no, in my case they maybe feeled like provocations, i admit that, but it is the expression of a disapointed customer that is really pissed off seeing such a great game ruined by so damn stupid mistaks that could have been easaly avoided. you see the difference? its small, but it is one! edit: and i know that the ladder stuff is made by SD. but as it is the least important think of the stuff i miss i didn't bothered to get into details with that. anyway, i never
CelMare
[quote who="Spooky__" reply="14" id="2404871"] No, resynchronisation is not an easy task. This has been mentioned numerous times. [/quote] this does not make the statement more correct. actually i'm an expert in this matter by profession. of course you do not need to believe me. it wouldn't change anything no matter if you do or not. ofcourse "easy" is highly dependend on what you consider to be the minimum skills of a developer. for my mome this won't be an easy tas
[quote who="Spooky__" reply="11" id="2404825"] the bad network code is not explained by less resources! its stupid programmed!Err no, it's just a design decision, that was made long before someone at GPG even thought of Demigod. It has its advantages and disadvantages and I'd take the p2p environment over other environments any day.[/quote] dude, i am not talking about that it is p2p. this is the only GOOD thing about the network code! this was not a bad decision, it was the best
btw. why does it show only have or less the games played than it says on the website stats? the win % seems correct but the number of games played is to small. first i thought its due to the reset but on the only stats page i still have my old number of played games. additionally after the claimed reset (that didn't really happend for all players) i haven't played so many games as it show in the overlay. so still messed up stats? btw. ladder ranks are still odd. <p
better take comodo firewall that's free not only on one day and is much better.
the bad network code is not explained by less resources! its stupid programmed! you may explain the lack of many default features with too few resources even though a working ladder i could programm alone in a day. no really, there is no damn vaild excuses for that mess. and the big stupidity lies not in the lack of the features and the bad net-code,.... no. it is the economic stupidity that you simply wasted all your efforts if you only sell half finsihed work. you get a too small co
yes - in mid and especially late game she needs a buff. early on she is quite balanced with others.
[quote who="ZehDon" reply="3" id="2404543"]I wasn't aware Demigod was fading away into nothing - it works great on my computer. If you're experiencing some kind of strange fading effect, perhaps your Video Card is on the way out? I doubt it's something that will be fixed in 1.2, this is the first I've heard of this bug.[/quote] you are not aware of the smallest community a mp-game ever had? that it even gets smaller and smaller from week to week? that often you have only one or two op
it seems to be a pretty useless guide as it suggests buying very expensive items. when you get to the point to be able to afford that stuff you don't need a guide anymore.
[quote who="CosMoe" reply="1" id="2404228"] On a side note, I'd also really like to know the names of players who have >60% winrate after more than 100 games and still join "noob only" games. [/quote] i do this sometimes but i allways ask if i may stay or leave. sometimes i join them to experiment, test some stuff or a new dg. but i allways inform them and am prepared to leave if they wish. i think this is ok. edit: but i prefere mid-range games if there are any o
on regulus i sometimes buy them because of both but more for the regen. on ub i buy them allways because of both.
[quote who="ntropy" reply="26" id="2394471"] Quoting DiceAreEvil, reply 21Acclimation is OP late game. Once a health stacked ooze beast gets acclimation, it's freakin' impossible to drop him since just about all endgame spells trigger it, and his auto attack > yours thanks to ooze. If he's packin' sigils, I advise you just run away. Like 1% of the games I play get to level 15. Besides a erebus or minion general will probably still beat the beast.[/quote] the
i said the best i saw, not the best that exists. and the rankings does not say much about that. there far more important factors that influence ranking than the actual player skill.
ALL GENERALS BUG: generals do not allywas follow the command to attack a target. instead they attack anythingelse next to them. hapens while chasing (moving) and while standing next to the targeted enemy dg. ALL DEMIGODS: sometimes they got stuck in the middle of the way.
