Balancing, especially buff the summonable minion of Sedna and Qot, and nerf HP items, because they are much too strong.
JuareZz
I think the should be buffed
Just autostop ooze, when hp is under the dmg value, ooze deals him per secound. Then it would be more balanced. Ooze may be imba, if you have a high enough hp reg, or many stacked HP items...
Just double mana costs for towers, increase the cast time up to 2 seconds, but let the towers be there till rook dies, or they get destroyed.
Hi guys, I think atm, stacking HP Items is much too strong, specially vs. a Torchbearer. Compared to gloves (DPS) HP Items are just imba.
Yes Mana Drain is definitely missing
[quote]Oak Rally -> Sacrosanct If Oak kills a DG he and allies recieve +500 Armor and heal 1000 over 5s. Replacement... when Oak kills a target, he and his allies can't be effected by slowing effects for 0.5 seconds.[/quote] Is this a joke??
I thni kthat ability with 3% chance for 0.4 secs stund is gay atm and should be buffed
One skill lane mor each DG would be better instead of 2 new DGs...
[quote who="TheScottishAlien" reply="2" id="2261215"]i like the idea... however once the proper rank/karma system is added in 1.1 hosts woulde be able to see how many games a player has played allowing them to simply boot experianced players. this way "Training Ground" is still open for experianced players who want to take "noobs" under their wings to pep talk them through the basics. also since you failed to mention what the exact specifics of "Training Ground" i
DG is much better than DotA. I palyed DotA before, but now I have DG and i never wanna play DotA again, because it looks so shitty and plays so gay compared to Demigod. Demigods design is just much better.
With AoE attacks you might ahve good chances, especially as a TB...
[quote who="RobWild" reply="3" id="2255301"]I'll add one for the spell damage idea I had see what you all think: New Helmet - Magisters Onx 800 Mana 5 mana per second 10% increased spell damage 2000g New Gloves - Hands of the Phoenix 5% increased attack speed, 20% increased spell damage 3000g That means at most, stacking both of these items will get you an extra 300 damage on say a pounce. These items could be much
[quote who="ntropy" reply="2" id="2255087"] Quoting JuareZz, reply 25Hey OP, plz add following things to the list: The 3% stun skill, which stuns for 0.4 seconds (Regulus) must be BUFFED REALLY HARD!!! Make suggestions, if I had one, it would be in there. [/quote] OK her you are. The chance should be 7%, and the stun should last about 2 seconds.
I want this map to be implemented!! Its fantastic!!!
[quote who="InfiniteVengeance" reply="7" id="2180041"]To the above, there IS an attack move. Alt->right click. It even shows up as a loading screen tip. I completely disagree that being able to see the other team's mana and items makes the game "too soft." I'll just come out and say it - you can in Dota and it doesn't break the game at all. In fact it makes it more strategic in my opinion as you can actually build to counter what your opponents are d
The way he looks is very suitable to the rest style of the game. GJ!
I very often use Wand of speed in combination with Invicibility. But i never used HoL, first because it´s OP, and second, as OAK you really need to get a crown spending you much more mana. Without more Mana reg you can forget OAK. So the solution is, to double the HoL time from 10 to 20 secounds, and increase the costs to 7000. Also it should make you unable to move.
I think all palyerts from the enemy team dropped their items, he picked them up and sold them, so he got about 18000 money or perhaps a lower amount. Then he bought an artefact.
Hey OP, plz add following things to the list: The 3% stun skill, which stuns for 0.4 seconds (Regulus) must be BUFFED REALLY HARD!!!
[quote who="StAcK3D_ActR" reply="17" id="2254156"] Frost nova is also a stun and can interupt quite a bit so that's seven And Reggie gets the stun chance at the end of the snipe line too so that's 8 And Oh silence is a great interupt too Sedna's got it ... and everyone can get it with Deathbringer nine, 10, exactly, even some that i missed the point is, we dont need more interrupt items, everyone needs to learn what spells interrupt, there is
[quote]Add new item type (not sure to what category, maybe helms and gloves) that adds to your spell damage. Make it a small amount or %, figure out the cost, would be nice to be able to scale your spells though. Boosting auto attack damage is only viable for a few demis, the others who want to do damage could go for a glass cannon build with spell damage gear possibly.[/quote] - Better give a lvl 20 Spell bonus
In my opinion you can win a 2vs1, when youre much better.
Attribute bonuses for Generals with 4 Minions (QoT, Sedna) should be doubled. There should be a lvl 20 Skill, or somethnig like thatm which improves the strength of all spells oncemore - I thnik after 15, dps becomes to important. Frost nova is much too weak, compared to fire nova. Double the freeze time and add 250 damage on final level, and its "cool"
I wish a balance patch