[quote who="Polynomial" reply="41" id="2336729"]In 5v5 the games are about macro (Zikurat), where in 3v3s the game is determine by micro (Cataract, and even more so Prison). While our views on the game are clearly different, there's something I'm sure we can both agree on. The rampant "NERF X" posts of lately are more or less garbage. This game does not require major balance tweaking. Some things could use a boost, but no super nerfs are in order. This discussion has mostly been on
JuareZz
[quote who="johnexus" reply="14" id="2337214"]I think its quite good balanced. Erebus seems to me a bit to strong but changing envoirment settings also changes the whole balancing of the game. The problem is like in every game as mentioned above that everybody has his different view on the game and how to play. I remeber another game I do not want to mention here since its not from StarDocks It had about 6 patches. This were released in a period of about 1.5years. Nearly every pat
[quote]An UB with spit + ooze + move speed with a hp + armor build can waste a minion erebus.[/quote] Because its imba too :)
Just buff the gloves, they are underpowered. +30 dmg vs +750 hp. HM needs more than 40 hits (armor ~35-40%) to compensate.
I thnik the glovres are just too weak, compared too hp items. That must be changed. also thetime QoT and TB need to switch there form should be much shorter. and bufff Sednas Yetis. Also make spit and Regs mines close combat - I think then the game would be much more balanced.
[quote who="Wingsys0" reply="35" id="2336886"]If UB is to be change to all melee base then might as well remove pentience from oak arrow tower & boulder roll from rook since both of them are melee focus demigod & shouldn't have range ability. As JuareZz complain about UB is a melee focus demigod.[/quote] In the description of UB you can read that he is only meee. This is what not stands there by rook or oak.
[quote who="Legolan" reply="30" id="2336594"] Quoting ed anger, reply 29 Quoting ibrahimhmz, reply 28 If preists do not scale, they will be OP or useless depending how much fixed healing they do. If it was too little, they would be OK early and useless mid and late game. If its too much, they would be OP early and blalanced mid to late game. as you level up, you buy higher level priests... scaling right there. make the higher level ones cost m
[quote who="ZehDon" reply="5" id="2336091"]Hmm.. I think the Death Penalty upgrade really doesn't scale well. In the late game, even with two levels, you're still out of the game for a good thirty seconds. I think the entire upgrade needs to be re-thought personally, as it currently stands it's got to be the least picked upgrade. Perhaps instead of it effecting the amount of time you're down for, it changes the level of rewards your opposition gets for killing you. This would make
[quote who="Polynomial" reply="36" id="2336514"]For the record, 5 UBs is an illegitimate team. Stacking Demigods on a 5 player match is ridiculous and should not be considered when speaking in the context of a competitive setting. 5v5s balance themselves due to the size of the game. When it comes to 3v3s its more about Demigod combination. There are more Demigods so you don't feel a Demigod's advantages over another as much in a 5v5. But answer this. Hypothetically speaking Regulus
[quote]Sigh. Stop thinking of this game as a 1v1 game. Its not! Its a team game![/quote] Play vs 5 Minion EBs, and you have your team game.
[quote who="Polynomial" reply="23" id="2335517"]There are so many ridiculous posts about balance everything is overlapping each other. Just because for some strange reason some people don't have the internet required for 5v5s does not make them irrelevant. 5v5s are the most balanced... again... because at this level you have so many different abilities you do not feel certain combination imbalances you feel in 3v3. In 5v5s it becomes about a team's strategy and teamwork more than i
[quote who="Obscenitor" reply="23" id="2336469"] 1v1 is a skewed way of testing one Demigod over another. Some demigods do more damage than other. Some have more support. That is done by design. Demigod was not made with a 1v1 mindset. The only way to tell if something is really overpowered is in multiple team games over time with organized sides and if one thing really carries one side to victory constantly then you have a balance issue. You cannot gauge a Demigod's power by putting him
[quote who="ddd888" reply="18" id="2336428"] quoting post There is a bit of a problem with how priests work. They currently heal for a percent of max health, which is one of the biggest reasons health stacking is so powerful. For example: say two generals harass each other over a couple of minutes. They both have priest minions. One has 4k HP and the other has 2k HP. Not only does the lower HP player have to harass for twice as long (which i
[quote who="sho333" reply="30" id="2336372"] Less balance posts from beginner noobs, more balance posts from seasoned veterans please.[/quote] Go Veterans, go!!