[quote who="DeathWeaVer666" reply="11" id="2391662"]When you Wrath some creeps in a place you aren't, but an ally DG is near the creeps, the both of you get 50% of the xp, am I wrong? So... you "steal" 50% of the xp of your mate would have had by killing them alone.[/quote] you are wrong. xp of creeps getnot devided among the demigods. both get FULL XP reward.
i hope the many totaly wrong infos in the op get spread. this makes the life for me easier. espescially the erebus and sedna part made me loughing out loud. i thought about correcting it but it is so much wrong that i don't have the will to do so, too much work. so i better enjoy the flames i get for this post. edit: at least this explains why there are so few good erebus out there and even less sednas.
[quote who="ZippyTheSquirrel" reply="45" id="2391743"]HoN and DotA are so exactly alike that their names are interchangeable. Other than that, if you ask me to give a review, I could only say that HoTaN is a lot more about microing and Demigod is a lot more about strategy and teamplay.[/quote] WAIT! up to here i could follow you but the conclusion to the above [quote]In short, play DoNaT if you're competitive, Demigod if you're casual.[/quote] makes absolutl
[quote who="Sarmis" reply="6" id="2390734"]Heavens Wrath is only useful if your team wasn't going to get that XP anyways. Otherwise all you are doing is stealing XP from your teammates. (And the 250 damage from Heavens Wrath just doesn't scale well enough)[/quote] WORNG! if your mates are near the creeps when you kill them with wrath they still get teh full xp reward. you only need to be NEAR creeps when tehy get killed!
[quote who="_Golgoth_" reply="5" id="2391623"] Quoting Rav3nIX, reply 3Yeah, Oak likes to wander away from the action chasing angels sometimes too. Why? Why does he keep running into the bloody towers?[/quote] yes. but it fucks me more up when i wanted to cap the enemy portal flag and see my sedna getting out of flag distance because she is chasing an angel.
thats a bug ALL GENERALS share! same happens with qot, sedna and oak! not once in a month, no nearly every day at least once i have right click like on speed "solve" it. lost many kills due to this. oh, and generels tend to attack everything else when chasing others even they are in range of there target. and what holds for all dgs, sometimes i got stuck in the middle of the street.
[quote who="Sigrada" reply="39" id="2391606"]I'm curious as to how Demigod's gameplay is "better" than HoN/DotA's. Is it because it's much slower? Is it because there's no depth or strategy (yay HP stacking and flag locks). Is it because the skill cap is ridiculously low by comparison? A checkers/chess arguments seems rather valid here. Also note that "the heroes and items are too hard to learn" and "the camera is limited" are not arguments for bad gameplay, they are arguments for your own sh
[quote who="abuggeredhedgie" reply="15" id="2391596"] Quoting CelMare, reply 14 Quoting ntropy, reply 7A good Sedna ownes Beast. it depends on level. later on any sedna would lose. False. Bishops + Sigil. Heaving more than roughly 2700 hp every 8 seconds is not something to be trifled with.[/quote] *sigh* even that will not help on levels after 10 or 12. sedna makes nearly no dmg against a right played ub (that does not waste his items slots on mana to spit
erebus is not invisible in mist form! he cahnged his form. making it possible to harm him in mist form would render the whole spell totally useless! it is more of an bug that the totem makes him targetable. they probably used the property "invisible" to make him disapear and show the mist instead. that's why the totem works. @Stack3d: does he really keeps hsa the shiled on after getting out of mist? i can heal him too, while in mist form but it has no effect on his hp. simply
even if you missed to save the replay, get to the replays folder there must be the last replay saved.simply rename it to conserve it.
[quote who="ntropy" reply="7" id="2380679"]A good Sedna ownes Beast.[/quote] it depends on level. later on any sedna would lose. anyway.... the beast is perfect as it is. any "balancing" would simply make him underpowered if not totally worthless. stop this absurd 1vs1 comparisions! yes it is true that at late game (and not before!) it gets in melee range superior than the others. but at his point its spit is easy to remove/counter and the synergy