Interesting idea, there is something similar that you can achieve though for factories at least. click, shift, and click on another one, then bind to a control group, I normally will use 0, 9, and 8 for production alone. When I do select multiple at once, it will share the build que throughout, it just won't repeat. I haven't tried linking them directly to an army seeing as they have max sizes and reinforcements can never seem to make it all the way to my armies once they
hawk1sports
Episode 1 was awesome, decent variety of missions forced me to use different gameplay for each mission. On a few missions, I was defeated and had to retry with a completely different aggression level. Very nice! Only annoyance was losing gametime while "conversation" was happening. I stopped reading them after the first one when I realized it wasn't pausing the game. Saved me precious seconds to get my base up. Not great for any new players who don't realize this. So now the
[quote who="FredN" reply="6" id="3625956"] I think most SupCon fans would admit that the strategic zoom is one of the main features that sets SupCon apart from StarCraft. [/quote] Huge SupCo m FA and StarCraft fan here, and really? The zoom was what you think seperates these games? What about streaming eco, setting up engineer build ques before funds are available, actual ballistics (if a bullet misses its target, it cou
I just played a couple matches vs. cp today and I was having terrible trouble with armys and individual units not able to find there up or down ramps or around craters. I also had an instance where my T1 substrate units refused to attack a smarty, they just sat there and got blown up even with me commanding an attack move. What is the deal here, I was having no issues and loving the pathfinding last week. Has anybody else noticed this or is it just me? And Mauler army. Just ridiculously funny
I'm sure this has been discussed elsewhere but I can't find it, how do I get video or screenshots onto here?
I noticed a bug playing single player on Crater as PHC, I had multiple dreadnoughts and a large army holding a choke point. As another dreadnought joined the group, it went through the location of another dreadnought. causing the one that was already there to jump vertically twice as high as the level of my planes. There was no attack at this time, and the dreadnought eventually drifted back down to normal level, so not sure if there would have been a gameplay issue. This happened multip