Abuggeredhedgie, yes I do remember playing with U :-) U missed my point, I don't winge at losing either. I am simply saying that hosting a premade without telling the pugs will eventuate in your premade finding it harder to start a game. my suggestion on splitting premade is for the better chance of getting a game off the ground, as Pacov mentioned having difficulty doing (BTW I think everyone experiences difficulty getting a game filled, premade makes it harder
Running_Lukas
Tower farms.... meh when frost TB comes to play.....
BTW, how do you add karma in these forums? LOL
Therre's nothing better than a full premade match both sides.... let's just hope more people come and learn and form clans for this to happen. Stacked? you think we'd lose? Is that because of my inferior skill to you? Or oo7_warhammers lol.... Actually I think he beat u once, as I did once.... but that was only once haha.... Hight towers, low warscore - IDM that, do you find it hard because it lowers the rate of ninjas? Pavov, it seems I only need 400 more wins
Haha, I never ask the premade question, and from your screenshot see that I have been pug stomped by you guys! Look, you're a group of mates, and you like playing together. So, if you cry about not getting a premade game going out there (if your hosting a premade, you should play against a premade for fairness, or at least tell the pugs that in description). Yes, your poor premade team cannot get a game going if you title it premade. So here's the solution. Put 2 of your teamm
Now, I see your mouse hand has had too much wanking! why not remap your mouse left and right click to the thumb buttons on the left of your mouse, (I know you have them.)
We have priests, angels, cats, giants, and of course summons and idols.... In all these minion types theres none that affect mana. I think it would be good to have a creep type called "Gypsies" (or whatever) that work the same as monks, but instead of healing they regen mana. Also, perhaps a minion type that does no damage, but drains mana..... The mana drain minion could be a 4th category of idols,maybe a "Black widow" spider or some such...
[quote who="CelMare" reply="407" id="2387840"]of course the hsoter may dictate the curse of play but this sometimes does not make it less to be a shame! the only two restrictions i ever have uppon my team is never have qot AND sedna in a 3v3 and never start with a team that does not have a melee dd (sedna not counting in!). the point of the first restriction is it lacks dmg and the second it lacks a pusher. one dg that can push forwards with dmg what a ranged dd cannot d
[quote who="Neilo" reply="403" id="2387660"]I have been reluctant to mention this player as the context of, IMHO his shame, is under doubt by many in the community, so i will let you decide. KevinABCD1988. He plays near on exclusively on crucible and always with Erebus. Now i know that the community is torn over if the LE swarm on this map and if it is an exploit or not, but any player that only plays this map and only with Erebus certainly is taking full advantage.<br
Just a simple ranking system for players simialr to Company of Heroes would have been useful (lvl1-20) to indicate the skill level of that player... Formulated based on win ratio, games played, level of player beaten.... Beat a level 1 noob at level 10 and your ranks stays the same... beat a level 15 at level 10 and your rank increases. Get beaten by a noob and your rank decreases. Yes I know theres ladder ranks and such, but in game lobby a few simple things would be more useful than
Free serials for a friend finder? does this mean you would actually charge money for something like this normally? When we got stuff like MSN for free.... I ignored my e-mail as I dont use these sort of stuff.... If I want to play a game, I load it and join a game, simple. If i have trouble getting a game I might use it, but as it stands I could pretty much count the online (AU) players at any one time on my fingers, so the idea of sorting suitable matches is redundant as ther
Wogrim, calling it a noob complaint is a little noob.... After all notice I said that I ninja ports myself. The best time is in 3v3 when 1 enemy dies then go for it (usually at around level 8 when U got first row of towers down and angels in play. Then they are drawn to that side, so your teammate can ninja the other sid, or you can ninja BOTH sides in one blow. I use TB frost nova to get in,cap and lock, then tele to health or mana flag on the other side (cataract), use wand of speed
My graphics card cost $150 (australian) brand new. It plays demigod fine. Spend a little and enjoy a lot!
Today I played a custom game 2v2. The host crashed out, and then we played a while longer. The other player on the hosts team conceded in the end. The game is not recorded on my games list, nor my win or loss stats... It was a win for our side. Also, Surely panth should be modified to not allow doubles... today got placed against double UB... It's only because they were noobs that we won.
Okay, so you buy totems and place them at ports all game. At 500g each you gonna be one poor man. Yeah you prolly won't prevent the first ninja, but once they lock it they can tele back just before lock runs out and re-lock. This is what the intended purpose of the Totem would be - to stop chain locking.
LOL!!! OH, and Because Mick Dundee is soooo Legendary with skill, whenever regulus snipes, Dundee AUTO chucks a boomerang that takes the snipe outta the air, thus saving his mate! Also when he respawns he says "G'day Mate"
oooh, yes! the boomerang. okay, he can CHOSE between a snype style boomerang (same as reg) or his knife throw. Can have one ability but not the other. The boomerang ability causes same damage than reg's snipe with same range, But is .5 sec cast, and stuns/interrupts too. The difference is that the further the enemy the LESS the damage inflicted.
25% reduction of ALL damage is more powered than 50% reduction in spell damage. later in game(artifact time) there's all sorts of critical hits on auto attack. 25% reduction on these is big. Max spell damage is about 1350, whereas auto attack damage gets quite high once they have artifacts..... So a 25% reduction in auto attack AND ability attacks would drag the game on a long time. ...Not to mention minion damage, 25% less would make giants quite pissy.
Hey, It wouldnt help a ninja, because so long as you still have a tower near you can tp to that too... If your towers are knocked down, then the enemy deserves your flag. By ninja I mean taking a flag prior to knocking down, you know sneak in there steal, and swiftly and silently get outta there...
Okay there's no DG with an Australian accent.... So seing as the aussies are the best (!) we need a dg to represent. Crocodile Dundee! He is a general, his auto attack is melee with his hunting knife. Ability 1: He can summon crocodile minions that bite the enemy, causing minor damage, but they cause a slow 5%, 10%, 25% (more % as they level up!) Ability2: Crocodile Dundee says, "that's not a knife, this is a knife" and throws a hunting knife at enemy. The rang
Golden Mushroom health pot.... gets your enemy stoned and forces them to auto attack an ally for 30 seconds (the cannot control their dg at this time). So when they drop a pot, like erebus - it messes with them!
I get a minion bug with torchbearer. When attacking an enemy and I chase him off with a fireball, then stop to auto attack a creep wave, often there will be one minion stuck at my feet that just won't die (whilst in fire mode only). Sometimes it will be the last one in the pack and I notice fairly quickly after 2-3 shots don't kill it. But sometimes it will be the first minion I am hitting and upon closer inspection fireball seems to just hit the ground next to the minion and causes n
Oh, with both those items (Tele repulsion and structural void) the cast would be 2s, and also while towers are within a void they do not fire.
yeh, not sure about what level of absorbtion for balance, I just think there needs to be something other than health stacking that provides protection against spell or ability damage
Yup, gkrit has the right of it. It's not something I would want to create an asvantage in combat, but more a protection item. So you could place it near your back, so if u retreat then erebus cannot bat swarm and stun U. You could protect your tower ect... I think that a long cast time is enough to stop it being used as a battle item. Why I said 45 secs duration is to prevent teleports TO your flags when they are locked by enemy. If the enemy wants to ninja a flag, fine - but they sho