[quote who="Aeris130" reply="2" id="2311600"] Looking at Oaks skilltree, half of it is extremely useful. Raise Dead, Pentinence, Shield and Surge of Faith are all skills that can be maxed out depending on which build you're going for, and very useful when doing so. The other half though (not counting Morale), Last Stand, Soul Power, Soul frenzy and Divine Justice, aren't quite so hot. [/quote] I have to disagree. Every single skill of oak
Schobbo
Minion build, low damage output? lol dude, minion QoT does way more damage than any other build, you can easily keep up with the damage of other DG's. QoT just needs some good lategame skill, intead of the tribute thingy there should be something that increases shambler damage more. Almost forgot, other suggestions: Regulus "Dead Eye" Skill (at the end of snipe tree), either increase %chance or stun time. UB Bestial Wrath cast time should be redu
Well, I have won some games that I thought were already lost, in one game we were far behind, they had many kills and far better items, but somehow we managed to still win by putting all our money into giants and upgrades for them and stealing and holding their portals.
Low Sim speed gives a cool slowmotion effect, isn't that awesome? ;)
So that is frogboy? cool^^ whats up with chris taylor though, why you guys write he disappointed you and "we will miss you" ?
nude QoT mod, wooo :D
Its true what you said about all the items, there are so many its hard to know all of them and what they do, best thing you can do is to start a singleplayer game and look at all the items, when you play online you dont have time for that. I have played many games already and still I haven't tried all the items or know every single effect of them, but somehow it's a good thing too, even after many games you still have new stuff to try out ;)
Some cool ideas. In another thread someone suggested that the "Death Penalty" reduction upgrade also decreases the amount of gold the enemy gets when killing one of your team, which I thought is a great idea, right now it's really useless (unless someone changes the custom setting to draconic ^^) Tower upgrades should really cost less, if each upgrade would cost the same as the first one it would actually be worth getting them. Same with the currency upgrade, they should be 18
[quote who="StAcK3D_ActR" reply="17" id="2309597"]can we get over this premades crap, YOU BOUGHT THIS GAME KNOWING THAT IT IS A MULTIPLAYER GAME. so of course there are going to be premades/friends playing together. for all those against premades STFU please, you are ruining the multiplayer aspect of this game. how is a new group of friends who like to play with each other regularly going to enjoy this game when they get outcasted by their own community for playing with
Thanks Captain Obvious. Can one of the mods please nuke this thread, thanks.
There is nothing wrong with playing in teams with friends. "premade" is a word I have never heard in any other game I played, and I have played Starcraft for over 10 years and many other games. I have played SC a lot with friends, and never have I heard someone complain about it or saying the word "premade". There is no reason to put the word "premade" in the game title. I have some suggestions for you, play pantheon, skirmish, or host your own games.
[quote who="Polynomial" reply="7" id="2307486"]There is no reason that custom games should be counted as NA. We are not provided with a ranked mechanism for people who want to play with other friends. You would be taking something away from us. That's the last thing we need. We've been through this argument before. People who want to play PUG games play Pantheon/Skirmish. People who want to play against each other in groups play custom games. Rankings mean nothing in pantheon/skirm
dont play 1v1
yes please
If you don't think doubles are a problem you have obviously never played against a good double team.
why does healing wind buff the priest healing anyway?
[quote who="DoctorAwesome" reply="2" id="2304653"]Interesting, I actually didn't realize the Reinforcement buffs were considered useful. I thought the defense one was useful to make farming more difficult... but aren't tougher reinforcements worth more exp? [/quote] actually those upgrades are pretty good, once you got priests you can get the first damage and armor upgrade to push towers more easily and deal some extra damage to enemys. Later once you got giants these rule even m
Tower Health - (5) first level only, get as soons as someone starts attacking your towers Tower Power - (2) I only get it against berserker enemys that like to chase deep inside the own base, first level only Reinforcement Attack Up - (4) very important later Reinforcement Defense/HP Up - (4) very important later Increased Gold Income - (5) as soon as possible, first upgrade only Increased Experience - (3) good, but only get it when you got e
Don't feed them. Problem solved ;)
I'm sick of people that complain all the time.
There is no margin. Only if 2 people have the same amount of kills or whatever for the award they get it both. The reason why sometimes 2 people get the same award and have different amout of "kills" for example is that in the seconds after the enemy citadel is destroyed you can still get kills and they show up on the score, but they dont count for the award.
[quote who="Lugh" reply="19" id="2303225"] Quoting SoFFacet, reply 13 Thats not my experience. I could have sworn that if the Grasp is cancelled early for any reason, the victim is set free at the same time. That's what I seem to recall as well.. [/quote] Nope. If you cancel grasp the Beast stops to drain health, but the enemy is still stunned.
Isn't this just another WC3 mod? why would anyone pay for that.
more awards = more favor points. he got kills, deaths, damage, reinforcements, buildings and kill streak
With that much gold you had and such a big level advantage, you should have won. IF you didnt, you did something wrong, and it doesnt mean the game needs some extra items that make you win more easily. With that much gold ahead you could have easily have giants first. Not enough warrank? use capture locks all the time. To me it sounds like your loss was just a combination of bad teamwork and not enough citadel upgrades.