jdwren

jdwren

Joined Member # 3620602
0 Posts 2 Replies 89 Reputation

I definitely agree about the no free lunch, but yamann777 touched on an important consideration: If planetary improvements are 80% research, 20% manufacturing and 0% wealth, is the natural (non-coerced) balance of job choices 33/33/33? IDK, maybe you could argue it is - maybe a lot of people born on a research-heavy planet are unhappy because they're not smart enough to do it, so that's captured in the coercion penalty. But kind of like I would expect farmers to be more likely

93 Replies 992,483 Views

I'm ok with the compromise, although I'd prefer an in-game UI option personally. The bottom line is whatever works and maximizes total fun for all players, right? I just lost all interest in continuing my current game - especially since the focus buttons don't work for non-new games anyway. If I wasn't on godlike settings on an insane map, maybe it would be less important, but I don't see how I have a chance now because the AI was already vastly ahead of me in tech/money/s

135 Replies 750,401 Views

[quote who="duke286" reply="2" id="3598327"] The wheel might have been useful but its presence really hurt the Sim side of the game. Are there any real world examples of cities or states that are the equivilent of a wheel set to 100% for one category? [/quote] True, but is realism the aim? Are galaxies really 2D? Does thulium or durantium really exist? Does speed really increase linearly with the addition of engines to a vessel? The global slider still permits 100% a

13 Replies 74,921 Views

I played my first GC3 warm-up/practice game not even realizing the wheel was there. I ramped up the difficulty for game two and stumbled upon it. My first thought was "THIS IS AWESOME! No more wasted resources!". So i ramped up the difficulty all the way to godlike to see if I could compete by careful optimization of my planets and strategy. Now they rip it away from us. I return to the same game in progress, where the buttons don't even work unless I start a new game, and it is ruined. I

20 Replies 83,681 Views

The main point is that, with the wheel, we can gear our focus as precise as we wish. I was trying to give a specific example, but I can speak more broadly if you prefer: How is reducing the number of focus options we have to two (33/33/33 or 60/20/20) an improvement? Specifically, in a game that is largely distinguished from its predecessor by the idea of planetary specialization as a way to achieve dominance?

87 Replies 534,188 Views

Let me give an example of WHY the planetary wheel UI is so important. Imagine you need 141 points to produce a ship, but now you fall slightly short with the new button options. Before, if you had enough production points, you could get there by adjusting the wheel. But now you can't. You have to start destroying improvements and replacing them with factories and wait until you have enough. OR you have to create multiple slightly tweaked versions of the sh

87 Replies 534,188 Views

This is AWFUL. I used the planetary governor wheels to get things how I wanted. Now I have huge planets dedicated to production that only use a tiny fraction of it. I can't believe this supposed "update" just completely sucked all the fun out of the game. How do we ask for a refund or roll back the update? If you don't want the wheel, fine, use the buttons instead. But getting rid of it? I just can't believe it.

87 Replies 534,188 Views