seco

65 Replies 188,440 Views

@lifekatana [quote]oh lol I forgot to increase Plate Visors price hehe. Anyway, the balance right now is bad. Plate visor is extremly OP, Plenor the cap and vinling are meh.[/quote] Plenor and Vinling are not meh. I have tested them and I guarantee that Vinling is now a must buy or TB, reg, Tower rook. Plenor gives a Big increase in the mana pool and that's what it was intended for. However, 70% regen that it had before was extremly OP which made that helm break the balance.</

115 Replies 183,425 Views

[quote]Now the other issue you mentioned, that the AI stopped for moving for the entire game, I have Never seen this happen. Ever![/quote] It happened to me just yesrteday. I started a game 1v1 (me against AI) on Zikurat, and I afked for like 30-40 min. I only started the game to check items stats at the shop :D. After I was done checking the items I looked at the map. The AI was level 3 !!!!!!!! and he was just chilling in his base.

6 Replies 2,161 Views

[quote]Hmm.... maybe you are right, after all it is an Aura. What if i make it so that it doesnt stack? Lets say that you get Staff of Renewal as a favor item, and you buy Vinling. So you would still get -20% to Cooldowns and not -35%. What do you guys think?[/quote] Nooooooooooooo. Let it stack, thats the purpose. Plus not everyone get staff of renewal. If its too OP maybe decrease to -10% CD reduction aura.

115 Replies 183,425 Views

ok I like the number of Vlemish too. lets keep it 1050 mana. for Hungarling, for 1575 mana, then maybe 4250 gold. Plenor, thats that same mana as hungarling for 1500 gold ONLY, it is a lot. 1375 Mana would be good. (I like the number better than 1400 :D). So here is an updated version: 550g : Scaled Helm : +525 Mana, +4 Mps 575g : Plate Visor : +

115 Replies 183,425 Views

@ bman654 [quote]@Izuz: On a small resolution that position definately covers up the "character info" box thingy you can get that shows your armor values and stuff. I'm pretty sure it also covers up the chat area. I'm actually surprised it doesn't cover up one or both of these things at your nice big widescreen resolution.[/quote] Ok I think you are right that it cover up the chat. But just so you I don't have a big resolution like pacov, my resolution is 1024x768,

76 Replies 274,878 Views

I made a few changes to your suggestion. I think we are going towards the right direction. I just want you to know that all items and categories are related. so we don't want to make anything too OP (as it is the case now with HP stacking) or UP (as it is now with AA). 550g : Scaled Helm : +525 Mana, +4 Mps (unchanged) 575g : Plate Visor : +425 Mana, + <s

115 Replies 183,425 Views

[quote]This is too much. 375 mana AND +70% regen AND +5 vision? too OP, imo, for an item that cheap. Scaled helm gives 525 mana, and +4Mps, which is ok, but if these 2 are combined at start, it would be a little OP, just think of it that way.[/quote] Maybe 70% regen is bit too much. 50% would be good. But let face it, if any DGs choose both helms at the start (which is never the case), he would lack serious hp. So I am not worried about that. At the current moment, even if you play in

115 Replies 183,425 Views

[quote]I get annoyed by QoT's that spam bramble sheild and shambler mulch for days and are impossible to kill but are doing soo little AA damage that the battle draws on for well over a minute solid fighting[/quote] Sounds like heavenlysynn 's playstyle >.

54 Replies 97,612 Views