starcraft911

starcraft911

Joined Member # 3615337
0 Posts 0 Replies 265 Reputation

50% for every hero +/- 3% for a game that's had literally 0 constructive patching is an insanely unlikely occurance. I think the hero balance is fine. I've lost 0 games and I've played at least 40 with every hero. There's a severe lack of quality players and it makes it VERY hard to balance a game, but until that happens I see every hero viable if given the right map/partners.

8 Replies 4,164 Views

I've played 20 pantheon games during the current pantheon that started yesterday and I'm 20-0, but on the ranking it shows me 1-0, and under the game list it shows me 4-0. There seem to be several things not matching up properly. 5 of the 20 games both players left, 4 of the 20 games 1 of the two players left, and 11 of the games both players stayed until the end which doesn't match any type of model. Seems like stats are bugged beyond any point of keeping them and you guys would probably sav

2 Replies 834 Views

For a game to be completely balanced for casual players, a developer will aim for a 50% win/loss and I was impressed (at first) with how close to 50% all of the heroes were. I got the idea last night that maybe they are a little too good and that they are falsified because the games I play show nothing similar to these statistics and I also have a great deal of my games not recording. It seems that a lot of the games not being recorded could be reason for the 50% w/l ratio. I've playe

8 Replies 4,164 Views

I think balance in the game is relative to the number of players in the game and the maps. I haven't lost a game yet, but I could see 5 regulus' sitting at the fountain chain killing enemy DG's until they farmed enough money to right click 3k crit. 5 max ranged snipes at level 1 hitting at the same instance will kill any level 1 DG. DotA was balanced around 5v5 and it's unsure what the plan for this game is, but from what I've seen 3v3 is quite balanced and enjoyable. </

61 Replies 127,618 Views

[quote who="Shock0311" reply="9" id="2193302"]Demigod Pro? Professionals get paid. I don't think anyone gets paid to play Demigod except for the QA zombies. Good luck finding those "pro's" because I don't believe they exist.[/quote] pro is slang. professional is a word. welcome to the internet.

27 Replies 11,483 Views

[quote who="MrHertz" reply="4" id="2191323"]I want to play you, me and my friend have never even had a close match 2v2 and we try to get team only type games also, need a challenge. need your ingame name[/quote] I've played you... I'm pretty sure you were QoT and I'm thinking your teammate was the UB who got too close to the tower and eaten alive by the 25% snare proc favor item, but I could be wrong... but i'm like 99% sure i'm not. I'll re

27 Replies 11,483 Views

the potion thing isn't a bug... don't take potions from erebus.. it's not fucking hard guy. Add the bug where your hero just randomly stops attacking and stands there like a moron when you command it to use abilities like bite or pounce.

15 Replies 5,959 Views

My group is in the US, but I honestly believe that playing EU isn't a bad thing. We played vs a couple guys from finland in a series of 5 games and there was no lag what-so-ever. I think computer quality is a cause for most lag in this game... i.e. people w/ bad computers trying to play w/ full graphics. We'll play anyone.

27 Replies 11,483 Views

I'm looking for some quality opponents. After realizing that noobs leave the second they die like public dota I started hosting with "teams only" or "premades" hoping that teams would join and provide a close game, but all that did was end up being the same shit except instead of leaving the game when they died they kept feeding until the game was over. I've only had the game 2 weeks and there are a ton of things I learn every day so I am in no way saying that I'm a pro at DG, but I'm

27 Replies 11,483 Views

Some things I'd like to see happen to help the game build a larger player base: Public release of a map editor or map editor derivative. Assuming the editor isn't terribly complicated, I would be able to make 2-3 ladder ready maps a week that are designed from a competative standpoint that makes logical sense. No more portal flags that do NOTHING but feed

4 Replies 2,950 Views