[quote who="pacov" reply="11" id="2335537"]http://pantheon.demigodthegame.com/games/player/51725/page/1 Juarezboss - you can ask if they are a premade. Many do just that. Or play windows mode or alt+tab to check their stats. If you see several consecutive games where they play together and you consider that a premade, then just leave the game and find another. Eventually, you will recognize who is good and who is not, on a team and not, etc, just by se
Polynomial often said my balance whines are wrong. Maybe. But some things rly need to be changed: The Yetis need to be buffed. QoT should be buffed a bit. Gloves are too weak & Some favor items too. Fire TBs Autoattack must work, evenso sludge slinger and warlords punisher. You said we need to check the high level players, which DG they play, i did it some take a few DGs, but some only take UB.
[quote]- change costs of certain citadel upgrades [unnecessary. i've found good uses for every citadel upgrade and they are costed right][/quote] Death Timer and Exp is completely senseless. And I think armor and attack upgrades for the creeps become to expensive later on. Upgrading Towers is also not that effective, because it only prolongs the times it needs to destroy them (Regulus!!)
Someone tried to play a 5vs5 against 5 UBs?? All spit on one of the enemy team and hes dead for sure. UB has a lot of skills like that which make more than one UB at once rly deadly for you. I mean im more afraid when i see 2 UBs at once than when i see two rooks or two sednas. They cant stun you (most rooks play towers, not slam) or slow you. Alkso they deal lesser dmg. - But vs 2 UBs you get double spited and double foul grasped there is hardly no chance to survive. Or imagine a dou
[quote who="Polynomial" reply="5" id="2335417"]There are no serious balance issues! God. People just go in the forums an bitch about the game they just lost because something seemed to be "OP".[/quote] Ah man. I recommend you to play vs a half-way good Minion EB. Then we can continue the discussion.
Hm, what is about Lord Erebus Minion Build?
[quote who="wraid" reply="5" id="2335445"]So you got premade-stomped. Shit happens all the time. Listing every possible premade team on a post is not the solution. When the new patch that shows everyone's stats comes, the problem will be partially solved. Untill then, suck it up.[/quote] Hery did they say that there will be ingame stats?
[quote].[/quote][quote who="Polynomial" reply="1" id="2335381"]OMG OAK IS OP TOO. HE HAZ SPIRITS LETS NERF HIM. Good god people. I hope this is a sarcastic post.[/quote] Perhaps you accept that there are balance issues. But it sucks if a game , which is based on multiplayer, is so imbalanced
Ah, funny. Today i played a round Demigod, joined a game, thought it would be cool, we got dominated, because the opposite three players were premades, which played for the third time or so. It sucks that i cant paste here because i use Mozilla Firefox, so I´ll just write their names here, for you to be warned. You all ganna do the same. CobraRu61 Mesfor Maff86 - If someone means im crying fuck off i dont wanna hear
[quote who="transitive" reply="18" id="2335289"]most of these proposed changes are off base. they wouldn't help the balance of the game, they would just make things easier for whichever playstyle Juarez likes to use. [/quote] Ah ok. And 40% dmg reduction (Acclimation,UB) is not overpowered??? And Favor Items are sometimes really fucked up thats a fact. Plate Visor & Footmans Sabbaton are underpwoered.
[quote who="Obscenitor" reply="14" id="2335240"] UB is close combat. So why is spit ranged. They should just remove the range... Often you try to run away from Ub, then u get little distance and bam he uses spit and u get killed over timeRook has close combat and ranged abilities. The new DG has close combat and ranged abilities, why don't you post on the preview thread about how his tail barb thing needs a range nerf? UB has a bit of variety because he'd be incredibly boring withou